replaced Mod_LoadSkinFrame functions with R_SkinFrame system, this
[xonotic/darkplaces.git] / render.h
2007-04-24 havocreplaced Mod_LoadSkinFrame functions with R_SkinFrame...
2007-04-22 havocbatch by lightmap rather than by use of lightmaps ...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-04 havocimplemented vbo rendering of map, models, and compiled...
2007-03-29 havocadded r_shadow_usenormalmap cvar which allows you to...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-02-23 havocaudited R_Mesh_Matrix calls and RSurf_ActiveEntity...
2007-02-21 havocmodified surface renderer batching to batch all lightma...
2007-01-28 havocadded MATERIALFLAG_NOSHADOW in an effort to clean up...
2007-01-24 havocsome cleanup of shader permutation handling
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-11 havocremoved crosshair_static cvar (now only the hud crossha...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-10 havocredesigned skeletal model loading and rendering to...
2006-05-01 havocoptimized rtlighting passes by using RSurf_DrawBatch_Si...
2006-04-20 havocsignificant surface renderer optimizations
2006-04-17 havocbatch by lightmap as well as texture, this cures proble...
2006-04-16 havoccommented out r_texture_fogintensity texture generation...
2006-04-16 havocredesigned some of the model animation code, should...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocdon't render skymasking polygons when noclipping
2006-04-02 havocsome cleanup of the GLSL shader, no longer uses #ifdef...
2006-03-29 havocoptimizations to surface rendering setup
2006-03-26 havoceliminated the hacky r_showtris code, now r_glsl 1...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-20 havocadded reliefmapping (behaves exactly like offsetmapping...
2006-03-19 havocfixed deluxemapping
2006-03-17 havocadded GLSL shader path for normal rendering stage,...
2006-03-15 havoccleaning up GLSL code
2006-03-12 sajtr_nearclip cvar
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-03-04 havocoptimizations and refactoring to get a small (1-2%...
2006-02-22 havocchanged behavior of r_showtris (now only affects geomet...
2005-11-30 havocvideo modes in menu now also set vid_pixelheight and...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-29 havocconverted vertex fogging to use a fogtable array which...
2005-10-27 havocthe beginnings of texture fog support (to cure the...
2005-10-24 havocmoved d_lightstylevalue into r_refdef.lightstyle
2005-10-23 havocrewrote r_speeds stats code, now uses renderstats globa...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-08 havocremoved detail texturing (it only worked in q1bsp and...
2005-09-08 havocremoved distortion textures formerly used by GF3 water...
2005-09-08 havocremoved GF3 water shader (entirely), it probably won...
2005-08-18 havocadded r_smoothnormals_areaweighting cvar (default 1...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-05-08 havocadded rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon...
2005-05-06 havocmoved mod_shared.c detail texture and distortion textur...
2005-05-03 havocadded developer_texturelogging
2005-05-01 havocmoved r_shadow_ white and normal cubemaps to r_texture_
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-09 havocremoved R_BoxVisible and added model->brush.BoxTouching...
2005-03-08 havocadded R_BoxVisible (used instead of VIS_CullBox)
2005-03-08 havocadded r_worldleafvisible flags array for more exact...
2005-03-06 havocgot rid of node->contents, leaf->contents kept (only...
2005-02-04 havocrealtime dlights are now overridden by gl_flashblend...
2004-12-18 havocadded Bloom effect (r_bloom* cvars)
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-11-22 molivierSeveral changes to the SFX lock code in the sound engin...
2004-10-20 havocfixed r_restart skybox crash (as well as incorrect...
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-09-03 havoczym models are now loaded into the same structs as...
2004-05-21 havocTomaz implemented r_skyscroll1/2 cvars to control sky...
2004-05-20 havocGL_TransformToScreen now properly calculates out[2...
2004-05-13 havocTomaz's gl_polyblend patch to control intensity of...
2004-05-12 havocTomaz's patch for r_waterwarp with controllable intensity
2004-03-03 havocmade r_showtris transparent (quite faint actually)...
2004-03-03 havocadded r_showtris
2004-03-01 havocmore cleanups of R_RenderScene (now r_view_ variables...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-09-21 havocr_dlightmap 0 mode removed (vertex dlights on lightmapp...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-03-22 havocgot rid of R_NewMap, directly calls R_Modules_NewMap...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2002-11-20 havocsoftwaretransform hasn't been used in ages, I thought...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-24 havocstatic crosshair is now drawn during sbar stage (where...
2002-09-17 havocadded R_CalcBeamVerts function, calculates vertex array...
2002-09-17 havocm.wantoverbright is gone
2002-09-12 havocmanually inlined GL_LockArray and GL_UnlockArray in...
2002-09-11 havocR_SetSkyBox now takes a const char *
2002-09-11 havocBoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocoptimizations to rendering
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
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