eliminated qbyte type, now uses unsigned char throughout the engine for this purpose
[xonotic/darkplaces.git] / model_shared.c
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-24 havocslightly optimized Mod_ForName to make less calls to...
2005-10-23 havocgot rid of Mod_CheckLoaded, changed how model system...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-10-20 havocgcc 4.0 signedness warning fixes and uninitialized...
2005-10-06 havocok this did not cause memory corruption because of...
2005-10-06 havocfix a very stupid bug in Mod_AllocSurfMesh that causes...
2005-09-11 havocuse a better check for bmodels when clearing stainmaps...
2005-09-10 sajtThe MCBSP header has been fixed but it will still crash...
2005-09-08 havocremoved detail texturing (it only worked in q1bsp and...
2005-09-07 havocmigrated a lot of error handling out of R_Shadow_Render...
2005-09-06 sajtNew MCBSP format, used for my mod. It differs from...
2005-08-30 havocmodified Mod_ValidateElements to fix broken elements...
2005-08-30 havocmake compile on MSVC
2005-08-30 havocadded PSK model support (UnrealTournament 2003/2004...
2005-08-28 havocsome cleaning of the model headers, and added bufferend...
2005-08-28 havocadded .dpm model support
2005-08-18 havocadded r_smoothnormals_areaweighting cvar (default 1...
2005-08-18 black-Increased MAX_LIGHTSTYLES to 256.
2005-07-10 havocturned Mod_CheckLoaded into a #define
2005-07-08 havocreduce TRIANGLEEDGEHASH from 16384 bins to 8192 to...
2005-05-13 havocuse Con_Printf instead of Host_Error when an unknown...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-05-06 havocmoved mod_shared.c detail texture and distortion textur...
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2005-04-03 molivierAdded Quake 2 sprite support (.sp2 files). Added the...
2005-03-28 havocsave some memory by not allocating neighbors for q1bsp...
2005-03-28 havocmoved a number of msurface_t fields to a separate msurf...
2005-03-24 havocrearranged stale worldmodel removal a bit so that tryin...
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-08 havocremoved/changed a few mod_brushq1 checks
2005-03-07 havocmerged q3msurface_t into msurface_t
2005-03-06 havoca major rename - instead of q1bsp code having surf...
2005-03-03 havocfixed Mod_AllocSurfMesh (doesn't crash now)
2005-03-02 havocimproved/modified q1bsp surfmesh stuff for more general...
2004-12-18 havocrenamed cl_stainmapsclearonload to cl_stainmaps_clearon...
2004-11-16 havocnow unloads all stale submodels and the old world model...
2004-11-16 havocrenamed mod->needload to mod->loaded as a minor cleanup...
2004-10-17 havocsnap curve vertices to solve some finicky collision...
2004-10-17 havocincreased edge hash size from 1024 items to 16384,...
2004-09-23 havocadded a Mod_BuildNormals function to accelerate vertex...
2004-09-17 tomazFixed a missing \n
2004-09-17 tomazRenamed mod_brush to mod_brushq1.
2004-09-17 tomazClears stainmaps on map restart/change based on cl_stai...
2004-09-16 havocoptimized Mod_BuildBumpVectors slightly
2004-09-03 havoczym models are now loaded into the same structs as...
2004-08-30 molivierFixed the loading of ".skin" files (the skin numbers...
2004-08-25 havocMem_AllocPool flags and parent parameters added, now...
2004-08-16 havocfixed normalmap handling (my vectors were backwards...
2004-08-12 havocnow checks tangent vector crossproduct against surface...
2004-03-31 havocdisabled the invalid model check in Mod_CheckLoaded...
2004-03-31 havocnow supports missing models
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-13 havocadded const to most parameters to Mod_ShadowMesh_AddMesh
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-02 havocfix the inverted bumps on some surfaces (no longer...
2004-01-12 havocdon't try to upload distorttextures if the texture...
2003-11-05 havocimmense speedups to triangle neighbor building by using...
2003-11-05 havocadded r_shadow_showtris
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-22 havocTomaz's new water effect has been added and looks very...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-03 havocfix skin loading on mdl (and probably md2) models by...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-22 havocfix major editing mistake in Mod_LoadSkinFrame (it...
2003-07-14 havocadded scr_conbrightness cvar
2003-07-13 havocadded some (untested) terrain code for whomever cares
2003-07-13 havocfixed a severe bug in texcoord2f[] reading in Mod_Build...
2003-07-12 havocall outputs of Mod_BuildTextureVectorsAndNormals are...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-05-23 havocmore preparation for quake2 bsp support
2003-05-21 havocbeginning to add Q2 bsp support (Q3 bsp support coming...
2003-04-18 havocvery minor correction to a comment
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-01-15 havocfixed bumpmapping! now looks correct
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havocmd3 model support and some cleanups to skin loading...
2002-11-26 havocBuildTriangleNeighbors now detects edges shared by...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-27 havocgloss now works correctly
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocR_ShadowMesh_Finish now discards empty meshs
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-27 havocalias mdl/md2 models now have a mdlmd2data_triangleneig...
2002-09-27 havocadded Mod_FindTriangleWithEdge and Mod_BuildTriangleNei...
2002-09-11 havocwhitespace
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-07-06 havocsome cleanup of map texture loading and related code...
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