From b16784feefc91f75e23ecebdc6e769baaebca2aa Mon Sep 17 00:00:00 2001 From: divverent Date: Fri, 6 Nov 2009 18:55:36 +0000 Subject: [PATCH] equalization: reduce min ambient, it was too high git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9442 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index b506279b..d090db96 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -46,7 +46,7 @@ cvar_t r_motionblur_randomize = {CVAR_SAVE, "r_motionblur_randomize", "0.1", "ra // TODO do we want a r_equalize_entities cvar that works on all ents, or would that be a cheat? cvar_t r_equalize_entities_fullbright = {CVAR_SAVE, "r_equalize_entities_fullbright", "0", "render fullbright entities by equalizing their lightness, not by not rendering light"}; -cvar_t r_equalize_entities_minambient = {CVAR_SAVE, "r_equalize_entities_minambient", "1", "light equalizing: ensure at least this ambient/diffuse ratio"}; +cvar_t r_equalize_entities_minambient = {CVAR_SAVE, "r_equalize_entities_minambient", "0.5", "light equalizing: ensure at least this ambient/diffuse ratio"}; cvar_t r_equalize_entities_by = {CVAR_SAVE, "r_equalize_entities_by", "0.7", "light equalizing: exponent of dynamics compression (0 = no compression, 1 = full compression)"}; cvar_t r_equalize_entities_to = {CVAR_SAVE, "r_equalize_entities_to", "0.8", "light equalizing: target light level"}; -- 2.39.2