havoc [Wed, 7 Jun 2006 04:52:25 +0000 (04:52 +0000)]
disabled loading of csprogs.dat if developer is less than 100
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6424
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havoc [Wed, 7 Jun 2006 04:11:45 +0000 (04:11 +0000)]
added DP_GFX_EXTERNALTEXTURES_PERMAP extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6423
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havoc [Tue, 6 Jun 2006 11:12:52 +0000 (11:12 +0000)]
commented out S_StartSound <whatever> not precached message because it happens constantly if the file could not be found
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6422
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molivier [Tue, 6 Jun 2006 06:21:47 +0000 (06:21 +0000)]
Attempt to fix speaker layout for 5.1 and 7.1 sound, on Windows and Mac OS X; the sound engine now builds its speaker layout based on the OS and the snd_swapstereo cvar. Plus a minor fix for the OSS sound module (was incorrectly reporting "audio can't keep up")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6421
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molivier [Tue, 6 Jun 2006 06:14:34 +0000 (06:14 +0000)]
Use our usual defines for detecting the OS type
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6420
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molivier [Sun, 4 Jun 2006 22:58:52 +0000 (22:58 +0000)]
Fixed the "nosound" cvar. Thanks to Willis for having reported this bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6416
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molivier [Sun, 4 Jun 2006 10:57:24 +0000 (10:57 +0000)]
- the Linux sound modules (ALSA and OSS) are now write-based, instead of
mmap-based. It should fix the problems with inboard sound cards
- added 3 cvars controlling the sound output format: snd_speed,
snd_channels, and snd_width (default values: 48000, 2, and 2
respectively). They're saved in the config file.
- the checks for command line options and environment variables
modifying the sound output format are now common to all modules. The
command line options supported are: -sndmono, -sndstereo, -sndquad,
-sndspeed, and -sndbits. The environment variables supported are:
QUAKE_SOUND_CHANNELS, QUAKE_SOUND_SPEED, and QUAKE_SOUND_SAMPLEBITS.
- added a (still dumb) function to figure out a better sound format when
the initialization of the sound card failed
- sound modules can now suggest a sound format if the initialization of
the sound card failed
- you can now do a "snd_restart" while having modified snd_width and/or
snd_channel. Doing a snd_restart with a modified snd_speed isn't yet
supported, it will fall back to the previous speed
- The WGL video module was blocking the sound output when the
application window lost the focus. Now, this code is shared and the AGL,
GLX and SDL video modules implement such a mecanism
- A lot of minor fixes, changes, factorizations and rewrites all over
the sound engine code and its modules
- added CeilPowerOf2() in the math library
- fixed BSDmakefile for NetBSD
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6415
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havoc [Sun, 4 Jun 2006 07:29:19 +0000 (07:29 +0000)]
cl_bobmodel is now a saved cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6414
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havoc [Thu, 1 Jun 2006 06:59:30 +0000 (06:59 +0000)]
removed TE_VORESPIKE, no idea how it came into existence and it was never used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6410
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havoc [Tue, 30 May 2006 20:53:57 +0000 (20:53 +0000)]
don't allow runaway loops caused by Con_Print during notify/console drawing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6409
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havoc [Tue, 30 May 2006 10:42:21 +0000 (10:42 +0000)]
fixed several crashes in video capture code when files fail to open
eliminated cl_capturevideo_sound cvar (now always on)
made sound capture non-realtime, by syncing sound mixer to capture frame while capture is active, this sounds horrible while recording but produces perfectly synced sound output to the .wav file
now numbers dpvideo files when saving, each one a higher number than the previous (the next number to use is saved to config), this allows capturing many short video clips without stopping to process the files
what this means: cl_capturevideo is now much more useful than before.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6408
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havoc [Tue, 30 May 2006 10:37:19 +0000 (10:37 +0000)]
fix unintended use of alpha test on 2d graphics (hud/menu/etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6407
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molivier [Mon, 29 May 2006 11:59:46 +0000 (11:59 +0000)]
Updated Dev-C++ project files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6406
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havoc [Mon, 29 May 2006 05:54:07 +0000 (05:54 +0000)]
changed color control menu correction value to 0.5 (medium grey on linear color monitors)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6405
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havoc [Mon, 29 May 2006 05:51:24 +0000 (05:51 +0000)]
fixed repeated gamma ramp setting attempts in case of failure (again)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6404
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havoc [Sun, 28 May 2006 21:19:45 +0000 (21:19 +0000)]
fix bug that caused constant gamma ramp setting in windows in cases of failure
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6403
