xonotic/darkplaces.git
9 years agoBIH building and recursion no longer directly links leaf nodes into the
havoc [Mon, 21 Mar 2011 06:57:28 +0000 (06:57 +0000)]
BIH building and recursion no longer directly links leaf nodes into the
hierarchy, they are only used by unordered children group nodes
changed BIH_MAXUNORDEREDCHILDREN to 8 and removed
mod_collision_bih_childrengrouping cvar because this seems to be the
optimal value (values up to 16 sometimes yield minor gains but not
consistent)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10955 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadded mod_collision_bih_childrengrouping cvar (default 16), this
havoc [Mon, 21 Mar 2011 06:14:02 +0000 (06:14 +0000)]
added mod_collision_bih_childrengrouping cvar (default 16), this
accelerates BIH traces by using a shallower tree

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10954 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix some disabled code so that it could compile again
havoc [Mon, 21 Mar 2011 06:11:48 +0000 (06:11 +0000)]
fix some disabled code so that it could compile again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10953 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoswap out some _mm_stream_ps usage
eihrul [Sun, 20 Mar 2011 21:17:01 +0000 (21:17 +0000)]
swap out some _mm_stream_ps usage

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10952 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix GL20TU list for deluxemapping
divverent [Sun, 20 Mar 2011 19:44:49 +0000 (19:44 +0000)]
fix GL20TU list for deluxemapping

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10951 d7cf8633-e32d-0410-b094-e92efae38249

9 years agodeluxemapping support for dpsoftrast
divverent [Sun, 20 Mar 2011 17:31:23 +0000 (17:31 +0000)]
deluxemapping support for dpsoftrast

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10950 d7cf8633-e32d-0410-b094-e92efae38249

9 years agosaturated bloom subtract
eihrul [Sun, 20 Mar 2011 16:00:58 +0000 (16:00 +0000)]
saturated bloom subtract

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10949 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix post-process shader using invalid texcoord array
eihrul [Sun, 20 Mar 2011 15:23:27 +0000 (15:23 +0000)]
fix post-process shader using invalid texcoord array

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10948 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix row order of screen to texture copies
eihrul [Sun, 20 Mar 2011 14:32:43 +0000 (14:32 +0000)]
fix row order of screen to texture copies

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10947 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix some redundant shuffles
eihrul [Sun, 20 Mar 2011 14:14:47 +0000 (14:14 +0000)]
fix some redundant shuffles

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10946 d7cf8633-e32d-0410-b094-e92efae38249

9 years agomake it easier to benchmark steelstorm by stopping video playback when
havoc [Sun, 20 Mar 2011 13:32:18 +0000 (13:32 +0000)]
make it easier to benchmark steelstorm by stopping video playback when
a serverinfo packet is received, and ignoring attempts to connect to a
server when -benchmark is used

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10945 d7cf8633-e32d-0410-b094-e92efae38249

9 years agodefault vid_netwmfullscreen to 0 again because it doesn't work with
havoc [Sat, 19 Mar 2011 23:41:58 +0000 (23:41 +0000)]
default vid_netwmfullscreen to 0 again because it doesn't work with
XVideMode, and XRandR isn't implemented yet

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10944 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadded r_usesurfaceculling cvar which defaults on, this new code reduces
havoc [Sat, 19 Mar 2011 22:36:02 +0000 (22:36 +0000)]
added r_usesurfaceculling cvar which defaults on, this new code reduces
the number of surfaces drawn each frame, which is not always a speed
gain but is usually helpful

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10943 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadd "r_fog_clear" cvar which allows to disable framebuffer clearing to fog color...
vortex [Sat, 19 Mar 2011 22:13:11 +0000 (22:13 +0000)]
add "r_fog_clear" cvar which allows to disable framebuffer clearing to fog color (helps to fix bad borders on water reflections if fog is used), still, some old maps may want r_fog_clear = 1

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10942 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix an array index out of bounds error on
havoc [Sat, 19 Mar 2011 21:47:01 +0000 (21:47 +0000)]
fix an array index out of bounds error on
SHADERSTATICPARM_VERTEXTEXTUREBLEND_USEBOTHALPHAS

