From 10b2e8640a0ab6d8edaa41dcf2e7154fb67f9ced Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 27 Sep 2004 01:29:47 +0000 Subject: [PATCH] 327 and reformatted notify list to sort by name first git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4551 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 60 ++++++++++++++++++++++++++++++------------------------------ 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/todo b/todo index 60d06035..4b9052b5 100644 --- a/todo +++ b/todo @@ -1,34 +1,32 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it --d (Alex Boveri) darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) --d (Alex Boveri) darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) --d (Andrew A. Gilevsky) darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky) --d (Andrew A. Gilevsky) darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky) --d (Andrew A. Gilevsky) darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) --d (Antti) darkplaces docs: write a readme (Antti) --d (Antti) darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti) --d (Baalz) darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) --d (Carni) darkplaces renderer: make sure r_novis works (Carni) --d (Chris Kemp) darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp) --d (Cristian Beltramo) darkplaces menu: add slowmo to options menu (Cristian Beltramo) --d (Hidayat) darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) --d (John Truex) darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex) --d (Joseph Caporale) darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma) --d (Joseph Caporale) darkplaces: add wav music playback (Joseph Caporale, Static_Fiend) --d (Linny Amore) darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) --d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) --d (Speeds) darkplaces client: add a config saving command (Speeds) --d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) --d (Urre) darkplaces protocol: expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre) --d (Urre) darkplaces renderer: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre) --d (VorteX) darkplaces renderer: fix EF_ADDITIVE alias model entities not appearing in realtime lighting mode (VorteX) --d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) --d (de-we) darkplaces docs: add de-we to credits page for the great icons (de-we) --d (frightfan) darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error) --d (jeremy janzen) darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) --d (joe hill) dpmod: make grapple off-hand (joe hill) --d (mashakos) darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) --f (Mitchell) darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) --f (Option42) darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) +-(Alex Boveri) d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri) +-(Alex Boveri) d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) +-(Andrew A. Gilevsky) d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky) +-(Andrew A. Gilevsky) d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky) +-(Andrew A. Gilevsky) d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) +-(Antti) d darkplaces docs: write a readme (Antti) +-(Antti) d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti) +-(Baalz) d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) +-(Carni) d darkplaces renderer: make sure r_novis works (Carni) +-(Chris Kemp) d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp) +-(Cristian Beltramo) d darkplaces menu: add slowmo to options menu (Cristian Beltramo) +-(Hidayat) d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) +-(John Truex) d darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex) +-(Joseph Caporale) d darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma) +-(Joseph Caporale) d darkplaces: add wav music playback (Joseph Caporale, Static_Fiend) +-(Linny Amore) d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) +-(Mitchell) f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) +-(Option42) f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) +-(QorpsE) d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) +-(Speeds) d darkplaces client: add a config saving command (Speeds) +-(Throvold@uboot.com) d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) +-(VorteX) d darkplaces renderer: fix EF_ADDITIVE alias model entities not appearing in realtime lighting mode (VorteX) +-(avirox) d darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) +-(de-we) d darkplaces docs: add de-we to credits page for the great icons (de-we) +-(frightfan) d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error) +-(jeremy janzen) d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) +-(joe hill) d dpmod: make grapple off-hand (joe hill) +-(mashakos) d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) 0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi) 0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric) 0 darkplaces client: add cvars to control lighting quality to allow performance tradeoffs; r_shadow_ options for use of dot3 shading, etc @@ -375,6 +373,7 @@ d darkplaces physics: repeatedly jumping against a wall can cause a fall to your d darkplaces physics: standing on a slope that slopes into an obstacle causes a 'falling' condition, velocity keeps increasing (VorteX) d darkplaces protocol: PROTOCOL_DARKPLACES4 malfunctioning after a few seconds, probably not acknowledging packets properly (Sajt) d darkplaces protocol: add rate command and sv_maxrate cvar (and _cl_rate cvar to save to config) to control client rate (rate is sent to server on connect as a command, like other properties) (protoplasmatic) +d darkplaces protocol: expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre) d darkplaces renderer: .skin loading for models (override skins - not exactly shaders, but adequate, missing replacements are nodraw, this allows q3 player models with optional accessories) (Electro) d darkplaces renderer: 12bit color textures in 16bit mode?? (Tomaz) d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) @@ -384,6 +383,7 @@ d darkplaces renderer: fix the bug causing models in an unlit map to be black wh d darkplaces renderer: implement PXQ_GFX_LETTERBOX extension (RenegadeC) d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (Zenex, Urre) d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (metlslime, zinx) +d darkplaces renderer: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre) d darkplaces renderer: make sure zym code is rendering at correct brightness, it's too dark in nexuiz (Vermeulen) d darkplaces renderer: water shader not working with fog (Tomaz) d darkplaces renderer: zym model rtlight support (Vermeulen) -- 2.39.2