From b0c8aa8bfd177005818314b5cbee3f124008ebdd Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 7 Dec 2009 15:35:03 +0000 Subject: [PATCH] load fog textures in all cases again load gloss/normalmap based on hardware capabilities, rather than r_glsl and gl_combine cvars git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9551 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index c017e252..aab246b6 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -2951,9 +2951,8 @@ void R_Main_ResizeViewCache(void) void gl_main_start(void) { - r_loadnormalmap = r_glsl.integer || gl_combine.integer; - r_loadgloss = r_glsl.integer || gl_combine.integer; - r_loadfog = !r_glsl.integer; + r_loadnormalmap = r_loadgloss = gl_dot3arb || gl_support_fragment_shader; + r_loadfog = true; r_numqueries = 0; r_maxqueries = 0; -- 2.39.2