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10941 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix a syntax error in the non-glsl13 case
divverent [Sat, 19 Mar 2011 21:03:09 +0000 (21:03 +0000)]
fix a syntax error in the non-glsl13 case

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10940 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoremove CRLFs added by last commit
divverent [Sat, 19 Mar 2011 21:02:35 +0000 (21:02 +0000)]
remove CRLFs added by last commit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10939 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoAdded JAM video decoder plugin, used by Blood Omnicide
vortex [Sat, 19 Mar 2011 20:47:35 +0000 (20:47 +0000)]
Added JAM video decoder plugin, used by Blood Omnicide

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10938 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoAdd "Both Alphas" technique for VertexTextureBlend (use both layer alpha's for microb...
vortex [Sat, 19 Mar 2011 20:26:54 +0000 (20:26 +0000)]
Add "Both Alphas" technique for VertexTextureBlend (use both layer alpha's for microblending), toggled globally by "r_glsl_vertextextureblend_usebothalphas" cvar.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10937 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoAdd "originscale" parameter to r_editlights (may be useful if map was scaled)
vortex [Sat, 19 Mar 2011 20:24:43 +0000 (20:24 +0000)]
Add "originscale" parameter to r_editlights (may be useful if map was scaled)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10936 d7cf8633-e32d-0410-b094-e92efae38249

9 years agodynamically grow maxtempentities
vortex [Sat, 19 Mar 2011 20:23:39 +0000 (20:23 +0000)]
dynamically grow maxtempentities

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10935 d7cf8633-e32d-0410-b094-e92efae38249

9 years agouse vid_netwmfullscreen 1 by default (yes I know auto-detection is not
havoc [Sat, 19 Mar 2011 18:50:30 +0000 (18:50 +0000)]
use vid_netwmfullscreen 1 by default (yes I know auto-detection is not
coded, but xorg supports it so I don't really care...)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10934 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadd -maxtempents switch to increase starting 256/4000 tempentities limit.
vortex [Sat, 19 Mar 2011 17:37:07 +0000 (17:37 +0000)]
add -maxtempents switch to increase starting 256/4000 tempentities limit.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10933 d7cf8633-e32d-0410-b094-e92efae38249

9 years agodefine GLSL version explicitly to work around a problem with ATI/AMD drivers not...
divverent [Sat, 19 Mar 2011 15:44:19 +0000 (15:44 +0000)]
define GLSL version explicitly to work around a problem with ATI/AMD drivers not getting __VERSION__ right (?)

From: Maik Merten <maikmerten@googlemail.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10932 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix a possible glsl compile error (no idea why it didn't throw any yet, weird cpp...
divverent [Sat, 19 Mar 2011 12:47:55 +0000 (12:47 +0000)]
fix a possible glsl compile error (no idea why it didn't throw any yet, weird cpp on nvidia?)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10931 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoturn "assignment to world" from dprint into warning (so backtraces can work)
divverent [Sat, 19 Mar 2011 12:23:09 +0000 (12:23 +0000)]
turn "assignment to world" from dprint into warning (so backtraces can work)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10930 d7cf8633-e32d-0410-b094-e92efae38249

9 years agonew con_closeontoggleconsole logic:
divverent [Fri, 18 Mar 2011 11:03:31 +0000 (11:03 +0000)]
new con_closeontoggleconsole logic:

1 now only works at the start of the line, for all toggleconsole keys
2 works anywhere, if the key is not ^
3 works anywhere, even if the key is ^

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10929 d7cf8633-e32d-0410-b094-e92efae38249

9 years agochange default r_shadow_deferred_8bitrange to 4 to reduce saturating
havoc [Thu, 17 Mar 2011 17:52:31 +0000 (17:52 +0000)]
change default r_shadow_deferred_8bitrange to 4 to reduce saturating
artifacts in common usage

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10928 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofixes for GLSL syntax errors in the deferred geometry shader
havoc [Thu, 17 Mar 2011 17:34:47 +0000 (17:34 +0000)]
fixes for GLSL syntax errors in the deferred geometry shader

