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[xonotic/darkplaces.git] / model_shared.h
2018-08-05 havocUpload the VBOs for Mod_Mesh models (such as the UI...
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-04 havocSimplify Mod_ShadowMesh_* functions - removed support...
2018-05-02 havocRemove Mod_CreateCollisionMesh and reduce the exposed...
2018-05-02 havocRemove model->surfmesh.shadowmesh which was a vertex...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocRefactored and improved Mod_ValidateElements so it...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove the model parameter from NativeContentsFromSuper...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-03-25 havocAdd CL_MeshEntities_*, every frame in the client all...
2018-03-25 havocVarious cleanup.
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2018-03-11 havocChange shadowless rtlights so that they are not occlude...
2018-03-11 havocDon't set MATERIALFLAG_NOSHADOW on SKY materials. ...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2015-03-02 divverentJust in case, make loadsequence unsigned too.
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-01 havocCorrected two comments regarding IBSP version of the...
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-28 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-02-20 havocadded Q1 BSP2 format support, compatible with hmap2
2012-02-04 eihrulconvert pose6s data to pose7s data to resolve quaternio...
2011-12-21 vortexCumulative patch:
2011-11-25 divverentintroduce a lightmap scale for models, and use this...
2011-11-15 divverentactually USE surfaceparms parsed from the shaders ...
2011-08-30 divverentfix another data loss type conversion
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-24 eihrulfix bugs introduced by r11262
2011-08-20 havocadded dpshaderkillifcvar and dpshaderkillifcvarzero...
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-05-06 havocadded .float sendcomplexanimation server qc field which...
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremove more r_shadow_particletrace code I missed in...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2010-11-07 divverentnew shader parameter "dppolygonoffset <factor> <offset...
2010-10-13 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-14 divverentadd a TraceBrush function to all model types, and imple...
2010-08-29 havocoverhauled mod_q3bsp_lightmapmergepower code, to fix...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-07-16 divverentcvar: r_mipnormalmaps
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-06-29 divverentspeed up decal creation in newdecalsystem by using...
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-03-07 eihrulexperimental IQM model format support
2010-02-28 divverentWarpZones:
2010-02-25 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-21 vortexOffsetmapping now could be customized on per-texture...
2010-02-18 havocmove RESTRICT keyword define to qtypes.h and add it...
2010-02-17 havocadded mod_q1bsp_polygoncollisions cvar (off by default...
2010-02-17 eihrulstore blend weights as unsigned char data
2010-02-15 havocimplementing Bounding Interval Hierarchy collision...
2010-02-04 eihrulfaster skeletal animation based on blend-palettes
2010-02-01 eihrulcheck if a model's textures have deforms that need...
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2010-01-25 havocfix a bug where submodels are not uploaded in a VBO...
2010-01-25 havocshuffle fields in msurface_t to reduce memory usage...
2010-01-09 havocredesigned skeletal model animation bone pose format...
2010-01-05 havocimplemented obj model loading
2010-01-02 havocupload all q1bsp lightmaps on first frame, rather than...
2009-12-23 havocthe beginnings of a cgGL rendering path experiment...
2009-12-20 havocfix GL11/GL13 fogged sprite rendering and q1bsp sky...
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-13 havocadded R_FrameData_Alloc and Store functions (a per...
2009-12-07 havocmdl skin loading is now more memory-efficient (now...
2009-11-24 havocmore work on mod_generatelightmaps command
2009-11-22 havocimplemented FTE_CSQC_SKELETONOBJECTS (clientside support)
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-10-19 havocODE physics engine support, needs more work, disabled...
2009-10-16 havocreorganized sv.writeentitiestoclient handling of Mod_Ca...
2009-10-07 eihruluse bounding boxes for shadowmap side culling instead...
2009-10-05 divverentwhile I am at it, also dp_specularscalemod
2009-10-05 divverentnew shader keyword: dp_specularpowermod 2, makes gloss...
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-10-03 eihrulcompile separate index lists for each cubemap shadowmap...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-07-22 divverenta minor cleanup; also generate the combined bboxes...
2009-07-21 divverentCollision against patches: do some major optimizations.
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