]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - view.c
Configure all of the CL_MeshEntities* meshes the same, the material flags decide...
[xonotic/darkplaces.git] / view.c
2010-05-19 divverentfix stairsmoothing annoyance through warpzones
2010-05-15 divverentattempt at better defaults for gunmodel effects; try...
2010-05-02 divverentfor now, turn off gun lean and follow effects by default
2010-05-02 divverentRevert "gunangles[ROLL] = cl.viewangles[ROLL] rather...
2010-05-02 divverentfix most of the guneffect issues with warpzones
2010-05-02 divverentgunangles[ROLL] = cl.viewangles[ROLL] rather than 0...
2010-05-02 divverentUse only one pair of toggle cvars.
2010-05-02 divverentattempted fix for teleports
2010-05-02 divverentBetter following limits for the new code. Added new...
2010-05-02 divverenthopefully fix issues with mouse motion (shivering)...
2010-05-02 divverentsimplify and clean up the gun model effects code a bit
2010-05-02 divverentVery minor renaming
2010-05-02 divverentUse cl.realframetime properly again
2010-05-02 divverentActually, why not persist gunorg and gunangles and...
2010-05-02 divverentMinor optimizations
2010-05-02 divverentWeapon following: Subtract player velocity from gun...
2010-05-02 divverentUse averaging for calculating the leaning speed. Most...
2010-05-02 divverentMake leaning even faster (more discrete). Fix typos...
2010-05-02 divverentTweak limits, to make this more like in Half-Life 2 :)
2010-05-02 divverentFaster speeds and tighter limits by default
2010-05-02 divverentFix slowmo speed
2010-05-02 divverentMinor comment arrangements
2010-05-02 divverenttry to fix the gun origin for view bobbing
2010-05-02 divverentRevert "More arrangements"
2010-05-02 divverentMore arrangements
2010-05-02 divverentFix some comments
2010-05-02 divverentfix a typo in the last commit
2010-05-02 divverentmove the new globals into the cl struct
2010-05-02 divverentsome fixes to Taoki's code regarding axis-independence
2010-05-02 divverentFinal checking and cleanup on my end. Imo this should...
2010-05-02 divverentCvars for part 2. Added safety checks and fixed gunmode...
2010-05-02 divverentLimits for part 2.
2010-05-02 divverentPart 2 of the viewmodel effects. Gunmodel now "follows...
2010-05-02 divverentAdd cl.movevars_timescale into the mix so this works...
2010-05-02 divverentDisable when cl.realframetime * speed_cvar go over...
2010-05-02 divverentBase animation on cl.frametime
2010-05-02 divverentTODO 3 done. Cvared everything and added better default...
2010-05-02 divverentTODO 2 done. View model rotation is now limited. Will...
2010-05-02 divverentRemove reference comment
2010-05-02 divverentTODO 1 done. Gun no longer spins when when passing...
2010-05-02 divverentGun model leaning effect when looking around (eg. the...
2009-10-04 havocduplicated PRVM_ExecuteProgram to become MVM_ExecutePro...
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-09-14 divverentbetter view blend math for death fade
2009-09-13 samualcl_deathfade: new effect which makes the screen fade...
2008-06-25 divverentin "bf", make alpha and alphafade optional (if left...
2008-06-25 divverent"bf" now optionally takes arguments: red green blue...
2008-06-05 motorsepchanged bbox size for chase camera
2008-06-05 havocadd view_ofs before chase_active code, this should...
2008-06-05 motorsepadded support for Prophecy game and new cvar for chase cam
2008-01-22 havocfixed sprites rendering incorrectly in reflections...
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
2007-11-09 divverentadd Blub's r_track_sprites for SPR_LABEL*
2007-09-26 havocimplemented chase_overhead cvar
2007-08-13 dreskAdded CSQC globals dmg_take, dmg_save and dmg_origin...
2007-08-10 havocallow view warping when underwater with gl_polyblend 0
2007-05-07 havocrewrote server sendstates building code, no longer...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-06 havoccl_bobmodel_side and cl_bobmodel_up cvars now are scale...
2007-03-29 havoccl_bob* cvars are now saved
2007-03-15 havocmade cl_bob 0 also disable cl_bobmodel
2007-02-19 havocfixed stair smoothing code so it no longer jitters...
2007-02-19 havocthis patch may break things and needs testing
2007-02-11 havocdisabled cl.stairoffset adjustments when airborn
2007-02-02 havocmoved interpolation of viewangles when playing back...
2007-01-23 havocsignificant cleanup of CL_UpdateEntities, GL_UpdateNetw...
2007-01-18 havocfixed problems with cl.time stepping backwards causing...
2006-11-06 havoccleaned up almost all direct indexing of matrix4x4_t...
2006-10-18 havocadded cl_viewmodel_scale cvar which controls gun model...
2006-08-27 havocfix bug with gun bobbing in demo playback (where input...
2006-08-26 havocCSQC fixes (less broken, still not spec compliant)
2006-06-04 havoccl_bobmodel is now a saved cvar
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-04-30 havocchanged svc_setangle to cause interpolated turning...
2006-04-18 havocrewrote timing code, now a much better and very differe...
2006-04-12 havocchanged cshifts[] to use floats instead of ints, this...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-03-22 havocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-20 havoccl_movement 0 should no longer be causing an input...
2006-03-17 sajtYes, that was a rather silly typo!
2006-03-16 havocadded v_deathtiltangle cvar to allow changing of the...
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-02-26 havocqw support is 99% working
2006-02-24 havocrenamed cl.protocol to cls.protocol
2006-02-01 havocadded description string to all cvars and commands
2006-01-16 havoccsqc patch from [515], seems to work with [515]'s dpcsq...
2005-11-30 havocvideo modes in menu now also set vid_pixelheight and...
2005-10-20 havocgcc 4.0 signedness warning fixes and uninitialized...
2005-08-25 sajtGet client velocity from cl.velocity rather than cl...
2005-08-24 sajtAdded 99% functional weaponmodel bobbing code. It even...
2005-08-14 havocfix stupid typo in Cvar_RegisterVariable call
2005-08-14 havocrenamed cl_deathtilt to v_deathtilt to match FTE, fuhqu...
2005-08-14 havocadded cl_deathnoviewmodel, cl_deathscoreboard and cl_de...
2005-05-06 havocadded cl.movement_velocity to allow view bobbing to...
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-05 havocreduced client memory usage by 29MB by making cl_max_en...
2005-03-23 havocview_ofs now affects intermission cameras, mods usually...
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
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