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10927 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoavoid a crash when creating model decals if RSurf_ActiveModel does not
havoc [Thu, 17 Mar 2011 16:50:33 +0000 (16:50 +0000)]
avoid a crash when creating model decals if RSurf_ActiveModel does not
produce normals (why not?)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10926 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadded r_shadow_bouncegrid_directionalshading cvar, if enabled this uses
havoc [Mon, 14 Mar 2011 12:34:49 +0000 (12:34 +0000)]
added r_shadow_bouncegrid_directionalshading cvar, if enabled this uses
a much larger texture to store first-order spherical harmonics data
(average color and directional gradients) for bumpmapped diffuse shading
which also reduces light-bleed issues on thin walls

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10925 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix a crash on r_restart related to collision caching
havoc [Mon, 14 Mar 2011 12:29:33 +0000 (12:29 +0000)]
fix a crash on r_restart related to collision caching

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10924 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoimproved vid_touchscreen - it now adapts to screen shape (using
havoc [Mon, 14 Mar 2011 08:43:27 +0000 (08:43 +0000)]
improved vid_touchscreen - it now adapts to screen shape (using
corner-relative values) and is compatible with mouse input for testing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10923 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetmapping_reliefmapping_steps
divverent [Sun, 13 Mar 2011 18:08:47 +0000 (18:08 +0000)]
add cvars r_glsl_offsetmapping_steps and r_glsl_offsetmapping_reliefmapping_steps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10922 d7cf8633-e32d-0410-b094-e92efae38249

9 years agohuge glsl change: avoid #defining reserved keywords
divverent [Sun, 13 Mar 2011 17:19:32 +0000 (17:19 +0000)]
huge glsl change: avoid #defining reserved keywords

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10921 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix some warnings in the shader
divverent [Sun, 13 Mar 2011 17:19:24 +0000 (17:19 +0000)]
fix some warnings in the shader

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10920 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoproperly detect glsl 1.3 support
divverent [Sun, 13 Mar 2011 17:19:18 +0000 (17:19 +0000)]
properly detect glsl 1.3 support

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10919 d7cf8633-e32d-0410-b094-e92efae38249

9 years agobetter support non-GLSL130 in offsetmapping
divverent [Sun, 13 Mar 2011 14:21:35 +0000 (14:21 +0000)]
better support non-GLSL130 in offsetmapping

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10918 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoreduced number of varying variables required in a certain case in
havoc [Sun, 13 Mar 2011 10:43:03 +0000 (10:43 +0000)]
reduced number of varying variables required in a certain case in
steelstorm by 1, to bring the shader within limits of older cards

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10917 d7cf8633-e32d-0410-b094-e92efae38249

9 years agor_shadow_bouncegrid now uses floats for accumulating photons, to allow
havoc [Sun, 13 Mar 2011 10:23:00 +0000 (10:23 +0000)]
r_shadow_bouncegrid now uses floats for accumulating photons, to allow
higher photon counts without issues
minor optimization to r_shadow_bouncegrid pixel conversion (now does a
batch conversion on the array rather than on each photon contribution)
removed r_shadow_bouncegrid_nolerpsplat cvar to reduce code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10916 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix an HLSL warning
havoc [Sun, 13 Mar 2011 07:39:13 +0000 (07:39 +0000)]
fix an HLSL warning

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10915 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix a typo (Fogcolor should be FogColor)
havoc [Sun, 13 Mar 2011 07:23:48 +0000 (07:23 +0000)]
fix a typo (Fogcolor should be FogColor)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10914 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a...
divverent [Sat, 12 Mar 2011 20:46:27 +0000 (20:46 +0000)]
fix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a GLSL 1.30 function in offsetmapping, non-GLSL 1.30 drivers will have to degrade

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10913 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoslight speedup to collision_cache by using individual field compares
havoc [Sat, 12 Mar 2011 14:42:17 +0000 (14:42 +0000)]
slight speedup to collision_cache by using individual field compares
rather than memcmp

