7 years agouse unsigned comparisons for most of the boundschecks in the vm
havoc [Tue, 16 Apr 2013 21:57:17 +0000 (21:57 +0000)]
use unsigned comparisons for most of the boundschecks in the vm

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11938 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoipv6 dpmaster.sudo.rm-f.org has moved
divverent [Tue, 16 Apr 2013 08:51:32 +0000 (08:51 +0000)]
ipv6 dpmaster.sudo.rm-f.org has moved

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11937 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoclarify a comment
havoc [Tue, 16 Apr 2013 03:24:09 +0000 (03:24 +0000)]
clarify a comment

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11936 d7cf8633-e32d-0410-b094-e92efae38249

8 years agowhen using engine particles (not effectinfo), prevent spawning particles
havoc [Tue, 16 Apr 2013 03:22:39 +0000 (03:22 +0000)]
when using engine particles (not effectinfo), prevent spawning particles

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11935 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix two very ambiguous for loops that calculate camerawidth and
havoc [Tue, 16 Apr 2013 03:16:17 +0000 (03:16 +0000)]
fix two very ambiguous for loops that calculate camerawidth and

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11934 d7cf8633-e32d-0410-b094-e92efae38249

8 years agouse int not qboolean for glshaderversion
havoc [Tue, 16 Apr 2013 03:09:01 +0000 (03:09 +0000)]
use int not qboolean for glshaderversion

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11933 d7cf8633-e32d-0410-b094-e92efae38249

8 years agomove extension enables to the top of the shader to comply with spec
eihrul [Mon, 1 Apr 2013 15:58:00 +0000 (15:58 +0000)]
move extension enables to the top of the shader to comply with spec

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11932 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoenable UBO extension for skeletal
eihrul [Mon, 1 Apr 2013 15:54:53 +0000 (15:54 +0000)]
enable UBO extension for skeletal

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11931 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoRewritten SVQC stringbuffer saving routines (which is part of yet unfinished databuff...
vortex [Thu, 28 Mar 2013 20:24:13 +0000 (20:24 +0000)]
Rewritten SVQC stringbuffer saving routines (which is part of yet unfinished databuffers extension). Changes are backwards compatible with old savefile format. Now, once saved stringbuffers are found in extended savegame section, all string buffers allocated by worldspawn()/entityspawn (which is processed prior to savegame parsing) are deleted, and stringbuffers are restored from savegamefile with their original handles.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11930 d7cf8633-e32d-0410-b094-e92efae38249

8 years agodisable depthfirst rendering on animated models since it doesn't work and should...
eihrul [Tue, 26 Mar 2013 22:19:01 +0000 (22:19 +0000)]
disable depthfirst rendering on animated models since it doesn't work and should theoretically have little performance benefit (and most likely performance detriment)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11929 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix boneposerelative address
eihrul [Tue, 26 Mar 2013 21:01:54 +0000 (21:01 +0000)]
fix boneposerelative address

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11928 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofactor out skeletal animation transform generation so that it can be reused
eihrul [Tue, 26 Mar 2013 19:34:00 +0000 (19:34 +0000)]
factor out skeletal animation transform generation so that it can be reused

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11927 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoreworked the MOVETYPE_WALK and MOVETYPE_STEP sticking logic so that it
havoc [Sun, 24 Mar 2013 18:20:15 +0000 (18:20 +0000)]
reworked the MOVETYPE_WALK and MOVETYPE_STEP sticking logic so that it
only cares about world when deciding to be stuck, this means if you get
into a bmodel entity you can still move out of it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11926 d7cf8633-e32d-0410-b094-e92efae38249

8 years agodon't call glGetUniformBlockIndex without GL_ARB_uniform_buffer_object
havoc [Tue, 5 Mar 2013 01:05:14 +0000 (01:05 +0000)]
don't call glGetUniformBlockIndex without GL_ARB_uniform_buffer_object
as the pointer is NULL (this crashed OpenGL 2.0-3.0 drivers)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11925 d7cf8633-e32d-0410-b094-e92efae38249

8 years agorestrict which CHANNELFLAG_ values can be used in sound7 builtin, to
havoc [Sun, 3 Mar 2013 01:59:37 +0000 (01:59 +0000)]
restrict which CHANNELFLAG_ values can be used in sound7 builtin, to
keep qc from using internal-only ones

