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server list: allow more AND and OR masks (except in DP_SMALLMEMORY profile)
[xonotic/darkplaces.git] / shader_hlsl.h
2011-09-13 eihrulslightly better non-VSDCT shadowmap code
2011-09-07 havocinitialize some variables differently in the HLSL shade...
2011-09-01 divverentchange how offsetmapping bias works for less artifacts...
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-29 divverentgloss: exact specular math has min gloss exponent 4...
2011-08-29 divverentmake sure another way it never calculates 0^0
2011-08-29 divverentmake sure gloss never calculates 0^0
2011-08-24 divverentwho's inserting CRLFs all the time
2011-08-23 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-08-02 divverentfix line feeds
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-06-05 divverentinitial attempt do do r_trippy in HLSL
2011-04-13 divverentnew cvar: r_glsl_offsetmapping_reliefmapping_refinestep...
2011-03-19 divverentremove CRLFs added by last commit
2011-03-19 vortexAdd "Both Alphas" technique for VertexTextureBlend...
2011-03-13 divverentadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetm...
2011-03-13 havocfix an HLSL warning
2011-03-13 havocfix a typo (Fogcolor should be FogColor)
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...