]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - r_shadow.c
Argh, had to update the VM_sprintf extension spec. No code change.
[xonotic/darkplaces.git] / r_shadow.c
2014-01-30 havocallow .rtlights files to have style values outside...
2013-11-20 havocsuppress shadow entities when preparing an rtlight...
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-04-18 eihrulOPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2012-12-22 havocfixed coronas not being rendered with MATERIALFLAG_NODE...
2012-12-08 eihruladditional high quality shadowmap filter that uses...
2012-09-29 eihrulensure shadowing quality keeps track of r_fb.usedepthte...
2012-09-17 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-06-15 divverentrename a macro with misleading name, as TriangleOverlap...
2012-05-27 havocdisable r_coronas by default
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-19 eihruluse texture gather emulation for the shadowmap sampler...
2012-04-19 divverentremove some more dead code
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-03-24 eihrulR_Shadow_CullFrustumSide fixes
2012-03-20 vortexr_editlights: added r_editlights_drawproperties cvar...
2012-03-18 eihrulfix usage of linear filter when using shadowmap sampler
2012-02-15 havocadded r_celshading cvar and GLSL shader code
2012-01-14 eihrulbetter ATI detection
2011-12-13 divverentget rid of 3 permutation bits
2011-12-05 havocfixed a crash with r_shadow_bouncegrid 2 when also...
2011-11-30 havocadded r_shadow_shadowmapping_useshadowsampler cvar...
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-01 havocalways use RGBA16F format for deferred rendering regard...
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-31 havocremoved r_shadow_deferred_8bitrange cvar
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-27 divverentframegroups: add support for group names specified...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-18 eihrulfix fbo var name bug in R_DrawModelShadowMaps
2011-10-17 havocreworked collision cache to only be used by bouncegrid...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-13 havocadded a FIXME comment - R_CompleteLightPoint should...
2011-06-23 havocmore rework of r_shadow_bouncegrid, now dynamic mode...
2011-06-23 havocadded r_shadow_bouncegrid 2 which disables rtlights...
2011-06-08 divverentuse subtractive blend equation to support negative...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-05-29 havocadded r_trippy cvar
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-04-23 vortexR_LightPoint: fix glitch. Add checking for worldmodel...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-12 havocfix a typo
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-09 havoccorrect a cvar comment now that directional shading...
2011-04-09 havocredesigned r_shadow_bouncegrid_static_directionalshadin...
2011-03-31 havocadded r_viewfbo and r_viewscale cvars - the former...
2011-03-29 havocr_shadow_deferred now checks for r_shadow_gloss 0 and...
2011-03-28 havocr_shadow_bouncegrid_particleintensity changed from...
2011-03-28 havocrestore the active rtlights check in bouncegrid
2011-03-28 havocremove check for active rtlights in bouncegrid because...
2011-03-28 havocbetter detection of active rtlights in bouncegrid code
2011-03-28 havocdo not use light scissoring on deferred lighting mode...
2011-03-28 havocdisallow r_shadow_bouncegrid on renderpaths that do...
2011-03-28 havocadded r_shadow_bouncegrid_static cvar which makes a...
2011-03-24 vortexAdd R_LightPoint which is fast version of R_CompleteLig...
2011-03-19 vortexAdd "originscale" parameter to r_editlights (may be...
2011-03-17 havocchange default r_shadow_deferred_8bitrange to 4 to...
2011-03-14 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-13 havocr_shadow_bouncegrid now uses floats for accumulating...
2011-03-11 havoccache collision trace results from frame to frame
2011-03-03 havocbouncegrid now uses interpolated photon accumulation...
2011-03-03 havocreplaced r_shadow_bouncegrid_particlespacing with
2011-03-02 havocmake r_shadow_shadowmapping 1 by default, this loses...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-03-01 havocfix two typos (one a compile error, one a code error)
2011-03-01 havocbouncegrid particles now scale by 0.5 if texture is...
2011-03-01 havocbouncegrid now uses high precision 48bpp accumulation...
2011-02-28 havoconly update r_shadow_bouncegridmatrix when a texture...
2011-02-25 havocreworked the entire config loading system for the gamed...
2011-02-24 havocfix two compile errors on D3D9
2011-02-24 havocuse dynamic eye position-centered bouncegrid when rende...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-11 havocadded iris adaptation experiment
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-07 havocadded RENDERPATH_GLES2
2011-01-31 havocenable mod_bsp_portalize by default
2011-01-29 divverentSquashed commit of the following:
2011-01-23 havocfix several conversion warnings
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2011-01-18 havocfix a major performance issue with the GL11/GL13 path...
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2010-11-22 havocrefactored and optimized the R_Q1BSP_RecursiveGetLightI...
2010-11-20 vortexCL_VM_GetLight: allow 2'nd optional parm which sets...
2010-11-14 havocilluminated surfaces are now sorted by texture, giving...
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