Configure all of the CL_MeshEntities* meshes the same, the material flags decide...
[xonotic/darkplaces.git] / render.h
2018-03-25 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-03-25 havocVarious cleanup.
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-07-07 havocfix a serious issue with CSQC frametime being non-zero...
2013-06-19 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-18 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-18 havocremoved allowfail flag on R_BufferData_Store and made...
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-16 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-08 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-08 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2012-09-17 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-02-27 havocfix for .alpha and other effects on sprites that use...
2011-12-13 divverentget rid of 3 permutation bits
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-08 divverent1. make the first CSQC rendered view the "main" view...
2011-11-05 divverentrefactoring to avoid doing the same mistake again ...
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-16 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-16 havocadded cvar r_water_hideplayer with 3 possible values...
2011-08-23 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-05-29 havocadded r_trippy cvar
2011-05-23 havochonor ent->shadertime in all material handling (tcmod...
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-04-17 havocadded r_showoverdraw cvar which allows you to see how...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-11 havocadded iris adaptation experiment
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-01 divverentnew cvar r_draw2d to turn off all 2D drawing (except...
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-05-09 divverentscreenshot: get rid of the 3*w*h+18 TGA buffer; instead...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-02-28 divverentWarpZones:
2010-02-12 divverenthide one's own refraction (NOT reflection)
2010-02-04 eihrulmoved pants to 7, reflectmask to 5, reflectcube to...
2010-02-04 eihrulreuse screenspace depth texture unit for orthographic...
2010-01-31 havocadded r_texture_convertsRGB_* cvars (default: OFF)...
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2009-12-23 havocthe beginnings of a cgGL rendering path experiment...
2009-12-20 havocfix GL11/GL13 fogged sprite rendering and q1bsp sky...
2009-12-20 havocforce shadowmapping when deferred rendering is on
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-13 havocadded R_FrameData_Alloc and Store functions (a per...
2009-12-09 havocrenderer now uses vid.renderpath to select rendering...
2009-12-08 havocsome cleanup
2009-12-07 havocmdl skin loading is now more memory-efficient (now...
2009-11-22 havocimplemented FTE_CSQC_SKELETONOBJECTS (clientside support)
2009-11-11 havocrename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES...
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-08 havocfix bug with alt textures (pressed buttons in q1bsp)
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-11-06 havocmsurface_t pointer arrays are now const, as are the...
2009-11-06 havocadded fogging info to rsurface state so model scaling...
2009-11-06 havocchanged sky rendering to occur after depthmask polygons...
2009-11-06 havocadded R_SkinFrame_LoadInternal8bit
2009-11-03 havocreplace FogPoint_* functions with RSurf_FogVertex
2009-10-04 havocadded DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD...
2009-10-03 havocadded r_renderview cvar (similar to scr_refresh but...
2009-09-30 eihrulrestoring scaffolding for cubemap and 2D shadowmaps
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-13 samualcl_deathfade: new effect which makes the screen fade...
2009-03-30 havocreworked animation interpolation code - entity_render_t...
2009-03-29 havoccompute sorted surface list at load of each model ...
2009-02-12 havocimplemented occlusion query support on corona rendering...
2008-07-23 divverentturn rev8420 "enable transparency on tga skins on mdl...
2008-06-01 divverentsome const fixes and type fixes found by gcc -combine
2008-04-10 havocimplemented uint16 element array support, and use of...
2008-02-01 havocrenamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL
2008-02-01 havocreassigned some GL20TU values to use only 11 texture...
2008-01-29 havocchanged postprocess shader to use Texture_GammaRamps...
2008-01-27 havocsome surface rendering code cleanup
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-27 blackAdd R_SelectScene and R_GetScenePointer that encapsulat...
2008-01-27 havocremove a dead prototype
2008-01-10 havocimplemented q3bsp vertex texture blending (GL20 path...
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