From 8d326e0a46dbf7324c23cb9d8d1f2606e7d02719 Mon Sep 17 00:00:00 2001 From: divverent Date: Sun, 13 Mar 2011 14:21:35 +0000 Subject: [PATCH] better support non-GLSL130 in offsetmapping git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10918 d7cf8633-e32d-0410-b094-e92efae38249 --- shader_glsl.h | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/shader_glsl.h b/shader_glsl.h index 20be4e6e..7adabc43 100644 --- a/shader_glsl.h +++ b/shader_glsl.h @@ -24,6 +24,10 @@ "# define texture2D texture\n" "# define texture3D texture\n" "# define textureCube texture\n" +"#else\n" +"# define textureGrad(a,b,c,d) texture2D(a,b)\n" +"# define dFdx(a) 0\n" +"# define dFdy(a) 0\n" "#endif\n" "\n" "#ifdef VERTEX_SHADER\n" -- 2.39.2