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havoc [Sun, 28 May 2006 20:43:18 +0000 (20:43 +0000)]
disable canjump check until it's fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6402
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havoc [Sun, 28 May 2006 19:38:41 +0000 (19:38 +0000)]
further tweaks to prediction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6401
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havoc [Sun, 28 May 2006 19:36:23 +0000 (19:36 +0000)]
fix a bug where dedicated servers might not respond to typing in the server console if no map is currently running (which is rare)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6400
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havoc [Sun, 28 May 2006 07:27:18 +0000 (07:27 +0000)]
added a few more GLSL shader program setting calls in R_RenderScene just to prevent problems if a model/map rendering call leaves a GLSL program active
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6399
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havoc [Sun, 28 May 2006 01:26:06 +0000 (01:26 +0000)]
added sv_clmovement_* cvars to disable movement prediction of players, or disable it only when their ping is below a certain value (by default 100ms)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6398
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havoc [Sun, 28 May 2006 00:23:59 +0000 (00:23 +0000)]
no longer sets model->loaded if the model file was not found, since the old Mod_CheckLoaded code is long gone
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6397
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havoc [Sat, 27 May 2006 20:12:03 +0000 (20:12 +0000)]
remove an unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6396
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havoc [Sat, 27 May 2006 20:07:34 +0000 (20:07 +0000)]
centering of notify lines in nexuiz now ignores color codes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6395
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havoc [Sat, 27 May 2006 19:58:53 +0000 (19:58 +0000)]
centerprint no longer counts color codes when centering lines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6394
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havoc [Fri, 26 May 2006 03:09:02 +0000 (03:09 +0000)]
don't hexdump png images while reading them (why did it do this??)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6393
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havoc [Fri, 26 May 2006 01:04:39 +0000 (01:04 +0000)]
fix bug that was preventing rcon_address from working
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6392
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havoc [Fri, 26 May 2006 01:00:09 +0000 (01:00 +0000)]
implemented sv_gameplayfix_qwplayerphysics
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6391
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havoc [Thu, 25 May 2006 23:46:11 +0000 (23:46 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6390
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havoc [Thu, 25 May 2006 23:28:03 +0000 (23:28 +0000)]
try not to kick players for supposed speed cheating when float time degrades too much
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6389
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havoc [Thu, 25 May 2006 23:27:24 +0000 (23:27 +0000)]
fixed sv_waterfriction code so it is now used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6388
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havoc [Thu, 25 May 2006 23:22:06 +0000 (23:22 +0000)]
added sv_waterfriction, sv_airaccelerate, sv_wateraccelerate cvars (and corresponding cl_movement_ cvars), now physics are about as configurable as quakeworld
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6387
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havoc [Thu, 25 May 2006 07:48:33 +0000 (07:48 +0000)]
patch from div0 that allows loading new pak/pk3 archives while running
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6386
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havoc [Thu, 25 May 2006 07:41:38 +0000 (07:41 +0000)]
patch from div0 that makes togglemenu support a parameter (either 1 or 0) to not toggle but instead set the menu on or off
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6385
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havoc [Thu, 25 May 2006 07:39:44 +0000 (07:39 +0000)]
changed matchpattern to take a const char *
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6384
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havoc [Thu, 25 May 2006 04:12:05 +0000 (04:12 +0000)]
replaced cl_beams_relative cvar with cl_beams_quakepositionhack and cl_beams_instantaimhack and rewrote the relevant code, it now works like quake (except with instant aiming in the case of the instantaimhack) and applies only to your player
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6380
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havoc [Thu, 25 May 2006 03:57:50 +0000 (03:57 +0000)]
changed qc profiling to use doubles instead of ints for profile counters, so it can now count beyond 4 billion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6379
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havoc [Thu, 25 May 2006 03:54:31 +0000 (03:54 +0000)]
increased runaway jump count limit to
1000000000
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6378
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havoc [Thu, 25 May 2006 03:49:59 +0000 (03:49 +0000)]
calculate bounding box properly for psk models, and a cleanup of bounding box generation code for mdl/md2/md3 models
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6377