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10912 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoredesigned most of collision_cache code, cleaner and faster
havoc [Sat, 12 Mar 2011 14:01:11 +0000 (14:01 +0000)]
redesigned most of collision_cache code, cleaner and faster

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10911 d7cf8633-e32d-0410-b094-e92efae38249

9 years agosignificant speed gain on collision_cache 1 by tweaking some numbers
havoc [Sat, 12 Mar 2011 10:56:44 +0000 (10:56 +0000)]
significant speed gain on collision_cache 1 by tweaking some numbers

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10910 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoreduce number of varying variables required in shaders by 1
havoc [Sat, 12 Mar 2011 05:40:32 +0000 (05:40 +0000)]
reduce number of varying variables required in shaders by 1

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10909 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix two C++ errors
havoc [Fri, 11 Mar 2011 22:56:02 +0000 (22:56 +0000)]
fix two C++ errors

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10908 d7cf8633-e32d-0410-b094-e92efae38249

9 years agocache collision trace results from frame to frame
havoc [Fri, 11 Mar 2011 10:12:14 +0000 (10:12 +0000)]
cache collision trace results from frame to frame
increased r_shadow_bouncegrid_photons from 2000 to 5000 (same
performance, thanks to the collision cache)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10907 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoactually the culling in
havoc [Wed, 9 Mar 2011 09:25:55 +0000 (09:25 +0000)]
actually the culling in
Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode is a slight speed
loss compared to having it entirely disabled...  so disable it.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10906 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofixed a flaw in the culling in
havoc [Wed, 9 Mar 2011 09:13:52 +0000 (09:13 +0000)]
fixed a flaw in the culling in
Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode which was preventing
culling from working in most cases, minor speed gain

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10905 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofixed bug with toggling r_shadow_bouncegrid where the texture binding
havoc [Mon, 7 Mar 2011 20:53:53 +0000 (20:53 +0000)]
fixed bug with toggling r_shadow_bouncegrid where the texture binding
state was incorrect, causing bouncegrid to not work after being toggled
once

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10904 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix a warning about an unsigned array on ios
havoc [Sun, 6 Mar 2011 20:59:46 +0000 (20:59 +0000)]
fix a warning about an unsigned array on ios

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10903 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoimprove the evaluation script
divverent [Sun, 6 Mar 2011 19:21:05 +0000 (19:21 +0000)]
improve the evaluation script

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10902 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadd a hack to support fog on premultiplied alpha surfaces too
divverent [Sun, 6 Mar 2011 18:42:35 +0000 (18:42 +0000)]
add a hack to support fog on premultiplied alpha surfaces too

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10901 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix fog/colormodability evaluation
divverent [Sun, 6 Mar 2011 18:25:02 +0000 (18:25 +0000)]
fix fog/colormodability evaluation

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10900 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix fog for GL_SRC_ALPHA GL_ONE
divverent [Sun, 6 Mar 2011 17:36:37 +0000 (17:36 +0000)]
fix fog for GL_SRC_ALPHA GL_ONE

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10899 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix drawclipsetarea in D3D9, this fixes the minimap in steelstorm and also the menu...
havoc [Sun, 6 Mar 2011 17:28:14 +0000 (17:28 +0000)]
fix drawclipsetarea in D3D9, this fixes the minimap in steelstorm and also the menu scrolling

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10898 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadded shader_glsl.h and shader_hlsl.h to the project files
havoc [Sun, 6 Mar 2011 17:27:39 +0000 (17:27 +0000)]
added shader_glsl.h and shader_hlsl.h to the project files

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10897 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoalso turn off fog on blendfuncs that cannot handle it
divverent [Sun, 6 Mar 2011 15:51:39 +0000 (15:51 +0000)]
also turn off fog on blendfuncs that cannot handle it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10896 d7cf8633-e32d-0410-b094-e92efae38249

9 years agomove glsl/default.glsl embedded file out to its own header file
havoc [Sat, 5 Mar 2011 23:38:23 +0000 (23:38 +0000)]
move glsl/default.glsl embedded file out to its own header file
move hlsl/default.hlsl embedded file out to its own header file