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11924 d7cf8633-e32d-0410-b094-e92efae38249

8 years agochanged MOVETYPE_STEP and MOVETYPE_WALK to match Quake behavior (unable
havoc [Sat, 2 Mar 2013 04:57:07 +0000 (04:57 +0000)]
changed MOVETYPE_STEP and MOVETYPE_WALK to match Quake behavior (unable
to move when allsolid - but also check SUPERCONTENTS_SOLID), this makes
hip2m3 shalrath work again

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11923 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix C++ compile error
havoc [Sat, 2 Mar 2013 00:42:01 +0000 (00:42 +0000)]
fix C++ compile error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11922 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoimplemented r_batch_dynamicbuffer which allows the rsurface batching
havoc [Thu, 28 Feb 2013 11:41:40 +0000 (11:41 +0000)]
implemented r_batch_dynamicbuffer which allows the rsurface batching
code to produce dynamic vertex/index buffers using R_BufferData_Store

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11920 d7cf8633-e32d-0410-b094-e92efae38249

8 years agosound7(): properly support channel flags on client; reassign sound flags so FORCELOOP...
divverent [Thu, 28 Feb 2013 11:39:47 +0000 (11:39 +0000)]
sound7(): properly support channel flags on client; reassign sound flags so FORCELOOP is now 2 (and FULLVOLUME is 16); note that these flags only work on csqc for now

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11919 d7cf8633-e32d-0410-b094-e92efae38249

8 years agorestore flags feature in csqc sound7 builtin, so that mods can use
havoc [Thu, 28 Feb 2013 09:46:44 +0000 (09:46 +0000)]
restore flags feature in csqc sound7 builtin, so that mods can use
CHANNELFLAG_FORCELOOP and others as before

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11918 d7cf8633-e32d-0410-b094-e92efae38249

8 years agocsqc sound7 call now looks at the global variable sound_starttime to
havoc [Thu, 28 Feb 2013 09:44:12 +0000 (09:44 +0000)]
csqc sound7 call now looks at the global variable sound_starttime to
calculate a startposition from, this allows a sound to be played at a
later time (delayed) or an earlier time (for instance restoring a
dialogue sound in-progress when loading a savegame)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11917 d7cf8633-e32d-0410-b094-e92efae38249

8 years agochanged the default sv_gameplayfix_ cvar values based on GAME_,
havoc [Thu, 28 Feb 2013 09:36:29 +0000 (09:36 +0000)]
changed the default sv_gameplayfix_ cvar values based on GAME_,
GAME_NORMAL (quake) and derivatives now default them to 0 for better
compatibility and avoiding gameplay changes, non-quake games such as
GAME_NEXUIZ and others are unaffected (still default to 1 there)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11916 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoimplemented use of GL_ARB_uniform_buffer_object for r_glsl_skeletal
havoc [Thu, 28 Feb 2013 09:30:03 +0000 (09:30 +0000)]
implemented use of GL_ARB_uniform_buffer_object for r_glsl_skeletal
added R_BufferData_ system which allows arbitrary vertex/index/uniform
buffers to be dynamically built during a frame (in the same way as the
R_FrameData_ system), this has vastly better performance than uploading
them individually and code should be migrated to use it as appropriate
vid.support.glshaderversion added (typically 140)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11915 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoimplemented loading of the RMQe variant of BSP2 ("2PSB")
havoc [Thu, 28 Feb 2013 00:21:59 +0000 (00:21 +0000)]
implemented loading of the RMQe variant of BSP2 ("2PSB")

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11914 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix typo in cvar description (grude -> crude)
havoc [Thu, 28 Feb 2013 00:21:22 +0000 (00:21 +0000)]
fix typo in cvar description (grude -> crude)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11913 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoimplemented loading of the RMQe variant of BSP2 ("2PSB")
havoc [Thu, 28 Feb 2013 00:21:01 +0000 (00:21 +0000)]
implemented loading of the RMQe variant of BSP2 ("2PSB")

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11912 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix another warning in crypto.c
divverent [Wed, 27 Feb 2013 13:30:07 +0000 (13:30 +0000)]
fix another warning in crypto.c

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11911 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoremove unused variable
divverent [Wed, 27 Feb 2013 13:30:04 +0000 (13:30 +0000)]
remove unused variable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11910 d7cf8633-e32d-0410-b094-e92efae38249