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havoc [Thu, 25 May 2006 03:46:21 +0000 (03:46 +0000)]
fixed crashes when changing a few settings while playing a demo
fixed repeated jumping bug in cl_movement code
fixed crashes that would occur if playing a QW demo (not yet supported)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6376
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havoc [Thu, 25 May 2006 03:43:58 +0000 (03:43 +0000)]
fix crash when entering "color" command while playing a demo
fixed values printed by bottomcolor/topcolor commands (so bottomcolor no longer reports the whole color like color does, instead just the pants color)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6375
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havoc [Thu, 25 May 2006 03:41:51 +0000 (03:41 +0000)]
fix playback of demos after playing on a quakeworld server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6374
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havoc [Thu, 25 May 2006 03:41:01 +0000 (03:41 +0000)]
display qw spectators as spectators on the scoreboard
fix a crash if holding showscores while playing a demo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6373
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havoc [Tue, 23 May 2006 22:54:30 +0000 (22:54 +0000)]
remove some r_render checks, and added an r_render check to vid_sdl.c VID_Finish
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6372
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havoc [Wed, 17 May 2006 08:18:06 +0000 (08:18 +0000)]
471
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6370
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havoc [Mon, 15 May 2006 02:40:36 +0000 (02:40 +0000)]
patch from Dresk that adds a doom3-like "toggle" console command
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6369
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havoc [Fri, 12 May 2006 08:11:46 +0000 (08:11 +0000)]
reorganized a lot of renderer variables into r_refdef, and split some things out of r_refdef into r_view and r_viewcache, this reorganization brings DP closer to being able to render to textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6368
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havoc [Fri, 12 May 2006 07:33:09 +0000 (07:33 +0000)]
undo something not meant to be committed yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6367
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havoc [Fri, 12 May 2006 07:06:22 +0000 (07:06 +0000)]
fix two implicit conversions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6366
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havoc [Fri, 12 May 2006 07:05:32 +0000 (07:05 +0000)]
fix s->waterlevel = 0 and such
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6365
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havoc [Thu, 11 May 2006 09:20:29 +0000 (09:20 +0000)]
removed the clearing of the root bone in .psa animations, to fix bugs (sorry, this was experimental and apparently broken)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6364
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havoc [Thu, 11 May 2006 09:03:10 +0000 (09:03 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6363
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havoc [Wed, 10 May 2006 11:52:21 +0000 (11:52 +0000)]
redesigned skeletal model loading and rendering to use matrix-palette animation (still in software, but that may change at some point), this improved nexuiz -benchmark demos/demo1 framerates by 11.3%
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6362
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havoc [Wed, 10 May 2006 11:16:44 +0000 (11:16 +0000)]
added Vector4Set macro
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6361
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havoc [Wed, 10 May 2006 10:14:26 +0000 (10:14 +0000)]
some clean up of packet parsing
merged most of the server info parsing code between the two cases (DP server and QW server), and reimplemented server info parsing for NQ servers
enabled ping/ack packet processing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6360
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havoc [Wed, 10 May 2006 08:26:44 +0000 (08:26 +0000)]
setinfo *ip on every network connection (currently only meaningful to QW reconnect command, but potentially useful), and removed some unneeded setinfo's since the cvars/commands now work properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6359
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havoc [Wed, 10 May 2006 08:24:54 +0000 (08:24 +0000)]
improved setinfo handling so that quakeworld works much better now (name/topcolor/bottomcolor/skin/team/noaim are handled properly now), this means TeamFortress won't kick clients for not responding to team/skin cvars, and is fully playable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6358
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havoc [Wed, 10 May 2006 08:02:45 +0000 (08:02 +0000)]
removed all 3 uses of the brown-text message prefix in the server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6357
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havoc [Wed, 10 May 2006 07:59:45 +0000 (07:59 +0000)]
added a comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6356
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havoc [Wed, 10 May 2006 06:02:04 +0000 (06:02 +0000)]
cleanup of chat prefix character handling, this fixes a bug that was removing quake's brown characters at the beginning of a line
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6355
