From 7f8cf5592e2915a7489989eb54511b4c52684df2 Mon Sep 17 00:00:00 2001 From: sajt Date: Tue, 23 Aug 2005 04:07:29 +0000 Subject: [PATCH] Updated todo git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5634 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/todo b/todo index a5bdd75c..84c51baa 100644 --- a/todo +++ b/todo @@ -172,7 +172,7 @@ d feature darkplaces client: v_deathtilt cvar (Sajt, MauveBib) 0 feature darkplaces: .vis files - like .lit but replacement vis data, note this also requires .leaf files (knghtbrd) 0 feature darkplaces: showfps should show spf when below 1fps (Sajt) 0 feature dpmod: add knight/hell knight swords as player weapons (TimeServ) -0 feature dpmod: add skill 4 (respawning nightmare monsters) +0 feature dpmod: add mode with respawning monsters 0 feature dpmod: change kill awards to use DP_SV_CLIENTFLASHPIC (Tomaz) 0 feature dpmod: find a way to make deathmatch 7 get more difficult as kills increase? (Zombie13) 0 feature dpmod: make a editlights.cfg containing a lot of light editing binds as bindmap 5, also aliases to turn on/off that bindmap, so users can bind one key to the switch command to switch to a light editing mode and back again any time they want (HReaper) @@ -247,7 +247,6 @@ d feature darkplaces client: v_deathtilt cvar (Sajt, MauveBib) 1 feature dpmod: dm 7 monster spawns should occasionally fail in a shower of gibs (Rick) 1 feature dpmod: dm 7 super monsters should glow and have a name which shows up when in crosshairs (Rick) 1 feature dpmod: dm 7 super scrag should fire spiral acid (Rick) -1 feature dpmod: make a skill 4 mode where monsters are nearly invisible (alpha 0.2?) except when attacking or in pain 1 feature dpmod: make ogres start up their chainsaw when first seeing an enemy (scar3crow) 1 feature hmap2: add .mip loading support 1 feature lhfire: add percentage and estimated time reporting to console output (daniel_hansson@telia.com) @@ -954,6 +953,7 @@ d dpmod: change weapons 8-10 to lightning, plasma, plasma wave (joe hill) d dpmod: fix backpacks (giving no ammo) d dpmod: fix the plasma wave doing excessive damage at low framerates d dpmod: impulse 154 should cycle to deathmatch 7 (Rick) +d dpmod: make a skill 4 mode where monsters are nearly invisible (alpha 0.2?) except when attacking or in pain d dpmod: make enforcers drop more cells for plasma gun (Sajt) d dpmod: make grapple off-hand (joe hill) d dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow) -- 2.39.2