8 years agorename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match dpdefs; remove accidental...
divverent [Wed, 27 Feb 2013 11:38:50 +0000 (11:38 +0000)]
rename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match dpdefs; remove accidental flags passing in CL_sound()

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11909 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoAdd a cvar to change menu progs filename
divverent [Mon, 25 Feb 2013 12:28:46 +0000 (12:28 +0000)]
Add a cvar to change menu progs filename

From: Mario <mario.mario@y7mail.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11908 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoremoved cvar sv_gameplayfix_stepwhilejumping which wasn't needed
havoc [Mon, 25 Feb 2013 04:40:39 +0000 (04:40 +0000)]
removed cvar sv_gameplayfix_stepwhilejumping which wasn't needed
(sv_jumpstep is no longer dependent on this cvar)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11907 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoNevermind, we can't remove that STX char... just add \{3} for our purposes
divverent [Sun, 24 Feb 2013 16:59:37 +0000 (16:59 +0000)]
Nevermind, we can't remove that STX char... just add \{3} for our purposes

From: Samual Lenks <samual@xonotic.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11906 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoFix bug with cl_parse.c putting extra \2 in the Con_Printf() line
divverent [Sun, 24 Feb 2013 16:59:33 +0000 (16:59 +0000)]
Fix bug with cl_parse.c putting extra \2 in the Con_Printf() line

From: Samual Lenks <samual@xonotic.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11905 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoLets add the ability to have silent messages sent to the chatbox, this is so that...
divverent [Sun, 24 Feb 2013 16:59:30 +0000 (16:59 +0000)]
Lets add the ability to have silent messages sent to the chatbox, this is so that it can later replace the console output in Xonotic

From: Samual <samual@xonotic.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11904 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix C++ compile error
havoc [Sat, 23 Feb 2013 21:55:11 +0000 (21:55 +0000)]
fix C++ compile error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11903 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix bug where particle textures scroll in GL11/GL13 paths
havoc [Sat, 23 Feb 2013 12:23:39 +0000 (12:23 +0000)]
fix bug where particle textures scroll in GL11/GL13 paths

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11902 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadded entity caching stats in graph
havoc [Sat, 23 Feb 2013 11:08:31 +0000 (11:08 +0000)]
added entity caching stats in graph
optimized logic for animcache and dynamic batching
optimized r_shadows code which was often casting shadows from entities
it did not animcache, and these entities didn't need to cast anyway,
imposed an artificial limit of 1024 entities in r_shadows code...
now exactly determines if models are animated at load (except iqm which
is trusted), and the isanimated flag is not needed for animating a
skeletal model with skeletonobject

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11901 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoremoved frames last second report in r_speeds graph
havoc [Sat, 23 Feb 2013 07:38:19 +0000 (07:38 +0000)]
removed frames last second report in r_speeds graph

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11900 d7cf8633-e32d-0410-b094-e92efae38249

8 years agochanged r_refdef.stats struct to be an array indexed by r_stat_* enums
havoc [Sat, 23 Feb 2013 07:37:10 +0000 (07:37 +0000)]
changed r_refdef.stats struct to be an array indexed by r_stat_* enums
added r_speeds_graph and associated cvars, this will visually graph any
chosen renderer statistics (8 allowed at one time)
added a lot of additional statistics for the batcher

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11899 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadded velocity-oriented blood decals, cvar is cl_decals_newsystem_bloodsmears
havoc [Sat, 23 Feb 2013 07:34:07 +0000 (07:34 +0000)]
added velocity-oriented blood decals, cvar is cl_decals_newsystem_bloodsmears

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11898 d7cf8633-e32d-0410-b094-e92efae38249

8 years agochanged Q1BSP traceline to only use the surface-hitting variant if
havoc [Sun, 17 Feb 2013 05:05:28 +0000 (05:05 +0000)]
changed Q1BSP traceline to only use the surface-hitting variant if
sv_gameplayfix_q1bsptracelinereportstexture is on, because in one of
negke's maps a set of items are crushed by a pusher and are expected to
fall through the sky brush they are sitting on, which does not happen if
the sky surface is considered solid, but in any other situation this
should be reported as solid

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11897 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadded missing VS2010 projects
havoc [Fri, 15 Feb 2013 20:51:04 +0000 (20:51 +0000)]
added missing VS2010 projects