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10895 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoinstead, define the FILE_OFFSET_BITS part in the build environment, and remove it...
divverent [Sat, 5 Mar 2011 14:59:14 +0000 (14:59 +0000)]
instead, define the FILE_OFFSET_BITS part in the build environment, and remove it from quakedef.h as it is not reliable there

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10894 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix compile problem on win32
divverent [Sat, 5 Mar 2011 06:46:23 +0000 (06:46 +0000)]
fix compile problem on win32

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10893 d7cf8633-e32d-0410-b094-e92efae38249

9 years agomove the "quakedef.h" include, which gives us _FILE_OFFSET_BITS=64, above all system...
divverent [Fri, 4 Mar 2011 23:36:37 +0000 (23:36 +0000)]
move the "quakedef.h" include, which gives us _FILE_OFFSET_BITS=64, above all system header includes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10892 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoput back the changes that make >2GB work (fix signedness)
divverent [Fri, 4 Mar 2011 23:36:34 +0000 (23:36 +0000)]
put back the changes that make >2GB work (fix signedness)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10891 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoRevert "properly use lseek64 on Linux for files larger than 2GB" because it breaks...
divverent [Fri, 4 Mar 2011 23:36:31 +0000 (23:36 +0000)]
Revert "properly use lseek64 on Linux for files larger than 2GB" because it breaks compilation on FreeBSD (no lseek64 there, file offsets are always 64bit)

This reverts commit 6095a33fdc4a434d11de102b445515021847cfce.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10890 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix zfighting on decals in D3D9 (where negative polygon offset isn't possible)
havoc [Fri, 4 Mar 2011 00:36:36 +0000 (00:36 +0000)]
fix zfighting on decals in D3D9 (where negative polygon offset isn't possible)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10889 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoupdate HLSL shader to no longer swap R/B color components on vertex
havoc [Thu, 3 Mar 2011 17:53:37 +0000 (17:53 +0000)]
update HLSL shader to no longer swap R/B color components on vertex
colors, as they are no longer being sent as D3DCOLOR

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10888 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoeliminated color4ub vertex formats, now everything is float, this fixes color wrappin...
havoc [Thu, 3 Mar 2011 17:48:26 +0000 (17:48 +0000)]
eliminated color4ub vertex formats, now everything is float, this fixes color wrapping/clamping issues in D3D9 renderer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10887 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix rounding error that caused a memory block overflow in steelstorm when loading...
havoc [Thu, 3 Mar 2011 15:56:55 +0000 (15:56 +0000)]
fix rounding error that caused a memory block overflow in steelstorm when loading certain sound files

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10886 d7cf8633-e32d-0410-b094-e92efae38249

9 years agobouncegrid now uses interpolated photon accumulation, looks better
havoc [Thu, 3 Mar 2011 01:43:32 +0000 (01:43 +0000)]
bouncegrid now uses interpolated photon accumulation, looks better

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10885 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoskip backfaces in surface traceline
havoc [Thu, 3 Mar 2011 00:48:23 +0000 (00:48 +0000)]
skip backfaces in surface traceline

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10884 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoreplaced r_shadow_bouncegrid_particlespacing with
havoc [Thu, 3 Mar 2011 00:41:14 +0000 (00:41 +0000)]
replaced r_shadow_bouncegrid_particlespacing with
r_shadow_bouncegrid_photons which makes the number of photons traced per
frame completely uniform, fixing performance issues in some maps

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10883 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofixed surface traceline code, bouncegrid looks a lot better now
havoc [Wed, 2 Mar 2011 23:58:20 +0000 (23:58 +0000)]
fixed surface traceline code, bouncegrid looks a lot better now

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10882 d7cf8633-e32d-0410-b094-e92efae38249

9 years agomake r_shadow_shadowmapping 1 by default, this loses some fps but the
havoc [Wed, 2 Mar 2011 20:31:33 +0000 (20:31 +0000)]
make r_shadow_shadowmapping 1 by default, this loses some fps but the
quality is worth it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10881 d7cf8633-e32d-0410-b094-e92efae38249

