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[xonotic/darkplaces.git] / r_shadow.c
2011-04-23 vortexR_LightPoint: fix glitch. Add checking for worldmodel...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-12 havocfix a typo
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-09 havoccorrect a cvar comment now that directional shading...
2011-04-09 havocredesigned r_shadow_bouncegrid_static_directionalshadin...
2011-03-31 havocadded r_viewfbo and r_viewscale cvars - the former...
2011-03-29 havocr_shadow_deferred now checks for r_shadow_gloss 0 and...
2011-03-28 havocr_shadow_bouncegrid_particleintensity changed from...
2011-03-28 havocrestore the active rtlights check in bouncegrid
2011-03-28 havocremove check for active rtlights in bouncegrid because...
2011-03-28 havocbetter detection of active rtlights in bouncegrid code
2011-03-28 havocdo not use light scissoring on deferred lighting mode...
2011-03-28 havocdisallow r_shadow_bouncegrid on renderpaths that do...
2011-03-28 havocadded r_shadow_bouncegrid_static cvar which makes a...
2011-03-24 vortexAdd R_LightPoint which is fast version of R_CompleteLig...
2011-03-19 vortexAdd "originscale" parameter to r_editlights (may be...
2011-03-17 havocchange default r_shadow_deferred_8bitrange to 4 to...
2011-03-14 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-13 havocr_shadow_bouncegrid now uses floats for accumulating...
2011-03-11 havoccache collision trace results from frame to frame
2011-03-03 havocbouncegrid now uses interpolated photon accumulation...
2011-03-03 havocreplaced r_shadow_bouncegrid_particlespacing with
2011-03-02 havocmake r_shadow_shadowmapping 1 by default, this loses...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-03-01 havocfix two typos (one a compile error, one a code error)
2011-03-01 havocbouncegrid particles now scale by 0.5 if texture is...
2011-03-01 havocbouncegrid now uses high precision 48bpp accumulation...
2011-02-28 havoconly update r_shadow_bouncegridmatrix when a texture...
2011-02-25 havocreworked the entire config loading system for the gamed...
2011-02-24 havocfix two compile errors on D3D9
2011-02-24 havocuse dynamic eye position-centered bouncegrid when rende...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-11 havocadded iris adaptation experiment
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-07 havocadded RENDERPATH_GLES2
2011-01-31 havocenable mod_bsp_portalize by default
2011-01-29 divverentSquashed commit of the following:
2011-01-23 havocfix several conversion warnings
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2011-01-18 havocfix a major performance issue with the GL11/GL13 path...
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2010-11-22 havocrefactored and optimized the R_Q1BSP_RecursiveGetLightI...
2010-11-20 vortexCL_VM_GetLight: allow 2'nd optional parm which sets...
2010-11-14 havocilluminated surfaces are now sorted by texture, giving...
2010-10-30 vortexR_CompleteLightPoint: more correct sampling
2010-10-18 vortexfix a crash in R_CompleteLightPoint during rtworld...
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-13 divverenthope the scissor code is fine now
2010-10-13 vortexbring old R_Shadow_ScissorForBBox code (new code still...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-10 divverentI have no idea why, but R_Viewport_TransformToScreen...
2010-09-22 havocfix a compile error and some warnings
2010-09-21 tomazFixed dynamic light shadowmapping in D3D, still gotta...
2010-09-18 tomazFixed the x axis flipped shadows, 1 step closer to...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocin D3D9 mode do not use the VSDCT cubemap because the...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-14 tomazSet r_shadow_shadowmap2dcolortexture as first rendertar...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-07-15 havocimproved r_shadows 2 shadowmapping setup code a bit...
2010-07-14 havocfix a mingw warning
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-02 havoccreated new MSVC2008 project files and solution from...
2010-07-02 havocadd DeviceLost and DeviceRestored functions to R_Module...
2010-07-02 havocfix a bunch of warnings if compiling darkplaces as...
2010-06-21 divverentjpeg: perform picmip levels 1, 2, 3 accelerated by...
2010-05-10 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-05 vortexadd r_editlights_lock command which will lock selection...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-03-09 eihruluse stencil shadows if r_shadows == 1
2010-03-09 havocokay, don't use shadow sampler in Cg
2010-03-09 eihrulfixed bug in vsdct in cg
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-02-28 divverentWarpZones:
2010-02-27 havocfix a bug that prevented coronas from being rendered...
2010-02-16 eihrulmake R_Shadow_CullFrustumSides assume infinite far...
2010-02-14 vortexr_shadows_shadowmapscale cvar which as a multiple to...
2010-02-09 eihrulyet faster VSDCT instruction sequences
2010-02-07 eihrulapply bias to orthographic shadowmaps
2010-02-05 eihruldon't shift the shadowmapping focus based on view angle...
2010-02-05 eihrulfix r_shadows_focus cvar so it is properly relative...
2010-02-05 eihrulflip projection and sample matrices for R_DrawModelShad...
2010-02-05 eihrulinvert cull face settings when drawing model shadowmaps
2010-02-05 eihruladded r_shadows_focus cvar that allows a vector offset...
2010-02-05 eihrultry to cache fewer animations for entities when r_shado...
2010-02-04 eihrulfixed calculation of model shadowmap cull origin
2010-02-04 eihrulmore accurate cull boxes on R_DrawModelShadowMaps
2010-02-04 eihrulreuse screenspace depth texture unit for orthographic...
2010-02-04 eihrulwhen r_shadow_shadowmapping is enabled, r_shadows uses...
2010-02-03 eihrulfactored R_Shadow_MakeShadowMap out of R_Shadow_RenderM...
2010-01-31 havocfix more warnings
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2010-01-26 eihrulalways use fetch4 path for filtering if available
2010-01-08 havoclimit vertex lighting path (GL11/GL13) to 4 passes...
2010-01-07 havocno longer uses rectangle textures for deferred renderin...
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