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11896 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadded props files for vs2010 and vs2012, changed name of darkplaces-2010.sln to darkp...
havoc [Thu, 7 Feb 2013 14:22:17 +0000 (14:22 +0000)]
added props files for vs2010 and vs2012, changed name of darkplaces-2010.sln to darkplaces-vs2010.sln and renamed the vcproj files similarly to darkplaces-sdl-vs2010.vcxproj and such.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11895 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadded MSVC 2012 projects
havoc [Thu, 7 Feb 2013 13:36:55 +0000 (13:36 +0000)]
added MSVC 2012 projects

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11894 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadded MSVC++ 2010 projects
havoc [Thu, 7 Feb 2013 13:00:33 +0000 (13:00 +0000)]
added MSVC++ 2010 projects

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11893 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix a sizeof using an array index variable that is never initialized (harmless but...
havoc [Thu, 7 Feb 2013 12:59:53 +0000 (12:59 +0000)]
fix a sizeof using an array index variable that is never initialized (harmless but the variable is unused by actual code and thus causes a warning)
declare macros for ID3DXBuffer_ functions because they were removed in a DX SDK update

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11892 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix another C++ compile error
havoc [Thu, 7 Feb 2013 12:06:40 +0000 (12:06 +0000)]
fix another C++ compile error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11891 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix a Mem_Alloc call that needs a type cast in C++
havoc [Thu, 7 Feb 2013 11:42:21 +0000 (11:42 +0000)]
fix a Mem_Alloc call that needs a type cast in C++

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11890 d7cf8633-e32d-0410-b094-e92efae38249

8 years agochanged format of builtin shader strings to use comma separated lines,
havoc [Thu, 7 Feb 2013 11:40:40 +0000 (11:40 +0000)]
changed format of builtin shader strings to use comma separated lines,
this should fix compilation on MSVC where default.glsl exceeded 65535
character limit
removed MODE_SHOWDEPTH from shaders and code because it is not used and
is not likely to ever be used anyway
reworked shadermodeinfo_t to only have one filename rather than separate
filenames for vertex and fragment shader
reworked r_glsl_dumpshader to cope with multiple shader filenames and
unified some code for glsl and hlsl text processing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11889 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoremove unused macro
eihrul [Thu, 7 Feb 2013 11:16:38 +0000 (11:16 +0000)]
remove unused macro

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11888 d7cf8633-e32d-0410-b094-e92efae38249

8 years agor_showsurfaces + r_glsl_skeletal doesn't work currently, so blacklist the combination...
divverent [Fri, 25 Jan 2013 19:59:31 +0000 (19:59 +0000)]
r_showsurfaces + r_glsl_skeletal doesn't work currently, so blacklist the combination for now

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11887 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoskel_build: fix wrong 4th matrix row of skeleton matrices
divverent [Wed, 23 Jan 2013 12:52:13 +0000 (12:52 +0000)]
skel_build: fix wrong 4th matrix row of skeleton matrices

Matrix4x4_Scale doesn't affect the 4th row, but Matrix4x4_Accumulate
does, leading to wrong result. This broke weapon to player attachment
when the player has a skeletonobject.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11886 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix r_depthfirst 2 with r_glsl_skeletal 1
divverent [Tue, 22 Jan 2013 11:28:19 +0000 (11:28 +0000)]
fix r_depthfirst 2 with r_glsl_skeletal 1

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11884 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoFix typos in GPU skeletal; explain the crossproduct hack
divverent [Sun, 20 Jan 2013 21:11:58 +0000 (21:11 +0000)]
Fix typos in GPU skeletal; explain the crossproduct hack

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11883 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoimplemented a fallback case for r_glsl_skeletal 1 when dynamicvertex
havoc [Wed, 16 Jan 2013 16:54:25 +0000 (16:54 +0000)]
implemented a fallback case for r_glsl_skeletal 1 when dynamicvertex
occurs (the batch code will apply the skeletal deforms to the batch, to
ensure proper functionality with deformvertexes and such)
added r_batch_debugdynamicvertexpath cvar which is useful for debugging
skeletal fallback issues

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11882 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoimplemented gpu-skinning (vertex shader skeletal animation), can be
havoc [Wed, 16 Jan 2013 14:23:31 +0000 (14:23 +0000)]
implemented gpu-skinning (vertex shader skeletal animation), can be
disabled by turning off the r_glsl_skeletal cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11881 d7cf8633-e32d-0410-b094-e92efae38249

