Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / vid_shared.c
2018-10-19 divverentRemove the CONFIG_CD macro, and enable faketracks uncon...
2018-09-09 havocRemove a duplicate definition of qglGetPointerv.
2018-08-12 havocUse GL3.2 Core Profile context.
2018-08-12 havocA bit more cleanup.
2018-08-12 havocRefactored VID_CheckExtensions and GL_Init to GL_Setup.
2018-08-12 havocUse SDL_opengl.h and SDL_opengl_ext.h headers instead...
2018-08-05 havocRemove a lot of OpenGL extension checks.
2018-07-31 havocFix gl_debug code which was broken as I didn't copy...
2018-07-31 havocRemove some unused stuff related to glDrawRangeElements.
2018-07-29 havocAdd gl_debug cvar, if enabled the GL context will have...
2018-06-30 havocChange MAX_TEXTUREUNITS from 16 to 32 - this fixes...
2018-05-22 havocClean up GL extensions a bit to only have the stuff...
2018-05-22 havocRename RENDERPATH_GL20 to RENDERPATH_GL32.
2018-05-22 havocAdd more CHECKGLERROR calls, and clean up a few obsolet...
2018-05-22 havocRemove use of glPolygonStipple - it will need to be...
2018-05-20 havocJust assume GL_ARB_texture_non_power_of_two and a numbe...
2018-05-20 havocvid_bitsperpixel is now locked to 32.
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-04-29 havocDefault vid_desktopfullscreen to 1.
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-13 havocMade RENDERPATH_GL20 require fbo support and always...
2018-04-10 havocRemove v_glslgamma cvar (now assumed to be 1) and corre...
2018-04-05 divverentManage resetting the key event state on video reinitial...
2018-04-03 havocRemove v_hwgamma feature as it is not worth maintaining...
2017-04-23 havocRemoved the gray-out behavior on the gamma settings...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-28 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2014-10-04 divverentImplement GPU-side corona fading
2013-09-17 divverentrename netwmfullscreen to desktopfullscreen; implement...
2013-08-03 divverentRevert "Revert "Build in subdirs"", as the issues seem...
2013-07-27 divverentRevert "Make cdda optional, server does not need to...
2013-07-26 nikoliMake cdda optional, server does not need to play music
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-04-17 havocset vid_stereobuffer cvar based on whether GL_STEREO...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2012-12-25 eihrulallow framebuffer objects to be used where non-power...
2012-03-12 divverentintroducing "scr_loadingscreen_firstforstartup"
2012-01-22 divverentWORKAROUND: turn off vid.support.ext_framebuffer_object...
2012-01-16 eihrulflip dpsoftrast's texture memory layout so it matches...
2012-01-16 divverentworkaround for upside down bug in dpsoftrast: turn...
2011-11-30 havocbind to GL_ARB_framebuffer_object functions correctly...
2011-11-02 havocsupport GL_ARB_framebuffer_object, with GL_EXT_framebuf...
2011-11-01 havocfix compile errors and warnings in MSVC
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-26 havocvid_soft_threads 8 by default because excessive threads...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-22 divverentmore sRGB simplification
2011-10-21 divverentuse the correct sRGB conversion for the gamma ramps
2011-10-21 divverentvid_sRGB_fallback: now 3 is unconditional, and 2 also...
2011-10-20 divverentmake the sRGB fallback cvar controlled (and off by...
2011-10-16 divverentproperly detect vid.samples value if overridden by...
2011-10-16 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-16 divverentfor now, turn off FBO if multisampling as their combina...
2011-08-24 eihrulfix bugs introduced by r11262
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-06-13 divverentfix detection of multisampling for ATC
2011-06-08 divverentuse subtractive blend equation to support negative...
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-06-03 havoccheck OpenGL 2.0 version again, rather than supporting...
2011-05-19 havocadded JOY_UP/DOWN/LEFT/RIGHT keys which are a more...
2011-05-19 havocXInput code path no longer emulates arrow keys in menu...
2011-05-18 havocdisable VorteX's multisample setup code because it...
2011-05-18 havocimplemented support for Windows XInput (using different...
2011-05-13 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-08 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-05-08 havocdon't bother using GL_ARB_texture_non_power_of_two...
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-03 havoccheck GL_ARB_fragment_shader
2011-05-03 havocreworked GL shader detection a bit, now works on Mac...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-01 havocWGL client can now use DPSOFTRAST, added thread_win...
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-02-26 havocadded support for SDL_Window API but it is disabled...
2011-02-25 havocreworked the entire config loading system for the gamed...
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-08 havocDPiOS almost works now...
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 havociOS support in progress - accommodating GLES...
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-08-19 havocfix compilation of sdl and server builds when SUPPORTD3...
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-02 havocfix a bunch of warnings if compiling darkplaces as...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-01-05 havocremove support for GL_EXT_compiled_vertex_array extension
2009-12-30 havocimplemented support for caching compressed textures...
2009-12-23 havocthe beginnings of a cgGL rendering path experiment...
2009-12-21 havocremove some gl functions that are not used
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-09 havocremoved GL_NV_blend_square detection because it is...
2009-12-09 havocremoved DOT3 lighting path (bumpmapped lighting on...
2009-12-09 havocrenderer now uses vid.renderpath to select rendering...
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