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havoc [Tue, 9 May 2006 15:26:00 +0000 (15:26 +0000)]
significantly reworked the cl_movement code, now predicts quakeworld almost completely correctly (only some issues with the different nature of stair stepping, and other differences compared to the FlyMove function on the servers which affect sliding in grooves)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6354
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havoc [Tue, 9 May 2006 15:22:46 +0000 (15:22 +0000)]
don't shuffle servers around when pings come in later and are identical to the existing ones (I.E. made the sort be a stable sort)
fixed a bug that caused qwmaster query packets to be bigger than necessary (was writing 7 bytes, should have been 3 bytes)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6353
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havoc [Tue, 9 May 2006 15:18:50 +0000 (15:18 +0000)]
do q1bsp lighting checks starting with + 0.125 unit Z offset to improve chances of finding a lighting value rather than returning black when a model origin is almost stuck in the floor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6352
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havoc [Mon, 8 May 2006 23:39:56 +0000 (23:39 +0000)]
split R_DrawTextureSurfaceList code into several functions and added separate multitexture-combine/singletexture paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6351
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havoc [Mon, 8 May 2006 10:35:32 +0000 (10:35 +0000)]
fix NUL termination issue on the test string by not actually printing the packet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6350
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havoc [Mon, 8 May 2006 10:33:02 +0000 (10:33 +0000)]
fixes to the test program
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6349
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havoc [Mon, 8 May 2006 10:22:10 +0000 (10:22 +0000)]
lhnet fixes - now calls WSAStartup during LHNET_Init and WSAShutdown during LHNET_Shutdown, so gethostbyname will work on windows without any sockets open (as long as LHNET_Init has been called of course), fixed a few things that were breaking compilation with -DSTANDALONETEST and added a new simpler and more useful standalone test program which is now used by default (edit the #if if you want the old one instead)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6348
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havoc [Mon, 8 May 2006 05:21:14 +0000 (05:21 +0000)]
fix really stupid bug in qw download code which was saving the same file repeatedly (it wasn't resetting the buffer position on each new download)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6347
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havoc [Mon, 1 May 2006 12:30:03 +0000 (12:30 +0000)]
fix bug with gl_combine 0 transparent water rendering in q1bsp (alpha was not being stored, leaving garbage (typically 0) in the vertex alpha, making the water disappear)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6345
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havoc [Mon, 1 May 2006 12:14:02 +0000 (12:14 +0000)]
fix a type (description as part of value on r_textshadow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6344
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havoc [Mon, 1 May 2006 12:05:34 +0000 (12:05 +0000)]
optimized rtlighting passes by using RSurf_DrawBatch_Simple, this took a lot of code restructuring but the resulting code is definitely a lot faster
fixed bugs in RSurf_DrawBatch_Lightmap related changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6343
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havoc [Mon, 1 May 2006 09:00:22 +0000 (09:00 +0000)]
restructured RSurf_DrawLightmap to become RSurf_DrawBatch_Lightmap which processes all arrays and sets things up perfectly, then renders all the surfaces with a call to R_DrawBatch_Simple
added dynamic surface-merging to R_DrawBatch_Simple, depending on the new r_batchmode cvar it either renders surfaces individually (as before), consecutively (consecutively numbered surfaces are rendered with one call for their combined triangle elements range), or by memcpy merging elements into one array (this has rather chaotic vertex ranges so gl_lockarrays is disabled in this code because it is a consistent speed loss in this case)
this optimization increased fps by 4.7% in timedemo bigass1, and offers bigger gains in very high poly q1bsp and q3bsp maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6342
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havoc [Sun, 30 Apr 2006 03:42:04 +0000 (03:42 +0000)]
changed svc_setangle to cause interpolated turning when spectating (two or more consecutive frames with a svc_setangle message), and instant entity updates when teleporting (just one svc_setangle) so you no longer fly through the level when teleporting
changed cl_beams_relative to only apply to the local player (unless set to a value of 2 or higher)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6341
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havoc [Fri, 28 Apr 2006 01:21:54 +0000 (01:21 +0000)]
treat AltGr key as ALT for bind purposes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6340
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black [Thu, 27 Apr 2006 20:23:42 +0000 (20:23 +0000)]
Add _DrawQ_ProcessDrawFlag to clean-up the glblend setup code.
Add CL_Video_KeyEvent and support for it to Key_Event, now the the fullscreen video
is closed automatically when you hit enter, space or escape and the video system catches all
input (no more accidentially nagivating around in the menu).
