From dc94032bc95888a1bd92180885dadde40ef8ae95 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 4 Jan 2010 23:02:37 +0000 Subject: [PATCH] fix GLSL compile error on cubemap lights with deferred rendering git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9779 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 200a33dd..ddf5e60f 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -2588,8 +2588,8 @@ const char *builtincgshaderstring = "\n" "# ifdef USECUBEFILTER\n" " float3 cubecolor = texCUBE(Texture_Cube, CubeVector).rgb;\n" -" gl_FragData0 *= cubecolor;\n" -" gl_FragData1 *= cubecolor;\n" +" gl_FragData0.rgb *= cubecolor;\n" +" gl_FragData1.rgb *= cubecolor;\n" "# endif\n" "}\n" "#endif // FRAGMENT_SHADER\n" -- 2.39.2