Reworked v_isometric code significantly, it now defaults to a proper isometric view...
[xonotic/darkplaces.git] / r_shadow.c
2018-04-14 havocAdded r_cullentities_trace_expand and pad cvars, these...
2018-04-13 havocFix some viewport issues with r_viewfbo and r_bloom...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-04-09 havocChange default value of r_shadows_shadowmapscale from...
2018-04-09 havocIncrease shadowmap bordersize from 4 to 5, thanks Vic...
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocAdd r_shadow_culllights_trace feature, this culls rtlig...
2018-03-11 havocChange shadowless rtlights so that they are not occlude...
2017-03-07 divverentr_coronas_occlusionquery: don't try using a GL20-requir...
2017-01-02 havocRemove a confusing part of the description of r_shadow_...
2017-01-02 havocchange shadowmapping atlas from 4096x4096 to 8192x8192...
2016-12-02 vicUse tighter bounds for bouncegrid texture
2016-11-29 havocRewrote bouncegrid path splatting, it now has a cone...
2016-11-28 havocFix severe bugs in mul128 implementation which was...
2016-11-27 havocSignificant rework of bouncegrid photon distribution...
2016-11-27 havocChanged bouncegrid to use its own buffers (Mem_Alloc...
2016-11-27 havocAdded an implementation of Lehmer random number generat...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-10-11 havocFix another bug in R_Shadow_PrepareLights_AddSceneLight...
2016-10-11 havocFix bad memory overrun bug in R_Shadow_PrepareLights_Ad...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-28 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2016-08-27 havocimplemented r_shadow_bouncegrid_blur, this tremendously...
2016-08-27 havocRefactored r_shadow_bouncegrid light splatting code...
2016-08-27 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-27 havocFix a serious bug with r_shadow_bouncegrid_static where...
2015-06-06 havocAdded MSVC++ 2013 projects, fixed a casting issue in...
2015-03-21 divverentAdd a cvar: r_shadow_realtime_world_importlightentities...
2014-12-09 eihrulmiscellaneous fixes from graphitemaster
2014-10-04 divverentCache corona occlusion buffer
2014-10-04 divverentImplement GPU-side corona fading
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-05-08 havocOverhauled the tracebox extending code, it now lives...
2014-01-30 havocallow .rtlights files to have style values outside...
2013-11-20 havocsuppress shadow entities when preparing an rtlight...
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-04-18 eihrulOPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2012-12-22 havocfixed coronas not being rendered with MATERIALFLAG_NODE...
2012-12-08 eihruladditional high quality shadowmap filter that uses...
2012-09-29 eihrulensure shadowing quality keeps track of r_fb.usedepthte...
2012-09-17 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-06-15 divverentrename a macro with misleading name, as TriangleOverlap...
2012-05-27 havocdisable r_coronas by default
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-19 eihruluse texture gather emulation for the shadowmap sampler...
2012-04-19 divverentremove some more dead code
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-03-24 eihrulR_Shadow_CullFrustumSide fixes
2012-03-20 vortexr_editlights: added r_editlights_drawproperties cvar...
2012-03-18 eihrulfix usage of linear filter when using shadowmap sampler
2012-02-15 havocadded r_celshading cvar and GLSL shader code
2012-01-14 eihrulbetter ATI detection
2011-12-13 divverentget rid of 3 permutation bits
2011-12-05 havocfixed a crash with r_shadow_bouncegrid 2 when also...
2011-11-30 havocadded r_shadow_shadowmapping_useshadowsampler cvar...
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-01 havocalways use RGBA16F format for deferred rendering regard...
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-31 havocremoved r_shadow_deferred_8bitrange cvar
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-27 divverentframegroups: add support for group names specified...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-18 eihrulfix fbo var name bug in R_DrawModelShadowMaps
2011-10-17 havocreworked collision cache to only be used by bouncegrid...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-13 havocadded a FIXME comment - R_CompleteLightPoint should...
2011-06-23 havocmore rework of r_shadow_bouncegrid, now dynamic mode...
2011-06-23 havocadded r_shadow_bouncegrid 2 which disables rtlights...
2011-06-08 divverentuse subtractive blend equation to support negative...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-05-29 havocadded r_trippy cvar
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-04-23 vortexR_LightPoint: fix glitch. Add checking for worldmodel...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-12 havocfix a typo
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-09 havoccorrect a cvar comment now that directional shading...
2011-04-09 havocredesigned r_shadow_bouncegrid_static_directionalshadin...
2011-03-31 havocadded r_viewfbo and r_viewscale cvars - the former...
2011-03-29 havocr_shadow_deferred now checks for r_shadow_gloss 0 and...
2011-03-28 havocr_shadow_bouncegrid_particleintensity changed from...
2011-03-28 havocrestore the active rtlights check in bouncegrid
2011-03-28 havocremove check for active rtlights in bouncegrid because...
2011-03-28 havocbetter detection of active rtlights in bouncegrid code
2011-03-28 havocdo not use light scissoring on deferred lighting mode...
next