From ded16fd66f1a999d35ee57f989f881f205a428c7 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 19 Feb 2007 01:24:44 +0000 Subject: [PATCH] fix shading seams along uv seams on compiled frame zero of mdl/md2/md3 models git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6861 d7cf8633-e32d-0410-b094-e92efae38249 --- model_alias.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/model_alias.c b/model_alias.c index c1a975bd..590ee02d 100644 --- a/model_alias.c +++ b/model_alias.c @@ -516,9 +516,7 @@ static void Mod_Alias_Mesh_CompileFrameZero(void) loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3; loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6; loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9; - Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL); - Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); - Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); + Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f); } static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) -- 2.39.2