changed behavior of r_showtris (now only affects geometry in the game view, not sky...
[xonotic/darkplaces.git] / r_shadow.c
2006-02-22 havocchanged behavior of r_showtris (now only affects geomet...
2006-02-12 havocfix uninitialized specularscale in R_Shadow_RenderSurfa...
2006-02-12 havocfixed glsl colormapping brightness bug when using colormod
2006-02-09 havocadded diffuse texture alpha support to GLSL shader...
2006-02-08 havocfixed bugs concerning rtlighting of transparent entities
2006-02-02 havocvertex lighting path now does pants/shirt rendering...
2006-02-02 havocfix a bug in the GLSL colormapping setup (was feeding...
2006-02-02 havocsplit R_Shadow_RenderSurfacesLighting_Light_Dot3 into...
2006-02-02 havocadded pants/shirt layer rendering to GLSL shader, rathe...
2006-02-01 havocchanged renderer to check ent->colormap_pantscolor...
2006-02-01 havocadded description string to all cvars and commands
2006-01-10 havocadded EF_DOUBLESIDED (and internally RENDER_NOCULLFACE)
2005-12-27 havocreworked rtlighting code to handle transparent water...
2005-11-23 havoccleaned up many text buffer sizes throughout the engine...
2005-11-22 havocfixed backwards q3bsp model lighting and backwards...
2005-11-07 havocremoved \n from all Host_Error, Sys_Error, PRVM_ERROR...
2005-11-07 havocremoved .tga/.lmp extensions from all Pic names in...
2005-11-07 havocfix rendering issues with light crosshairs and the...
2005-11-05 havoceliminated fs_filesize global, now File_LoadFile and...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-11-04 havocminor optimizations to GLSL path layer checking
2005-10-29 havocrewrote much of the voodoo/tnt rtlight path, now suppor...
2005-10-29 havocconverted vertex fogging to use a fogtable array which...
2005-10-28 havoctweaked GLSL lighting shader to get a bit more performa...
2005-10-24 havocmoved d_lightstylevalue into r_refdef.lightstyle
2005-10-23 havocrewrote r_speeds stats code, now uses renderstats globa...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-10-15 havocfix typo
2005-10-15 havocdon't try to compile GL_NV_half_float shaders if the...
2005-09-23 havocmake glsl work on ATI's newer drivers (which don't...
2005-09-11 havocrewrote colormapping handling to store colormap_pantsco...
2005-09-11 havocfix a stupid typo in the vertex shader
2005-09-08 havocremoved GF3 water shader (entirely), it probably won...
2005-09-08 havocmoved waterscrollmatrix handling into texture->currente...
2005-09-07 havocmigrated surface list iteration into the RenderLighting...
2005-09-07 havocsplit model->DrawShadowVolume into CompileShadowVolume...
2005-09-07 havocremoved r_shadow_realtime_world_compilelight cvar and...
2005-09-07 havocmigrated a lot of error handling out of R_Shadow_Render...
2005-08-18 havocchanged tolerances for renderable light intensities...
2005-08-17 blackFixed a bug in the r_shadow light entity parser which...
2005-08-10 havocrenamed r_shadow_geforcefxlowquality to r_shadow_usehal...
2005-07-05 havocfix a warning
2005-07-05 havocmore size_t
2005-07-04 havocfix problems with missing cubemap textures in GLSL
2005-07-03 havocfix bug that made pants/shirt not render in rtlighting...
2005-06-28 havocdefault offsetmapping off (as it messes up model skins)
2005-06-28 havocremoved r_editlights_rtlightssizescale and r_editlights...
2005-06-09 havocadded r_shadow_glsl_geforcefxlowquality cvar (automatic...
2005-06-09 havocreplaced uses of VectorNormalizeFast with VectorNormali...
2005-05-29 havocfixed EF_NODEPTHTEST support on q1bsp/q3bsp/models
2005-05-15 havocchanged matrix_attenuation declarations to not be stati...
2005-05-14 havocgl_combine cvar is no longer saved
2005-05-13 havocreplaced all references to vid.conwidth and vid.conheig...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-05-09 havocfix a problem with stenciltwoside introduced by recent...
2005-05-08 havocrewrote the notes on the Creative patent after re-readi...
2005-05-08 havocrevised a number of terminology notes at the beginning...
2005-05-08 havocadded rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon...
2005-05-03 havoccleaned up portions of rtlighting system, allowing...
2005-05-03 havocfix a bug that made rtlighting crash (thanks to Vic...
2005-05-01 havoca bit of cleanup
2005-05-01 havocmoved r_shadow_ white and normal cubemaps to r_texture_
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-24 havocdon't apply dlights to opaque models (this was happenin...
2005-04-20 havocreimplemented rtlight portal culling (used for compiled...
2005-04-20 havocchanged rtlight compiled cluster list/pvs to leaf list...
2005-04-20 havocr_shadow_staticworldlights has mutated into r_shadow_re...
2005-04-17 havocfix rtlighting on textureless surfaces (uses r_texture_...
2005-04-15 havocchanged R_Shadow_RenderLighting to do full base+pants...
2005-04-14 black-Added the parameter 'persistent'(naming?) to Draw_Cach...
2005-04-11 havocrenamed r_shadow_cursor cvars to actually have the...
2005-04-05 havocconsolidated many mempools to make memlist more readabl...
2005-04-05 havocreduced client memory usage by 29MB by making cl_max_en...
2005-04-04 havocfix gl_combine 0 crashes (it was indexing the color...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2005-03-28 havocadded a firstvertex parameter to R_Mesh_DrawMesh
2005-03-27 havocfixed backwards bumps in r_shadow_glsl 1 mode
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-14 black-Beautified a function just for fun (better variable...
2005-03-09 havocslight code reduction to DrawShadowVolume functions
2005-03-08 havocfixed a mistake regarding clusterlist
2005-03-08 havocadded r_worldleafvisible flags array for more exact...
2005-02-04 havocfixed r_editlights_edit cubemap (it was calling strlcpy...
2005-02-04 havocchanged 3 clamp calls in the GLSL fragment shader to...
2005-02-03 molivierReplaced snprintf and vnsprintf calls by dpsnprintf...
2005-01-29 havocreduced offsetmapping from 4 sample to 3 sample to...
2005-01-26 havocfix permutation failed warning to print the right thing
2005-01-26 havocprint glsl/light as the shader that failed
2005-01-26 havocdisable shader permutations that fell back to software...
2005-01-25 havocfixed the embedded fragment and vertex shaders (somehow...
2005-01-25 havocnow supports Mac and Windows newlines everywhere
2005-01-25 havocfix stupid typo in GLSL shader
2005-01-24 havocmade GLSL lighting work on ATI (NVIDIA was letting...
2005-01-24 havocchanged offsetmapping bias to -0.04 so that it never...
2005-01-24 havocadded hacky workaround for nvidia GLSL bug (state screw...
2005-01-24 havocchanged the flat bump texture (for no bumpmap textures...
2005-01-24 havocswitch back to program 0 when done setting up GLSL...
2005-01-23 havocadded documentation on glsl cvars to r_shadow_help
2005-01-23 havocGLSL shader per pixel lighting implemented (with optimi...
2005-01-23 havocfixed blendfunc issues with single pass lighting (such...
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