9 years agowe don't like typos in cvar descriptions
havoc [Wed, 2 Mar 2011 18:51:56 +0000 (18:51 +0000)]
we don't like typos in cvar descriptions

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10880 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix two compile errors in D3D9 build
havoc [Tue, 1 Mar 2011 23:02:05 +0000 (23:02 +0000)]
fix two compile errors in D3D9 build

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10879 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoq1bsp traceline code now hits surfaces, this comes at a performance cost
havoc [Tue, 1 Mar 2011 18:16:44 +0000 (18:16 +0000)]
q1bsp traceline code now hits surfaces, this comes at a performance cost
but was necessary for bouncegrid to acquire color of surfaces, it also
means that quakec code can now use trace_dphittexture on q1bsp maps
disabled bouncegrid on fullbright surfaces (fixes bright coronas bug)
tweaked bouncegrid settings again now that texture color works

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10878 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoremove more r_shadow_particletrace code I missed in the last commit
havoc [Tue, 1 Mar 2011 07:24:43 +0000 (07:24 +0000)]
remove more r_shadow_particletrace code I missed in the last commit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10877 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoremoved r_shadow_particletrace code and shader because it was never
havoc [Tue, 1 Mar 2011 07:23:37 +0000 (07:23 +0000)]
removed r_shadow_particletrace code and shader because it was never
usable performance, made obsolete by r_shadow_bouncegrid which looks
much nicer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10876 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix two typos (one a compile error, one a code error)
havoc [Tue, 1 Mar 2011 05:33:58 +0000 (05:33 +0000)]
fix two typos (one a compile error, one a code error)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10875 d7cf8633-e32d-0410-b094-e92efae38249

9 years agobouncegrid particles now scale by 0.5 if texture is not reported
havoc [Tue, 1 Mar 2011 03:42:36 +0000 (03:42 +0000)]
bouncegrid particles now scale by 0.5 if texture is not reported

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10874 d7cf8633-e32d-0410-b094-e92efae38249

9 years agobouncegrid now uses high precision 48bpp accumulation array while also
havoc [Tue, 1 Mar 2011 01:18:10 +0000 (01:18 +0000)]
bouncegrid now uses high precision 48bpp accumulation array while also
updating the 32bpp low precision texture, so low particleintensity
values no longer break, and high maxbounces values actually do work,
bouncegrid maxbounces reduced to 3 and particleintensity adjusted,
bouncegrid no longer reallocates the pixel array every update (this
fixed the black flicker bug... odd)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10873 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoonly update r_shadow_bouncegridmatrix when a texture update occurs -
havoc [Mon, 28 Feb 2011 23:46:50 +0000 (23:46 +0000)]
only update r_shadow_bouncegridmatrix when a texture update occurs -
otherwise it can render very weirdly while moving if the updateinterval
is greater than the frametime

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10872 d7cf8633-e32d-0410-b094-e92efae38249

9 years agochanged offsetmapping to use forward step math, greatly improved quality
havoc [Mon, 28 Feb 2011 20:34:51 +0000 (20:34 +0000)]
changed offsetmapping to use forward step math, greatly improved quality
changed HLSL shader offsetmapping to 2 sample to match GLSL

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10871 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoproperly use lseek64 on Linux for files larger than 2GB
havoc [Mon, 28 Feb 2011 19:48:49 +0000 (19:48 +0000)]
properly use lseek64 on Linux for files larger than 2GB
fix pak and pk3 loading to use unsigned int to allow 4GB archives rather
than erroring on files beyond 2GB

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10870 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix compilation on SDL 1.2 again
havoc [Mon, 28 Feb 2011 19:33:00 +0000 (19:33 +0000)]
fix compilation on SDL 1.2 again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10869 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoexperimental touchscreen support, intended for mobile devices, not very playable yet
havoc [Sun, 27 Feb 2011 18:38:25 +0000 (18:38 +0000)]
experimental touchscreen support, intended for mobile devices, not very playable yet
some hacks for keyboard input on ios because SDL 1.3 has some bugs still

