From 983106b19b2a16d664056f3f16c23b4b3853c950 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 14 May 2005 05:38:40 +0000 Subject: [PATCH] added a couple checks to hopefully fix a lit sprite dlight problem (an organe dlight causing a sprite to turn blue suddenly) reported by Cheapy git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5296 d7cf8633-e32d-0410-b094-e92efae38249 --- r_light.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/r_light.c b/r_light.c index 83d96303..4c7e48e8 100644 --- a/r_light.c +++ b/r_light.c @@ -199,7 +199,8 @@ void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffu if (f > 0 && CL_TraceBox(p, vec3_origin, vec3_origin, sl->origin, false, NULL, SUPERCONTENTS_SOLID, false).fraction == 1) { f *= d_lightstylevalue[sl->style] * (1.0f / 65536.0f); - VectorMA(ambientcolor, f, sl->light, ambientcolor); + if (f > 0) + VectorMA(ambientcolor, f, sl->light, ambientcolor); } } } @@ -219,7 +220,8 @@ void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffu if (f < light->rtlight.lightmap_cullradius2 && CL_TraceBox(p, vec3_origin, vec3_origin, light->origin, false, NULL, SUPERCONTENTS_SOLID, false).fraction == 1) { f = (1.0f / (f + LIGHTOFFSET)) - light->rtlight.lightmap_subtract; - VectorMA(ambientcolor, f, light->rtlight.lightmap_light, ambientcolor); + if (f > 0) + VectorMA(ambientcolor, f, light->rtlight.lightmap_light, ambientcolor); } } } -- 2.39.2