From 0d8636695b69670f35a252394035046a1265229d Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 12 Mar 2007 12:30:57 +0000 Subject: [PATCH] removed duplicate entries in the cvar list git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6966 d7cf8633-e32d-0410-b094-e92efae38249 --- darkplaces.txt | 5 ----- 1 file changed, 5 deletions(-) diff --git a/darkplaces.txt b/darkplaces.txt index a86365f9..f84a20ea 100644 --- a/darkplaces.txt +++ b/darkplaces.txt @@ -374,7 +374,6 @@ _snd_mixahead 0.1 how much s ambient_fade 100 rate of volume fading when moving from one environment to another ambient_level 0.3 volume of environment noises (water and wind) bgmvolume 1 volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg) -bgmvolume 1 volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg) cdaudioinitialized 0 indicates if CD Audio system is active chase_active 0 enables chase cam chase_back 48 chase cam distance from the player @@ -830,14 +829,12 @@ slowmo 1.0 controls g snd_channellayout 0 channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout) snd_channels 2 number of channels for the sound ouput (2 for stereo; up to 8 supported for 3D sound) snd_initialized 0 indicates the sound subsystem is active -snd_initialized 0 indicates the sound subsystem is active snd_noextraupdate 0 disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates snd_precache 1 loads sounds before they are used snd_show 0 shows some statistics about sound mixing snd_soundradius 1000 radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius) snd_speed 48000 sound output frequency, in hertz snd_staticvolume 1 volume of ambient sound effects (such as swampy sounds at the start of e1m2) -snd_staticvolume 1 volume of ambient sound effects (such as swampy sounds at the start of e1m2) snd_streaming 1 enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory) snd_swapstereo 0 swaps left/right speakers for old ISA soundblaster cards snd_width 2 sound output precision, in bytes (1 and 2 supported) @@ -920,7 +917,6 @@ sys_colortranslation 1 terminal c sys_specialcharactertranslation 1 terminal console conchars to ASCII translation (set to 0 if your conchars.tga is for an 8bit character set or if you want raw output) sys_ticrate 0.05 how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players) sys_usetimegettime 1 use windows timeGetTime function (which has issues on some motherboards) for timing rather than QueryPerformanceCounter timer (which has issues on multicore/multiprocessor machines and processors which are designed to conserve power) -sys_usetimegettime 1 use windows timeGetTime function (which has issues on some motherboards) for timing rather than QueryPerformanceCounter timer (which has issues on multicore/multiprocessor machines and processors which are designed to conserve power) team none QW team (4 character limit, example: blue) teamplay 0 teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self temp1 0 general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes) @@ -975,7 +971,6 @@ vid_vsync 0 sync to ve vid_width 640 resolution viewsize 100 how large the view should be, 110 disables inventory bar, 120 disables status bar volume 0.7 volume of sound effects -volume 0.7 volume of sound effects -- 2.39.2