fix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a...
[xonotic/darkplaces.git] / shader_glsl.h
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-12 havocreduce number of varying variables required in shaders...
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...