From e8c89b487e574728d3d23915035086d2d1bbee33 Mon Sep 17 00:00:00 2001 From: cloudwalk Date: Wed, 1 Jul 2020 16:18:19 +0000 Subject: [PATCH] Implement csqc "effect" builtin git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12769 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_main.c | 8 ++++---- cl_parse.c | 6 +++--- client.h | 4 ++-- clvm_cmds.c | 12 +++++++----- 4 files changed, 16 insertions(+), 14 deletions(-) diff --git a/cl_main.c b/cl_main.c index e3a06b95..c03ff082 100644 --- a/cl_main.c +++ b/cl_main.c @@ -749,11 +749,11 @@ entity_render_t *CL_NewTempEntity(double shadertime) return render; } -void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate) +void CL_Effect(vec3_t org, dp_model_t *model, int startframe, int framecount, float framerate) { int i; cl_effect_t *e; - if (!modelindex) // sanity check + if (!model) // sanity check return; if (framerate < 1) { @@ -771,7 +771,7 @@ void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float continue; e->active = true; VectorCopy(org, e->origin); - e->modelindex = modelindex; + e->model = model; e->starttime = cl.time; e->startframe = startframe; e->endframe = startframe + framecount; @@ -1771,7 +1771,7 @@ static void CL_RelinkEffects(void) } // normal stuff - entrender->model = CL_GetModelByIndex(e->modelindex); + entrender->model = e->model; entrender->alpha = 1; VectorSet(entrender->colormod, 1, 1, 1); VectorSet(entrender->glowmod, 1, 1, 1); diff --git a/cl_parse.c b/cl_parse.c index 685233bc..130cbfab 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -2333,7 +2333,7 @@ static void CL_ParseEffect (void) framecount = MSG_ReadByte(&cl_message); framerate = MSG_ReadByte(&cl_message); - CL_Effect(org, modelindex, startframe, framecount, framerate); + CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate); } static void CL_ParseEffect2 (void) @@ -2347,7 +2347,7 @@ static void CL_ParseEffect2 (void) framecount = MSG_ReadByte(&cl_message); framerate = MSG_ReadByte(&cl_message); - CL_Effect(org, modelindex, startframe, framecount, framerate); + CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate); } void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning) @@ -2484,7 +2484,7 @@ static void CL_ParseTempEntity(void) CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); - CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10); + CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10); break; case QW_TE_TAREXPLOSION: diff --git a/client.h b/client.h index aa017ba5..885b234b 100644 --- a/client.h +++ b/client.h @@ -234,7 +234,7 @@ typedef struct effect_s vec3_t origin; double starttime; float framerate; - int modelindex; + dp_model_t *model; int startframe; int endframe; // these are for interpolation @@ -1575,7 +1575,7 @@ void CL_ClientMovement_Replay(void); void CL_ClearTempEntities (void); entity_render_t *CL_NewTempEntity (double shadertime); -void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate); +void CL_Effect(vec3_t org, dp_model_t *model, int startframe, int framecount, float framerate); void CL_ClearState (void); void CL_ExpandEntities(int num); diff --git a/clvm_cmds.c b/clvm_cmds.c index ba1555d3..987862d6 100644 --- a/clvm_cmds.c +++ b/clvm_cmds.c @@ -1869,14 +1869,16 @@ static void VM_CL_copyentity (prvm_prog_t *prog) // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) static void VM_CL_effect (prvm_prog_t *prog) { -#if 1 - Con_Printf(CON_WARN "WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be -#else + dp_model_t *model; vec3_t org; VM_SAFEPARMCOUNT(5, VM_CL_effect); VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org); - CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4)); -#endif + + model = Mod_FindName(PRVM_G_STRING(OFS_PARM1), NULL); + if(model->loaded) + CL_Effect(org, model, (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4)); + else + Con_Printf(CON_ERROR "VM_CL_effect: Could not load model '%s'\n", PRVM_G_STRING(OFS_PARM1)); } // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) -- 2.39.2