From 3869bc4ae01a780a71af98e2f49c5b2f9297c9ae Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 10 Oct 2007 04:21:01 +0000 Subject: [PATCH] fix typo in cl_netinputpacketspersecond_qw cvar name which caused extreme slow motion on qw servers (1 packet per second or so) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7624 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_input.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_input.c b/cl_input.c index ab54f7e8..b0d1d20d 100644 --- a/cl_input.c +++ b/cl_input.c @@ -443,7 +443,7 @@ cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less res cvar_t cl_netinputpacketsperserverpacket = {CVAR_SAVE, "cl_netinputpacketsperserverpacket", "1.0", "send this many input packets per server packet received"}; cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","20", "how many input packets to send to server each second (only used on old servers, and note this is multiplied by cl_netinputpacketsperserverpacket)"}; -cvar_t cl_netinputpacketspersecond_qw = {CVAR_SAVE, "cl_netinputpacketspersecond","72", "how many input packets to send to a qw server each second (only used on qw servers)"}; +cvar_t cl_netinputpacketspersecond_qw = {CVAR_SAVE, "cl_netinputpacketspersecond_qw","72", "how many input packets to send to a qw server each second (only used on qw servers)"}; cvar_t cl_netinputpacketlosstolerance = {CVAR_SAVE, "cl_netinputpacketlosstolerance", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 and later servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"}; cvar_t cl_nodelta = {0, "cl_nodelta", "0", "disables delta compression of non-player entities in QW network protocol"}; -- 2.39.2