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new cvar: r_glsl_offsetmapping_reliefmapping_refinesteps (default 5)
[xonotic/darkplaces.git] / shader_glsl.h
2011-04-13 divverentnew cvar: r_glsl_offsetmapping_reliefmapping_refinestep...
2011-04-09 havocredesigned r_shadow_bouncegrid_static_directionalshadin...
2011-03-30 divverenta fix for dpsoftrast refractions by eihrul
2011-03-30 divverentstart implementing REFRACTION
2011-03-29 havocr_shadow_deferred now checks for r_shadow_gloss 0 and...
2011-03-26 divverentlast commit was a bad fix - fix it correctly, preventin...
2011-03-26 divverentfix a compile error in refractions
2011-03-25 divverentfix another dp_shadow2D call
2011-03-25 havocfix some GLSL warnings
2011-03-23 divverentwe need one more glsl 130 compat ifdef...
2011-03-22 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-19 divverentfix a syntax error in the non-glsl13 case
2011-03-19 divverentremove CRLFs added by last commit
2011-03-19 vortexAdd "Both Alphas" technique for VertexTextureBlend...
2011-03-19 divverentdefine GLSL version explicitly to work around a problem...
2011-03-19 divverentfix a possible glsl compile error (no idea why it didn...
2011-03-17 havocfixes for GLSL syntax errors in the deferred geometry...
2011-03-14 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-13 divverentadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetm...
2011-03-13 divverenthuge glsl change: avoid #defining reserved keywords
2011-03-13 divverentfix some warnings in the shader
2011-03-13 divverentbetter support non-GLSL130 in offsetmapping
2011-03-13 havocreduced number of varying variables required in a certa...
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-12 havocreduce number of varying variables required in shaders...
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...