From 2d9cab71f78a9c8ddde0cf213b547437dae8eb35 Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 3 May 2005 10:38:55 +0000 Subject: [PATCH] added code for enabling GL_LINE_SMOOTH (antialiased lines) in r_showtris mode, but disabled because it wasn't a speed gain git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5216 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_backend.c | 2 ++ glquake.h | 4 ++++ 2 files changed, 6 insertions(+) diff --git a/gl_backend.c b/gl_backend.c index cb24fd3a..595227d7 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -1705,6 +1705,7 @@ void SCR_DrawScreen (void) GL_DepthMask(GL_FALSE); memset(&m, 0, sizeof(m)); R_Mesh_State(&m); + //qglEnable(GL_LINE_SMOOTH); GL_ShowTrisColor(0.2,0.2,0.2,1); r_showtrispass = 1; } @@ -1770,6 +1771,7 @@ void SCR_DrawScreen (void) R_TimeReport("meshfinish"); } r_showtrispass = 0; + //qglDisable(GL_LINE_SMOOTH); } void SCR_UpdateLoadingScreen (void) diff --git a/glquake.h b/glquake.h index e1b3372d..865379a5 100644 --- a/glquake.h +++ b/glquake.h @@ -218,6 +218,10 @@ extern int gl_max_anisotropy; #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 + +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_POLYGON_SMOOTH 0x0B41 #endif // GL_ARB_multitexture -- 2.39.2