From 8de0f8b5afb79140c26ce7f87862f6925d2ece09 Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 28 Sep 2004 06:59:21 +0000 Subject: [PATCH] 324 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4561 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/todo b/todo index 0b96db49..38633255 100644 --- a/todo +++ b/todo @@ -22,6 +22,7 @@ -(ashridah) d darkplaces client: make blood decals a bit lighter as they're nearly black (ashridah) -(avirox) d darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) -(de-we) d darkplaces docs: add de-we to credits page for the great icons (de-we) +-(de-we) d darkplaces release: add windres stuff to makefile to compile darkplaces.rc into win32 builds (tell de-we) -(frightfan) d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error) -(jeremy janzen) d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) -(joe hill) d dpmod: make grapple off-hand (joe hill) @@ -80,7 +81,6 @@ 0 darkplaces renderer: change sky handling to draw sky even if fog is on, and fog intensity should be cvar controlled (Deej, C0burn) 0 darkplaces renderer: fix disappearing viewmodel (and other models) when in an unvised q3bsp, or partially inside a wall in q3bsp 0 darkplaces renderer: fix loadsky;r_restart;r_restart crashing or showing random textures (Sajt, Randy) -0 darkplaces renderer: fix model lighting with r_shadow_realtime_world_lightmaps mode, it seems to be adding dlights to vertices? (Mitchell) 0 darkplaces renderer: fix q3bsp fogging (Sajt) 0 darkplaces renderer: fix q3bsp map disappearing when noclipping outside it, and the entities still show up 0 darkplaces renderer: fix the delayed lightmap updates on bmodels, they're lagging behind one frame, very noticable on flickering light @@ -212,7 +212,6 @@ 2 darkplaces protocol: rename PreciseAngle stuff to Angle16, add Angle8 functions (for EF_LOWPRECISION code), upgrade Angle functions to use Angle16 or Angle8 depending on protocol version, upgrade ammo/armor stats to 16bit (Urre, FrikaC, Sajt, mashakos, RenegadeC, scar3crow) 2 darkplaces protocol: svc_spawnstatic should use a delta from defaultstate, instead of its outdated custom protocol (SpikeI) 2 darkplaces release: add KDE/gnome icons somehow using darkplaces72x72.png (de-we) -2 darkplaces release: add windres stuff to makefile to compile darkplaces.rc into win32 builds (tell de-we) 2 darkplaces renderer: add q3bsp water rendering, both scrolling and watershader (Zombie) 2 darkplaces renderer: dpshader should support corona-model shaders somehow (equation: pow(normalizationcubemap(transform(eye, vertexmatrix)) dot3 '0 0 1', 8)), which are normally used around unusually shaped lights instead of flat coronas (Mitchell) 2 darkplaces renderer: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Mitchell) @@ -241,11 +240,10 @@ 3 darkplaces docs: write a documentation string in engine, and a command to dump documentation to a darkplaces.txt file (QorpsE) 3 darkplaces editlights: add a custom light style string to rtlights, if empty it uses a normal server controlled light style (Stribbs) 3 darkplaces host: add fs_reload command to allow restarting the filesystem module, this would mean that it could check for new paks and such (Mercury) -3 darkplaces loader: add .psk (ut2003) model support (Kazashi, Mitchell) 3 darkplaces loader: add _diffuse.tga support (realtime lighting would use this instead of the .tga for diffuse layer if available) 3 darkplaces loader: make q1bsp surfaces have vertex color arrays like q3bsp to make things more consistent, note these need light styles 3 darkplaces loader: support dpm models (Vermeulen) -3 darkplaces loader: support md5mesh/md5anim model files (Supa) +3 darkplaces loader: support md5mesh/md5anim model files (Supa, Kazashi) 3 darkplaces menu: add OpenGL Extensions menu to enable/disable various features (zombie_13) 3 darkplaces menu: rearrange menus - make Graphics Options submenu and move video and renderer stuff there, add Apply button to video section (tell Elric) 3 darkplaces physics: DP_SV_TRACEMOVE extension, adds a qc builtin which traces an entity through the world (using origin/angles/mins/maxs/velocity/avelocity) for a specified amount of time (frametime typically), and sets trace results accordingly, this would greatly help out QC physics (Urre) @@ -259,6 +257,7 @@ 3 darkplaces renderer: add a command to replace a texture in the running map, should only work in singleplayer; for testing only (Randi) 3 darkplaces renderer: add antialiasing options (Zombie_13) 3 darkplaces renderer: add stainmaps to realtime lighting mode +3 darkplaces renderer: bloom effect (Vermeulen) 3 darkplaces renderer: directional lighting from the q3bsp lightgrid should use diffuse and specular lighting if available (Vermeulen) 3 darkplaces renderer: dpshaders (when supported) should have support for envmaps, and should support being lit by diffuse lighting as a fake gloss effect for normal mode (Vermeulen) 3 darkplaces renderer: need to make a standalone minimod to test darkplaces rtlights code, which Diablo-D3 can throw at the ATI driver team to test with, 3D txtures with GL_CLAMP_TO_EDGE wrapping are broken (Diablo-D3) @@ -380,6 +379,7 @@ d darkplaces renderer: examine the surface rendering code to make sure it has no d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo) d darkplaces renderer: fix EF_ADDITIVE alias model entities not appearing in realtime lighting mode (VorteX) d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd) +d darkplaces renderer: fix model lighting with r_shadow_realtime_world_lightmaps mode, it seems to be adding dlights to vertices? (Mitchell) d darkplaces renderer: fix the bug causing models in an unlit map to be black when they should be fullbright (Sajt) d darkplaces renderer: implement PXQ_GFX_LETTERBOX extension (RenegadeC) d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (Zenex, Urre) -- 2.39.2