8 years agomake MUL_VF and MUL_FV friendlier for compilers, and fix segfaul in LOAD_V
divverent [Sun, 13 Jan 2013 20:12:03 +0000 (20:12 +0000)]
make MUL_VF and MUL_FV friendlier for compilers, and fix segfaul in LOAD_V

From: Wolfgang Bumiller <blub@speed.at>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11880 d7cf8633-e32d-0410-b094-e92efae38249

8 years agocast to etype_t to avoid g++ compiler errors
havoc [Sat, 12 Jan 2013 01:50:07 +0000 (01:50 +0000)]
cast to etype_t to avoid g++ compiler errors

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11879 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix a typo in the watchpoints code that warns
divverent [Thu, 10 Jan 2013 10:24:33 +0000 (10:24 +0000)]
fix a typo in the watchpoints code that warns

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11878 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix effectinfo.txt trail effects which were honoring the (time-based)
havoc [Thu, 10 Jan 2013 05:36:54 +0000 (05:36 +0000)]
fix effectinfo.txt trail effects which were honoring the (time-based)
count parameter, trailspacing now completely overrides the count
parameter as was assumed by the previous change (11539) that passed time
as count, this only affected network entities (.traileffectnum or
.effects or .modelflags) but was clearly broken

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11877 d7cf8633-e32d-0410-b094-e92efae38249

8 years agopatch from roboman2444 :
havoc [Thu, 10 Jan 2013 02:58:16 +0000 (02:58 +0000)]
patch from roboman2444 :
new cvar cl_capturevideo_demo_stop which makes video capture automatically
end when demo playback ends

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11876 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoMake watchpoints data type aware; now vector watchpoints work too.
divverent [Wed, 9 Jan 2013 12:19:15 +0000 (12:19 +0000)]
Make watchpoints data type aware; now vector watchpoints work too.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11875 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoBreakpoints and watchpoints
divverent [Tue, 8 Jan 2013 12:37:43 +0000 (12:37 +0000)]
Breakpoints and watchpoints

"Break" on statement: prvm_breakpoint server 12345
"Break" on function: prvm_breakpoint server ClientConnect
Watch for global change: prvm_globalwatchpoint server time
Watch for entity field change: prvm_edictwatchpoint server 1 health

There can be only one of each kind. To clear, do:

prvm_breakpoint server
prvm_globalwatchpoint server
prvm_edictwatchpoint server

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11874 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoreworked some code for BATCHNEED_NOGAPS to be more consistent and made
havoc [Tue, 8 Jan 2013 12:29:24 +0000 (12:29 +0000)]
reworked some code for BATCHNEED_NOGAPS to be more consistent and made
the comments more clear about its behavior (firstvertex is 0, no gaps),
no longer using BATCHNEED_NOGAPS in a couple places

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11873 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoflag a few more things (depth-only draws, shadowmap draws) as allowing
havoc [Tue, 8 Jan 2013 11:19:58 +0000 (11:19 +0000)]
flag a few more things (depth-only draws, shadowmap draws) as allowing
r_batch_multidraw to work

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11872 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadded r_batch_multidraw and r_batch_multidraw_mintriangles cvars, this
havoc [Tue, 8 Jan 2013 10:56:58 +0000 (10:56 +0000)]
added r_batch_multidraw and r_batch_multidraw_mintriangles cvars, this
code defaults on, restoring the old rendering path that used multiple
glDrawRangeElements calls for surface batching rather than copying index
data, on high poly maps this has a positive impact, on low poly maps I
was unable to find a difference in fps either way

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11871 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoserver: ignore out of order prespawn/spawn/begin commands
divverent [Wed, 2 Jan 2013 08:27:19 +0000 (08:27 +0000)]
server: ignore out of order prespawn/spawn/begin commands

This fixes disconnection issues for clients joining during map change.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11870 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoslightly speed up vid_glx by better XShm handling
divverent [Mon, 31 Dec 2012 19:10:23 +0000 (19:10 +0000)]
slightly speed up vid_glx by better XShm handling

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11869 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoallow framebuffer objects to be used where non-power of two textures are not required
eihrul [Tue, 25 Dec 2012 01:26:12 +0000 (01:26 +0000)]
allow framebuffer objects to be used where non-power of two textures are not required

