From c8d59a988cdf7caed69cb7a72caae308937b627b Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 26 Sep 2004 14:02:21 +0000 Subject: [PATCH] fix recently added notifies to say who to notify git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4549 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/todo b/todo index 32e00408..ac031c1a 100644 --- a/todo +++ b/todo @@ -18,24 +18,24 @@ -d (Mitchell) darkplaces client: lerp lightstyles (Mitchell) -d (Mitchell) darkplaces menu: player setup menu network speed is never applying to rate (Mitchell) -d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) +-d (Sajt) darkplaces protocol: PROTOCOL_DARKPLACES4 malfunctioning after a few seconds, probably not acknowledging packets properly (Sajt) +-d (Sajt) darkplaces renderer: fix the bug causing models in an unlit map to be black when they should be fullbright (Sajt) +-d (Sajt) dpmod: set oldorigin when spawning to prevent being stuck at the spawn from causing an instant teleport back to where you died (Sajt) -d (Speeds) darkplaces client: add a config saving command (Speeds) -d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) +-d (Tomaz) darkplaces renderer: water shader not working with fog (Tomaz) +-d (Urre) darkplaces protocol: expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre) +-d (Urre) darkplaces renderer: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre) +-d (VorteX) darkplaces renderer: fix EF_ADDITIVE alias model entities not appearing in realtime lighting mode (VorteX) -d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) -d (de-we) darkplaces docs: add de-we to credits page for the great icons (de-we) -d (frightfan) darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error) -d (jeremy janzen) darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen) -d (joe hill) dpmod: make grapple off-hand (joe hill) -d (mashakos) darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) --d darkplaces protocol: PROTOCOL_DARKPLACES4 malfunctioning after a few seconds, probably not acknowledging packets properly (Sajt) --d darkplaces protocol: expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre) --d darkplaces renderer: fix EF_ADDITIVE alias model entities not appearing in realtime lighting mode (VorteX) --d darkplaces renderer: fix the bug causing models in an unlit map to be black when they should be fullbright (Sajt) --d darkplaces renderer: make static entities work in realtime lighting mode, like func_illusionary for example, they're currently black (Urre) --d darkplaces renderer: water shader not working with fog (Tomaz) --d dpmod: set oldorigin when spawning to prevent being stuck at the spawn from causing an instant teleport back to where you died (Sajt) -f (Mitchell) darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) -f (Option42) darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) --f darkplaces protocol: PROTOCOL_DARKPLACES5 not sending skin? (Sajt) +-f (Sajt) darkplaces protocol: PROTOCOL_DARKPLACES5 not sending skin? (Sajt) 0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi) 0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric) 0 darkplaces client: add cvars to control lighting quality to allow performance tradeoffs; r_shadow_ options for use of dot3 shading, etc -- 2.39.2