]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - shader_glsl.h
fix the solid water bug for real
[xonotic/darkplaces.git] / shader_glsl.h
2011-06-05 divverentfix r_trippy compile with DRI/Mesa
2011-05-29 havocadded r_trippy cvar
2011-04-27 divverentuse highp by default
2011-04-27 divverentdo NOT use mediump explicitly for GLSL130 because this...
2011-04-27 divverentin glsl130, add "precision mediump float"
2011-04-20 havocfix a comment about ftransform
2011-04-13 divverentfix a typo causing moire with offsetmapping
2011-04-13 divverentnew cvar: r_glsl_offsetmapping_reliefmapping_refinestep...
2011-04-10 havocredesigned r_shadow_bouncegrid_static_directionalshadin...
2011-04-01 divverenta fix for dpsoftrast refractions by eihrul
2011-04-01 divverentstart implementing REFRACTION
2011-03-30 havocr_shadow_deferred now checks for r_shadow_gloss 0 and...
2011-03-30 divverentlast commit was a bad fix - fix it correctly, preventin...
2011-03-30 divverentfix a compile error in refractions
2011-03-30 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-26 divverentfix another dp_shadow2D call
2011-03-26 havocfix some GLSL warnings
2011-03-26 vortex vortex@d7cf... UNMERGE
2011-03-25 divverentwe need one more glsl 130 compat ifdef...
2011-03-25 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-20 vortexAdd "Both Alphas" technique for VertexTextureBlend...
2011-03-19 divverentfix a syntax error in the non-glsl13 case
2011-03-19 divverentdefine GLSL version explicitly to work around a problem...
2011-03-19 divverentfix a possible glsl compile error (no idea why it didn...
2011-03-17 havocfixes for GLSL syntax errors in the deferred geometry...
2011-03-17 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-13 divverentadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetm...
2011-03-13 divverenthuge glsl change: avoid #defining reserved keywords
2011-03-13 divverentfix some warnings in the shader
2011-03-13 divverentbetter support non-GLSL130 in offsetmapping
2011-03-13 havocreduced number of varying variables required in a certa...
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-12 havocreduce number of varying variables required in shaders...
2011-03-07 Rudolf Polzer::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff...
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...