From 52fec79f0932e4de7e6a5f9cb0ce9efe26b21f8b Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 15 Feb 2009 21:52:55 +0000 Subject: [PATCH] don't prepend textures/ on halflife wad loading git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8709 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/model_brush.c b/model_brush.c index dbd27087..de83c864 100644 --- a/model_brush.c +++ b/model_brush.c @@ -1774,7 +1774,6 @@ static void Mod_Q1BSP_LoadVisibility(lump_t *l) static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) { char key[128], value[4096]; - char wadname[128]; int i, j, k; if (!data) return; @@ -1816,9 +1815,7 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) { k = value[i]; value[i] = 0; - strlcpy(wadname, "textures/", sizeof(wadname)); - strlcat(wadname, &value[j], sizeof(wadname)); - W_LoadTextureWadFile(wadname, false); + W_LoadTextureWadFile(&value[j], false); j = i+1; if (!k) break; -- 2.39.2