eliminated qbyte type, now uses unsigned char throughout the engine for this purpose
[xonotic/darkplaces.git] / snd_mem.c
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-09-18 molivier- SFXs no longer allocate mempools, they use the sound...
2005-09-07 havocfix a few very small mistakes by Black and Elric: preco...
2005-06-20 havocchanged most Sys_Error calls to Con_Printf with appropr...
2005-02-03 molivierReplaced snprintf and vnsprintf calls by dpsnprintf...
2004-12-01 havocchanged a lot of Con_DPrint/Con_DPrintf calls to Con_Pr...
2004-10-26 havocS_LoadSound now automatically tries both with and witho...
2004-10-13 molivierFixed a couple of comments, and modified slightly the...
2004-10-13 molivierLots of minor fixes and improvements to the sound engin...
2004-08-07 molivierImproved sound resampling. It can handle sounds up...
2004-07-02 molivierModified the sound code so it can handle sounds outside...
2004-03-25 molivierMoved the WAV loading code out of "snd_mem.c". Removed...
2004-03-23 molivierFixed the WAV file loading code (loopstart was always...
2004-03-23 molivierOgg vorbis streaming support; the code decides whether...
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-15 molivierRenamed ogg.[ch] to snd_ogg.[ch]
2004-03-15 molivierRemoved the little endian -> native endian conversion...
2004-03-15 molivierMade use of the common functions BuffLittle{Short,Long...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-02-11 molivierAdded automatic unloading of unused sounds. The "silent...
2004-02-10 molivierAdded a couple of function skeletons for the automatic...
2004-01-20 molivierAdded a check in the WAV loading code to make sure...
2003-12-27 molivierSimple Ogg Vorbis support (no streaming: the file is...
2003-10-28 molivierMoved some sound code in preparation of adding Ogg...
2003-10-07 havoccd audio now tied to sound system
2003-07-14 havocnow reports resamplesfx calls that don't involve resamp...
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-06-26 havoca prototype for the long dead function S_Alloc removed...
2003-03-30 havocno longer complains about missing ambient liquid sounds...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2002-07-25 havocminor whitespace and comment cleanup
2002-06-29 havocno longer complains about missing sounds loaded by...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-04-28 lordhavocfix for misparsing of sound length in "data" chunk...
2002-04-28 lordhavocsome cleaning which seems to have fixed (I hope?) a...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2000-09-22 lordhavocFix for crashs when downsampling sounds.
2000-09-21 lordhavoc44.1khz sound, interpolated resampling, killed cvar...
2000-09-21 lordhavocResampleSfx clean up and a bug fix on resampled stereo
2000-08-23 lordhavocToo many fixes to mention. (sys_ticrate now controls...
2000-08-22 lordhavocInitial revision