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10868 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadded support for SDL_Window API but it is disabled by default until SDL
havoc [Sat, 26 Feb 2011 18:02:16 +0000 (18:02 +0000)]
added support for SDL_Window API but it is disabled by default until SDL
1.3 is more mature (this API's mouse input seems to be broken on Linux)
rewrote MapKey to use a switch statement on the actual SDLK_ enum values
rather than a lookup table (the lookup table did not work with SDL 1.3
events because SDLK_ values changed)
added vid_touchscreen cvar as part of mobile device support

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10867 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix a crash with non-power-of-two particle textures
havoc [Sat, 26 Feb 2011 17:55:03 +0000 (17:55 +0000)]
fix a crash with non-power-of-two particle textures

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10866 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoa fix for the gamemode table if someone edits it to have a "" prog_name
havoc [Sat, 26 Feb 2011 17:54:18 +0000 (17:54 +0000)]
a fix for the gamemode table if someone edits it to have a "" prog_name
match string in a position after the first slot

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10865 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoreworked the entire config loading system for the gamedir command
havoc [Fri, 25 Feb 2011 19:05:21 +0000 (19:05 +0000)]
reworked the entire config loading system for the gamedir command
gamedir switch now fully resets command/alias/cvar state
FS_Rescan function now automatically switches gamemode based on
first specified gamedir (mission pack hud, gameplayfix cvars, etc)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10864 d7cf8633-e32d-0410-b094-e92efae38249

9 years agotypo fix
eihrul [Fri, 25 Feb 2011 12:37:49 +0000 (12:37 +0000)]
typo fix

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10863 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoattempted fix for macosx compilation issues
eihrul [Fri, 25 Feb 2011 11:50:01 +0000 (11:50 +0000)]
attempted fix for macosx compilation issues

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10862 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix two compile errors on D3D9
havoc [Thu, 24 Feb 2011 08:36:56 +0000 (08:36 +0000)]
fix two compile errors on D3D9

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10860 d7cf8633-e32d-0410-b094-e92efae38249

9 years agofix compile error on D3D9
havoc [Thu, 24 Feb 2011 08:31:48 +0000 (08:31 +0000)]
fix compile error on D3D9

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10859 d7cf8633-e32d-0410-b094-e92efae38249

9 years agouse dynamic eye position-centered bouncegrid when rendering in dynamic
havoc [Thu, 24 Feb 2011 08:02:39 +0000 (08:02 +0000)]
use dynamic eye position-centered bouncegrid when rendering in dynamic
mode, to reduce upload memory usage on large maps (albeit at a cost of
not covering the entire map in some cases)
changed back to specular reflection (true mirror) bouncing of particles
(can be changed with the r_shadow_bouncegrid_bounceanglediffuse cvar)
because it gets rid of some dark corner artifacts

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10858 d7cf8633-e32d-0410-b094-e92efae38249

9 years agooops, forgot to include the shader code for the r_shadow_bouncegrid feature
havoc [Wed, 23 Feb 2011 17:02:03 +0000 (17:02 +0000)]
oops, forgot to include the shader code for the r_shadow_bouncegrid feature

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10857 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoadded r_shadow_bouncegrid cvar, this feature does realtime global
havoc [Wed, 23 Feb 2011 16:13:24 +0000 (16:13 +0000)]
added r_shadow_bouncegrid cvar, this feature does realtime global
illumination by particle tracing and uploading a new 3D texture every
frame containing the lighting

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10856 d7cf8633-e32d-0410-b094-e92efae38249

9 years agoimplemented r_shadow_particletrace cvar which enables an exceptionally
havoc [Mon, 21 Feb 2011 10:57:49 +0000 (10:57 +0000)]
implemented r_shadow_particletrace cvar which enables an exceptionally
slow realtime global illumination deferred rendering technique,
UNPLAYABLE framerates with this option on, some rendering artifacts,
experimental only

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10854 d7cf8633-e32d-0410-b094-e92efae38249