xonotic/darkplaces.git
2011-02-06 havocI don't think anyone needs my user files for the xcode...
2011-02-06 eihrulfixed missing break statement
2011-02-06 eihrulimplemented scissoring of triangles and extra necessary...
2011-02-06 eihrulcommitting missing function prototype
2011-02-06 eihrulband interlacing option (vid_soft_interlace)
2011-02-06 havocupdated readme for iOS compilation with instructions...
2011-02-06 havociOS support closer to working
2011-02-06 havocremove a couple unused declarations
2011-02-06 havociOS support in progress - accommodating GLES...
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
2011-02-05 eihrulcorrectly copy in all of quadelement3s to quadelement3i
2011-02-05 eihrulensure UndoCommand wraps properly at 0
2011-02-05 eihrulremove errant debugging code... again
2011-02-05 eihrulattempted fix for VC compile errors
2011-02-05 eihrulremove debugging code
2011-02-05 eihruloptimized MultiplyVaryingBGRA8 and VaryingBGRA8
2011-02-04 eihruluse short indices when available instead of int (fixes...
2011-02-04 eihrulclear scissor fix
2011-02-04 eihrulmore fine-grained locking amongst backend threads
2011-02-04 eihruldistribute draw calls based on bounding box
2011-02-03 eihrulonly force flushing on a texture update if a texture...
2011-02-03 eihrulnearest filtering fix
2011-02-03 eihrulUSE_SDL define
2011-02-03 eihruldetect whether dpsoftrast is being built with SDL
2011-02-03 eihrulthreading and more SSE2 optimizations for dpsoftrast
2011-02-02 havocadded xcode project for building DarkPlaces on iOS...
2011-02-02 havocdon't use MacOSX-specific code with __IPHONEOS__ defined
2011-02-01 eihrulimplemented Texture_UpdatePartial
2011-01-31 divverentalso apply volume.value to ambient sounds (is this...
2011-01-31 havocenable mod_bsp_portalize by default
2011-01-31 havocdefault gl_nopartialtextureupdates to 0 because it...
2011-01-31 havocclean up the Compile as C and Compile as C++ options...
2011-01-31 havocfix compilation of dpsoftrast.c in MSVC - it doesn...
2011-01-30 havocadded dpsoftrast to project files
2011-01-30 divverentsv_status_privacy: also apply to CCREQ_PLAYER_INFO
2011-01-30 havocadded SDL 1.3 support
2011-01-29 divverentSquashed commit of the following:
2011-01-29 divverentSquashed commit of the following:
2011-01-29 havocupdate copyright year
2011-01-29 divverentprevent a segfault in case a bsp file has zero nodes...
2011-01-29 divverentfix a crash on edict_num(32767)
2011-01-29 eihruladded _USE_MATH_DEFINES for weird MSVC problem
2011-01-29 havocfix a C++ error
2011-01-28 havocfix some C++ warnings
2011-01-28 eihruloptimized VertexColor shader
2011-01-28 eihruldon't report texture compression support in softrast...
2011-01-28 eihrulensure cull face state is committed in softrast path
2011-01-28 eihrulfix clipping and backface culling bugs
2011-01-28 eihrulfaster attribute interpolation in ProcessTriangles
2011-01-28 eihrulmore texturing optimizations
2011-01-28 eihrulremoving one more reciprocal...
2011-01-28 eihrulswitch usage of reciprocals back to division (precision...
2011-01-28 eihrulSSE2 blending optimizations
2011-01-27 eihruldelay backface culling till after near plane test
2011-01-27 eihrulfix mipedgetc typo
2011-01-27 eihrulreplace some divisions with reciprocals
2011-01-27 eihruladded in some basic polygon offset compatibility (thoug...
2011-01-27 eihrulfix accessing of bottom mip level in Texture2DVaryingBGRA8
2011-01-27 eihrulProcessTriangles SSE2 optimizations
2011-01-26 eihrultry to keep inter-span variables for texturing in sse...
2011-01-26 eihrulremove unneeded "fast" case for nearest filtering
2011-01-26 eihrulSSE2 opts for nearest filtering
2011-01-26 eihrulfix for lightmap glow path to use one less multiply
2011-01-26 eihrulSSE2 optimized lightmap shader
2011-01-26 eihrulSSE2 optimized Texture2DVaryingBGRA8
2011-01-26 eihrulinitial obfuscation of ProcessTriangles with SSE2 code...
2011-01-26 eihrulonly respect vid_soft variable if SSE2_PRESENT is defined
2011-01-26 eihruladded SSE2_PRESENT define
2011-01-26 havocchange DPSOFTRAST default texture filter to linear...
2011-01-26 havocoptimized SHADERMODE_LIGHTSOURCE to do some early-out...
2011-01-26 havocimplemented SHADERMODE_LIGHTSOURCE with specular, shado...
2011-01-25 divverentfix the bug that affects showsurfaces 3 entirely now...
2011-01-25 havocadded glow texture support in SHADERMODE_LIGHTMAP
2011-01-25 havocadded SHADERMODE_LIGHTDIRECTION code (model rendering...
2011-01-25 havocchanged the texture bind code for the RENDERPATH_SOFT...
2011-01-25 eihrulfix overrun test for optimized texture routines
2011-01-25 havocfix crash on texturing a span that starts at the bottom...
2011-01-25 havocfix two errors related to the R_FrameData_Alloc use...
2011-01-24 havocfailed attempt at improving performance of bilinear...
2011-01-24 havocchanged DPSOFTRAST to use bgra8 intermediate storage...
2011-01-24 havocchange q1bsp lightmap to vertex color conversion to...
2011-01-24 havocadded an experimental alternate code path in DPSOFTRAST...
2011-01-24 havocfix some compile errors on vid_sdl.c when compiling...
2011-01-23 havocdraw things as black if no shader code exists yet
2011-01-23 havocfix log(2) compile error as C++, should have been log...
2011-01-23 havocfix several conversion warnings
2011-01-23 havocfix another void conversion
2011-01-23 havocfix a couple void conversions
2011-01-23 havocenabled more features for SHADERMODE_GENERIC
2011-01-23 havocadded support for disabling mipmapping using the non...
2011-01-23 havocfix bugs in DPSOFTRAST_CalculateMipmaps
2011-01-23 havoctabs, not spaces for indenting
2011-01-23 eihrulfaster texture mapper
2011-01-22 eihrulmove double break in pseudoalpha case to the right...
2011-01-22 havocfix particle blending
2011-01-22 havocuse texel center sampling on textures
2011-01-22 eihrulonly bind needed textures in softrast path (to avoid...
2011-01-22 havocremoved numtexcoords parameter in DPSOFTRAST_Draw_LoadV...
2011-01-22 havocreworking DPSOFTRAST array copying to automatically...
2011-01-22 eihrulfix some crashes related to video subsystem not being...
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