From 26dc11f58970cc045fa5f079c6aa1187d013888f Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 16 Jun 2007 02:45:43 +0000 Subject: [PATCH] don't overflow 1024 byte buffer on quake protocol, this often happens when bubbles rise from a dying player in e1m4 deathmatch git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7431 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/sv_main.c b/sv_main.c index 0a11c0b6..3d8ab6d5 100644 --- a/sv_main.c +++ b/sv_main.c @@ -1593,8 +1593,8 @@ static void SV_SendClientDatagram (client_t *client) // the client off if they overflow, and quake protocol shows less than // the full entity set if rate limited clientrate = max(NET_MINRATE, client->rate); - maxsize = 1400; - maxsize2 = 1400; + maxsize = 1024; + maxsize2 = 1024; } else { -- 2.39.2