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11868 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofixed coronas not being rendered with MATERIALFLAG_NODEPTHTEST
havoc [Sat, 22 Dec 2012 10:32:38 +0000 (10:32 +0000)]
fixed coronas not being rendered with MATERIALFLAG_NODEPTHTEST

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11867 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix bug with transparency sorting introduced by vortex in r11822 where
havoc [Sat, 22 Dec 2012 07:49:40 +0000 (07:49 +0000)]
fix bug with transparency sorting introduced by vortex in r11822 where
.transparentsort was not initialized in a lot of materials, which meant

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11866 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadded GAME_QUOTH to use the hipnotic hud and workarounds with the quoth
havoc [Sat, 22 Dec 2012 06:19:30 +0000 (06:19 +0000)]
added GAME_QUOTH to use the hipnotic hud and workarounds with the quoth
folder instead of hipnotic

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11865 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoremoved GAME_SOM as this game was never finished or released
havoc [Sat, 22 Dec 2012 04:35:03 +0000 (04:35 +0000)]
removed GAME_SOM as this game was never finished or released

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11864 d7cf8633-e32d-0410-b094-e92efae38249

8 years agodon't set r_hdr in the menu presets for lighting quality, the cvar has
havoc [Sat, 22 Dec 2012 04:07:06 +0000 (04:07 +0000)]
don't set r_hdr in the menu presets for lighting quality, the cvar has
been removed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11863 d7cf8633-e32d-0410-b094-e92efae38249

8 years agouse LNO files for backtraces (by Blub)
divverent [Thu, 20 Dec 2012 11:37:38 +0000 (11:37 +0000)]
use LNO files for backtraces (by Blub)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11862 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoproperly use the D3DX C interface
divverent [Thu, 20 Dec 2012 11:05:54 +0000 (11:05 +0000)]
properly use the D3DX C interface

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11861 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoonly include SDL_syswm.h if really necessary
divverent [Thu, 20 Dec 2012 11:05:48 +0000 (11:05 +0000)]
only include SDL_syswm.h if really necessary

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11860 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoskel_build: normalize the per-bone matrices
divverent [Thu, 13 Dec 2012 14:44:12 +0000 (14:44 +0000)]
skel_build: normalize the per-bone matrices

Looks a lot better if animations are "mismatched" in some evil ways.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11859 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadditional high quality shadowmap filter that uses the shadow sampler rather than...
eihrul [Sat, 8 Dec 2012 02:31:28 +0000 (02:31 +0000)]
additional high quality shadowmap filter that uses the shadow sampler rather than texture gathers

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11858 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofaster shadowmap sampler filter
eihrul [Sat, 1 Dec 2012 13:08:38 +0000 (13:08 +0000)]
faster shadowmap sampler filter

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11857 d7cf8633-e32d-0410-b094-e92efae38249

8 years agosilence more warnings
eihrul [Sat, 1 Dec 2012 13:04:49 +0000 (13:04 +0000)]
silence more warnings

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11856 d7cf8633-e32d-0410-b094-e92efae38249

8 years agosilence some warnings
eihrul [Sat, 1 Dec 2012 12:58:17 +0000 (12:58 +0000)]
silence some warnings

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11855 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoensure shadowing quality keeps track of r_fb.usedepthtextures
eihrul [Sat, 29 Sep 2012 07:20:13 +0000 (07:20 +0000)]
ensure shadowing quality keeps track of r_fb.usedepthtextures

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11854 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix rcon crash
divverent [Thu, 27 Sep 2012 10:25:09 +0000 (10:25 +0000)]
fix rcon crash

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11853 d7cf8633-e32d-0410-b094-e92efae38249

8 years agouse library versions 2 and 3 of ODE too. It seems compatible.
divverent [Wed, 26 Sep 2012 12:48:42 +0000 (12:48 +0000)]
use library versions 2 and 3 of ODE too. It seems compatible.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11852 d7cf8633-e32d-0410-b094-e92efae38249

8 years agosupport DP_QC_ENTITYDATA in menuqc too
divverent [Wed, 26 Sep 2012 07:35:01 +0000 (07:35 +0000)]
support DP_QC_ENTITYDATA in menuqc too

