]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - view.c
makefile: if a .h file in dependency file is missing (cl_gecko.h), ignore the error...
[xonotic/darkplaces.git] / view.c
2011-11-19 divverentsupport viewentity to be shared; DP_CSQC_V_CALCREFDEF
2011-11-14 divverentfix another bug in grounded V_CalcRefDef
2011-11-14 divverentground R_CalcRefdef when the player entity is shared
2011-11-14 divverentfactor V_CalcRefdef into two functions
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-05-31 divverentviewmodel matrix fixes:
2011-05-29 divverentfix calculation of viewangles to include v_idlescale
2011-05-27 havocapply vid_sRGB correction to viewblends and particles
2011-05-08 havocfixed RF_VIEWMODEL really good this time
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-02-25 havocreworked the entire config loading system for the gamed...
2011-02-14 divverentUse the proper frametime calculation for model animatio...
2011-02-08 divverentOoops, forgot to update the description so the cvar...
2011-02-08 divverentFix a typo with declaration of the cvar and default...
2011-02-08 divverentAdd smoothing to the viewheight so that things such...
2010-11-06 divverentfix a small bug regarding bobfall
2010-09-25 divverentFix a typo (v_idlescale is always 0 there)
2010-08-19 divverentuse cl.movevars_stepheight for stair smoothing
2010-07-20 divverentMerge remote branch 'origin/mirceakitsune/landing_views...
2010-07-20 divverentAnd my third intended change: Remove view bobbing depen...
2010-07-20 divverentSecond change: Use cos for the horizontal view bobbing...
2010-07-20 divverentSort this space in a more correct way while I'm at it
2010-07-20 divverentFix some final things on my list for my effects in...
2010-07-16 divverentOops, must be framerate dependent
2010-07-16 divverentFix the final details and disable by default. Use cl_bo...
2010-07-16 divverentMinimum necessary speed for fall-bobbing to occur
2010-07-16 divverentBounds
2010-07-16 divverentCvars. Enabled by default just for testing until everyt...
2010-07-16 divverentThe code works as intended! Change some names and comme...
2010-07-16 divverentVery close to getting the correct maths done. It now...
2010-07-16 divverentEven closer to a senseful code. We need to get just...
2010-07-16 divverentUse sin() for the the view going up / down. Now it...
2010-07-16 divverentMore progress, still nothing considerable
2010-07-16 divverentSome comments and a view bound on the speed, which...
2010-07-16 divverentMake the view slowly go back after hitting the ground...
2010-07-16 divverentAttempt to implement landing viewshake effect (the...
2010-07-12 divverentMake cl_bobmodel work if cl_bob2 is enabled too. Althou...
2010-07-12 divverentBound the side bobbing's speed as well
2010-07-12 divverentRemove xyspeed from the side bobbing. The speed is...
2010-07-12 divverentComments
2010-07-12 divverentPlace / move a speed bound, to avoid bobbing getting...
2010-07-12 divverentBound cvar values instead of bounding how far the view...
2010-07-12 divverentGet rid of cl_bob2up. It's not good for -sideways-...
2010-07-12 divverentCvar description grammar fix :P
2010-07-12 divverentCode, name and comment cleanups
2010-07-12 divverentCenter the effect, as this isn't the vertical bobbing
2010-07-12 divverentTweak a definition and cvar
2010-07-12 divverentBetter name for the cvar set
2010-07-12 divverentRemove the rolling in favor of the side-bobbing. I...
2010-07-12 divverentBetter bounds for the view rolling, and fix a comment
2010-07-12 divverentBetter bounds
2010-07-12 divverentSorry, this is more correct
2010-07-12 divverentAdd bounds. Tweak the bounds of the default bobbing...
2010-07-12 divverentCode cleanup, disable by default (set cl_bobside to...
2010-07-12 divverentAdd a bobside_airtime like for the bobroll, to prevent...
2010-07-12 divverentMake the sideways bobbing speed-based. Not ready but...
2010-07-12 divverentCode now in its place, but still doesn't work as indented
2010-07-12 divverentGot the correct formula working. Code still not in...
2010-07-12 divverentSystem to calculate the walking direction properly...
2010-07-12 divverentRemove this, not needed
2010-07-12 divverentAttempt to implement sideway view bobbing as well,...
2010-07-12 divverentSuspend the effect when the jump button is pressed...
2010-07-12 divverentSlightly better cycle default
2010-07-12 divverentDisable by default
2010-07-12 divverentUse += instead. You never know what else might change...
2010-07-12 divverentSet better defaults and fix final comments. I think...
2010-07-12 divverentOptimize cvars
2010-07-12 divverentCap speed to sv_maxspeed, so this looks right when...
2010-07-12 divverentUnground smoothing. The roll slowly returns to normal...
2010-07-12 divverentcl_bobroll should only be a switch
2010-07-12 divverentFix centering, works exactly as intended now
2010-07-12 divverentUse independent cycle float
2010-07-12 divverentHalf fix TODO 2 with a simple check. The view doesn...
2010-07-12 divverentAttempt to implement Q4engine style bob-rolling (the...
2010-05-26 divverentMerge remote branch 'origin/mirceakitsune/gunmodel_effects'
2010-05-21 divverentMake another replacement
2010-05-21 divverentOops, forgot something
2010-05-21 divverentAttempt to fix issues with spectating / demos
2010-05-19 divverentfix stairsmoothing annoyance through warpzones
2010-05-15 divverentattempt at better defaults for gunmodel effects; try...
2010-05-02 divverentfor now, turn off gun lean and follow effects by default
2010-05-02 divverentRevert "gunangles[ROLL] = cl.viewangles[ROLL] rather...
2010-05-02 divverentfix most of the guneffect issues with warpzones
2010-05-02 divverentgunangles[ROLL] = cl.viewangles[ROLL] rather than 0...
2010-05-02 divverentUse only one pair of toggle cvars.
2010-05-02 divverentattempted fix for teleports
2010-05-02 divverentBetter following limits for the new code. Added new...
2010-05-02 divverenthopefully fix issues with mouse motion (shivering)...
2010-05-02 divverentsimplify and clean up the gun model effects code a bit
2010-05-02 divverentVery minor renaming
2010-05-02 divverentUse cl.realframetime properly again
2010-05-02 divverentActually, why not persist gunorg and gunangles and...
2010-05-02 divverentMinor optimizations
2010-05-02 divverentWeapon following: Subtract player velocity from gun...
2010-05-02 divverentUse averaging for calculating the leaning speed. Most...
2010-05-02 divverentMake leaning even faster (more discrete). Fix typos...
2010-05-02 divverentTweak limits, to make this more like in Half-Life 2 :)
2010-05-02 divverentFaster speeds and tighter limits by default
2010-05-02 divverentFix slowmo speed
2010-05-02 divverentMinor comment arrangements
next