(Please test this and report bugs to black@icculus.org if you find any)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6339
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havoc [Thu, 27 Apr 2006 02:54:45 +0000 (02:54 +0000)]
fixed fullbright support in glsl path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6338
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sajt [Thu, 27 Apr 2006 00:58:09 +0000 (00:58 +0000)]
Removed myself from all the todo items. I no longer mind if none of these are ever implemented/fixed, and I check the cvs often enough that I'll see if they ever are. Feel free to remove any of these altogether, e.g. mirrors, hub save, skyrooms...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6337
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sajt [Thu, 27 Apr 2006 00:49:46 +0000 (00:49 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6336
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havoc [Wed, 26 Apr 2006 14:34:29 +0000 (14:34 +0000)]
added proper liquidfriction support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6335
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havoc [Wed, 26 Apr 2006 14:22:55 +0000 (14:22 +0000)]
optimized handling of decals, which increased timedemo bigass1.dem from 185fps to 191fps, also partially implemented airfriction and liquidfriction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6334
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havoc [Wed, 26 Apr 2006 13:12:43 +0000 (13:12 +0000)]
a simple optimization to particle allocation, increased bigass1.dem performance from 184fps to 185fps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6333
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havoc [Wed, 26 Apr 2006 12:57:21 +0000 (12:57 +0000)]
now does batching of transparent surfaces, such as particles, this raised performance in bigass1.dem from 143fps to 184fps (it uses a lot of particles)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6332
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havoc [Wed, 26 Apr 2006 10:20:45 +0000 (10:20 +0000)]
added a lot more CHECKGLERROR macro calls, to identify precisely where any error occurs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6331
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 09:09:19 +0000 (09:09 +0000)]
changed back to 1 second intervals on fps math
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6330
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havoc [Wed, 26 Apr 2006 09:08:55 +0000 (09:08 +0000)]
changed the Cvar_Command: prints to developer.integer >= 100
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6329
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havoc [Tue, 25 Apr 2006 13:21:24 +0000 (13:21 +0000)]
reenabled support of find() with an empty string as the search value, this fixes the Blood Mage monster movement
slight optimization to findflags and findchainflags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6328
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havoc [Tue, 25 Apr 2006 13:20:05 +0000 (13:20 +0000)]
added prvm_printfunction command which prints an assembly dump of the specified qc function, with coloring and optionally statement profiling to show how many times each statement has been executed (prvm_statementprofiling must be on for this), also heavily modified statement printing to be more readable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6327
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havoc [Tue, 25 Apr 2006 06:14:44 +0000 (06:14 +0000)]
significant optimizations to the progs interpreter, changed the runaway loop counter to only count jump instructions (if/ifnot/goto), and redesigned the profile counting to use pointer math on batches of instructions instead of counting each instruction individually
changed prvm_profile report to show callcount before statements and builtincost, changed the sorting order to use summed callcount+statements+builtincost (and this made it print call counts for builtin functions as well)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6326
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havoc [Tue, 25 Apr 2006 00:34:02 +0000 (00:34 +0000)]
reenabled the 'stick in place if stuck in a solid' code, but changed it to only apply for bmodelstartsolid, this prevents monsters from falling out of the level even if they're stuck in a wall, for consistency with stock quake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6325
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havoc [Thu, 20 Apr 2006 23:55:54 +0000 (23:55 +0000)]
changed particle trail handling so that the TE_TEI_G3 effect can spawn particles along the beam just like trails can
cleaned up particle texture generation, no longer generates them if loading from disk, now also allows all 64 slots to be used (except the beam one) by generating generic texcoords for all of them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6324
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havoc [Thu, 20 Apr 2006 23:54:12 +0000 (23:54 +0000)]
added keyup function for menu qc at Black's request
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6323
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havoc [Thu, 20 Apr 2006 15:52:12 +0000 (15:52 +0000)]
replaced rainsplash animation with just a single particle which expands over time to free up significant space in the particlefont (also added sizeincrease parameter support to effectinfo.txt accordingly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6322
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havoc [Thu, 20 Apr 2006 15:48:55 +0000 (15:48 +0000)]
don't complain about shaders with no layers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6321
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havoc [Thu, 20 Apr 2006 10:55:47 +0000 (10:55 +0000)]
grab mouse when using menu while watching demos (important for nexuiz)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6320
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havoc [Thu, 20 Apr 2006 10:55:00 +0000 (10:55 +0000)]
fix some model lighting bugs in the GLSL surface renderer related to stale lightmaps still being bound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6319
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havoc [Thu, 20 Apr 2006 09:17:21 +0000 (09:17 +0000)]
allow changelevel to stop demos (necessary for nexuiz menu)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6318
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havoc [Thu, 20 Apr 2006 09:12:59 +0000 (09:12 +0000)]
fix missing newline on unknown opcode warning in progs loader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6317
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havoc [Thu, 20 Apr 2006 07:57:38 +0000 (07:57 +0000)]
renamed scr_screenshot_gamma to scr_screenshot_gammaboost and changed default to 1, this means all screenshots will be unmodified unless the user specifically changes the setting, rather than saving them very bright by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6316
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havoc [Thu, 20 Apr 2006 07:46:09 +0000 (07:46 +0000)]
optimized LoadTGA to have fast paths for all formats, rather than one unified loading loop that tried to support all formats, this saves 1.15 seconds of load time in nexuiz on my machine (before: 2.32 seconds spent in LoadTGA, after: 1.17 seconds)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6315
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havoc [Thu, 20 Apr 2006 03:43:20 +0000 (03:43 +0000)]
significant surface renderer optimizations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6314
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