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11851 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoscr_loadingscreen_background: fix double-applied gamma.
vortex [Sun, 23 Sep 2012 09:42:43 +0000 (09:42 +0000)]
scr_loadingscreen_background: fix double-applied gamma.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11850 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoadd a cast to fix compile error
divverent [Thu, 20 Sep 2012 09:26:48 +0000 (09:26 +0000)]
add a cast to fix compile error

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11849 d7cf8633-e32d-0410-b094-e92efae38249

8 years agobuffer csprogs downloads and load csprogs from the buffer instead of a file, if available
divverent [Wed, 19 Sep 2012 15:13:14 +0000 (15:13 +0000)]
buffer csprogs downloads and load csprogs from the buffer instead of a file, if available

This fixes csprogs-from-demo loading if dlcache is not writable

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11848 d7cf8633-e32d-0410-b094-e92efae38249

8 years agocl_loadingscreen_fps: fix it on Linux
divverent [Wed, 19 Sep 2012 10:22:05 +0000 (10:22 +0000)]
cl_loadingscreen_fps: fix it on Linux

Sys_DirtyTime returns double, float doesn't have enough accuracy to hold
a gettimeofday() result, which caused VERY seldom loading screen updates

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11847 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoturn off session locking if running -readonly
divverent [Wed, 19 Sep 2012 10:02:57 +0000 (10:02 +0000)]
turn off session locking if running -readonly

because locking obviously fails when readonly

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11846 d7cf8633-e32d-0410-b094-e92efae38249

8 years agocommand line option -readonly to turn off all writing
divverent [Tue, 18 Sep 2012 11:57:22 +0000 (11:57 +0000)]
command line option -readonly to turn off all writing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11845 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoNew cvar r_shadows_shadowmapbias to customize bias of fake shadows. Default is -1...
vortex [Mon, 17 Sep 2012 13:58:17 +0000 (13:58 +0000)]
New cvar r_shadows_shadowmapbias to customize bias of fake shadows. Default is -1 - use r_shadow_shadowmapping_bias.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11844 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoupgrade some memory formats to unsigned int from unsigned short for BSP2
havoc [Fri, 7 Sep 2012 05:28:06 +0000 (05:28 +0000)]
upgrade some memory formats to unsigned int from unsigned short for BSP2

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11843 d7cf8633-e32d-0410-b094-e92efae38249

8 years agospecial character translation: don't generate control characters from non-control...
divverent [Thu, 6 Sep 2012 18:43:49 +0000 (18:43 +0000)]
special character translation: don't generate control characters from non-control characters!

qfont_table entry 10 e.g. causes U+E00A to be turned into a newline. DO NOT WANT.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11842 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoNew cvar scr_loadingscreen_picture to customize loading pic.
vortex [Sat, 1 Sep 2012 01:46:04 +0000 (01:46 +0000)]
New cvar scr_loadingscreen_picture to customize loading pic.
GAME_BLOODOMNICIDE: allow to load low quality version pics (ones used to get sizes) from locale/.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11841 d7cf8633-e32d-0410-b094-e92efae38249

8 years agoNew cvar scr_loadingscreen_maxfps (default 10) which restricts maximum number of...
vortex [Thu, 9 Aug 2012 18:38:54 +0000 (18:38 +0000)]
New cvar scr_loadingscreen_maxfps (default 10) which restricts maximum number of loading screen updates per second. This will halve loading times of quake maps with vid_vsync 1 as it really spends more time on drawing loading screen than on actual loading there.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11840 d7cf8633-e32d-0410-b094-e92efae38249

8 years agorelax PRVM_EDICT_NUM error checking on saving a savegame so that
havoc [Sun, 5 Aug 2012 23:24:06 +0000 (23:24 +0000)]
relax PRVM_EDICT_NUM error checking on saving a savegame so that
honey.bsp can save game

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11839 d7cf8633-e32d-0410-b094-e92efae38249

8 years agofix some compile errors and warnings with USE_GLES2
havoc [Wed, 1 Aug 2012 05:30:31 +0000 (05:30 +0000)]
fix some compile errors and warnings with USE_GLES2

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11838 d7cf8633-e32d-0410-b094-e92efae38249

8 years agogl_lightmaps: value of 2 keeps normalmaps.
vortex [Sat, 28 Jul 2012 20:18:26 +0000 (20:18 +0000)]
gl_lightmaps: value of 2 keeps normalmaps.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11837 d7cf8633-e32d-0410-b094-e92efae38249