From 9db6e4e8cf7a6ad4eb87f805d6bf28b08d6725ea Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Thu, 31 Aug 2000 15:32:50 +0000 Subject: [PATCH] Fix for glowing objects sometimes appearing black. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@19 d7cf8633-e32d-0410-b094-e92efae38249 --- r_light.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/r_light.c b/r_light.c index 141d9050..ab541e66 100644 --- a/r_light.c +++ b/r_light.c @@ -419,7 +419,7 @@ void R_LightModel(int numverts, vec3_t center) if (cl_dlights[i].die < cl.time || !cl_dlights[i].radius) continue; VectorSubtract (center, cl_dlights[i].origin, dist); - if ((t2 = DotProduct(dist,dist)) + 64.0f < (t1 = cl_dlights[i].radius*cl_dlights[i].radius)) + if ((t2 = DotProduct(dist,dist) + 16.0f) + 64.0f < (t1 = cl_dlights[i].radius*cl_dlights[i].radius)) { VectorCopy(cl_dlights[i].origin, nearlight[nearlights].origin); nearlight[nearlights].color[0] = cl_dlights[i].color[0] * cl_dlights[i].radius * cl_dlights[i].radius * 0.5f; -- 2.39.2