From 887da865cdd879cae33af5de19b2441a863c5e7c Mon Sep 17 00:00:00 2001 From: molivier Date: Wed, 1 Dec 2004 08:20:39 +0000 Subject: [PATCH] 341 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4810 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index 1c1e2aac..f943028b 100644 --- a/todo +++ b/todo @@ -112,7 +112,6 @@ 0 darkplaces server: make dedicated server not load images (maybe all fail?) 0 darkplaces server: make fopen have the ability to disable fopen builtin access to read /, read data/, write data/, or disable fopen builtin entirely 0 darkplaces sound: Lordhavoc needs to talk to fuh about snd_macos.c (fuh) -0 darkplaces sound: clear sound buffer at startup so it doesn't play static during startup on windows (FrikaC) 0 darkplaces sound: the new sound engine should have a cvar for random variations of pitch on sounds like in doom (RenegadeC) 0 dpmod: allow selection of weapons with secondary ammo but no primary ammo, and switch away if trying to fire primary ammo you don't have (romi) 0 dpmod: change kill awards to use DP_SV_CLIENTFLASHPIC (Tomaz) @@ -470,6 +469,7 @@ d darkplaces server: prevent player name changes faster than once every 5 second d darkplaces server: still says " disconnected" in dpmod, figure out why and fix it d darkplaces server: stop sound before loading a level to get rid of looping noise (Edward Holness) d darkplaces sound: add a sound unloader of some sort, to allow music and other one-level stuff to be unloaded +d darkplaces sound: clear sound buffer at startup so it doesn't play static during startup on windows (FrikaC) d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) d darkplaces sound: make sound loader check both sound/%s and %s, incase a sound (like music/something.wav in q3 maps) is not in the sound directory (Static_Fiend) d darkplaces sound: non-cd music tracks should not be affected by sound volume setting (Urre) -- 2.39.2