xonotic/darkplaces.git
2018-09-09 havocRemove a duplicate definition of qglGetPointerv.
2018-09-09 havocAdd CONFIG_CAPTURE_VIDEO in VS projects, this was someh...
2018-09-09 havocAdded vid_conwidthauto cvar which updates vid_conwidth...
2018-09-09 havocAdd GL_ExtensionSupported in vid_null.c because vid_sha...
2018-09-09 havocGo back to defining GL enums ourselves rather than...
2018-09-08 havocDon't apply r_showtris and such to the HUD and other...
2018-08-12 havocUse GL3.2 Core Profile context.
2018-08-12 havocA bit more cleanup.
2018-08-12 havocRefactored VID_CheckExtensions and GL_Init to GL_Setup.
2018-08-12 havocUse SDL_opengl.h and SDL_opengl_ext.h headers instead...
2018-08-05 havocRemove a lot of OpenGL extension checks.
2018-08-05 havocChange a comment and a description to remove mentions...
2018-08-05 havocUpload the VBOs for Mod_Mesh models (such as the UI...
2018-08-05 havocFix UI corruption caused by poor handling of missing...
2018-07-31 havocFix gl_debug code which was broken as I didn't copy...
2018-07-31 havocRemove some unused stuff related to glDrawRangeElements.
2018-07-29 havocMake the VBO handling in RSurf_PrepareVerticesForBatch...
2018-07-29 havocFix a console dprint about shader compilation that...
2018-07-29 havocDisable the code path that compiles geometry shaders...
2018-07-29 havocRemove some old fixed-function state tracking that...
2018-07-29 havocAssume that GL_EXT_blend_subtract is supported.
2018-07-29 havocAssume that GL_ARB_texture_compression is supported.
2018-07-29 havocAdd gl_debug cvar, if enabled the GL context will have...
2018-07-29 havocRemove gl_dither cvar, it isn't supported in GL3.2...
2018-07-01 havocOne last edit for the UI rendering with materials change.
2018-07-01 havocUse the model renderer on the UI - this means q3shaders...
2018-06-30 havocChange MAX_TEXTUREUNITS from 16 to 32 - this fixes...
2018-06-17 havocFix a printf bug in Draw_CachePic so it passes path...
2018-06-16 havocRemove cl-release and similar targets from makefile...
2018-05-22 havocAdd more debugging prints in Draw_CachePic, most of...
2018-05-22 havocClean up GL extensions a bit to only have the stuff...
2018-05-22 havocRename RENDERPATH_GL20 to RENDERPATH_GL32.
2018-05-22 havocAdd more CHECKGLERROR calls, and clean up a few obsolet...
2018-05-22 havocRemove unused gl20_texunit enum since all of the non...
2018-05-22 havocRemove use of glPolygonStipple - it will need to be...
2018-05-20 havocJust assume GL_ARB_texture_non_power_of_two and a numbe...
2018-05-20 havocRemove unused light attention textures (2D and 3D)...
2018-05-20 havocBugfix: Don't use OpenGL 3.2 core context just yet...
2018-05-20 havocRemove support for libSDL1.2 which has been deprecated...
2018-05-20 havocRemove some unused parameters on R_SetupShader_Generic.
2018-05-20 havocvid_bitsperpixel is now locked to 32.
2018-05-13 havocRemoved per-platform clients (wgl/glx/agl) - now only...
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-05 havocFix more Mod_ValidateElements sequencing issues - alway...
2018-05-05 havocmake precache_pic not use the fallback image
2018-05-05 havocFix a bug in MD3 model loading that caused warnings...
2018-05-04 havocSimplify Mod_ShadowMesh_* functions - removed support...
2018-05-02 havocRemove Mod_CreateCollisionMesh and reduce the exposed...
2018-05-02 havocRemove model->surfmesh.shadowmesh which was a vertex...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocRefactored and improved Mod_ValidateElements so it...
2018-05-01 havocFix a crash on Doombringer duel5.bsp where one of the...
2018-05-01 havocGenerate a pvs for refraction renders just like for...
2018-05-01 havocFix a missing newline in system vars mismatch warning.
2018-04-30 havocFix lighting origins on CSQC entities.
2018-04-30 havocFix clipping plane bug on r_water - a line had been...
2018-04-30 havocFix bugs with unloading of cachepic skinframes in QC...
2018-04-29 havocFix a typo in DrawQ_RotPic which broke it badly.
2018-04-29 havocFix multiple bugs with ft2 font loading that were cause...
2018-04-29 havocDefault vid_desktopfullscreen to 1.
2018-04-29 havocFix the menu for missing data, it needs to use CACHEPIC...
2018-04-29 havocFix Image_GenerateNoTexture, it was using a wrong strid...
2018-04-20 havocRemove the last remnants of DPSOFTRAST support in vid_g...
2018-04-20 havocFix a prvm_int_t variable that was being passed directl...
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-15 havocReworked v_isometric code significantly, it now default...
2018-04-15 havocChanged how polygonbegin guesses if the geometry is...
2018-04-14 havocAdded v_isometric cvars, this mode is mostly a curiosit...
2018-04-14 havocAdded r_cullentities_trace_expand and pad cvars, these...
2018-04-14 havocFix two pieces of code that did not compile with PRVM_64.
2018-04-14 havocEnable PRVM_64 - the QuakeC VM will run as 64bit (using...
2018-04-14 havocCheck r_showtris cvar as a float rather than integer...
2018-04-13 havocFix incorrect layer color values that caused models...
2018-04-13 havocMade RENDERPATH_GL20 require fbo support and always...
2018-04-13 havocFix some viewport issues with r_viewfbo and r_bloom...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-12 havocDefault scr_loadingscreen_background to 1, and also...
2018-04-12 havocFix a bug where R_GetTexture could return 0 rather...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove the model parameter from NativeContentsFromSuper...
2018-04-10 havocEnable GL_OES_framebuffer_object on Android - it was...
2018-04-10 havocDon't bother setting anisotropy on textures twice durin...
2018-04-10 havocRemove v_glslgamma cvar (now assumed to be 1) and corre...
2018-04-09 havocImproved r_sky_scissor - scissor box is tighter as...
2018-04-09 havocImplemented r_sky_scissor feature (on by default) ...
2018-04-09 havocAdded R_SkinFrame_PurgeSkinFrame to de-duplicate some...
2018-04-09 havocAdd prvm_offsets.h to VS2017 projects, so it can be...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-04-09 havocChange default value of r_shadows_shadowmapscale from...
2018-04-09 havocIncrease shadowmap bordersize from 4 to 5, thanks Vic...
2018-04-08 havocFix a bug with height fog which was revealed by removing
2018-04-07 havocMissed the cl_particles.c edits to remove RSurf_ActiveW...
2018-04-07 havocUncomment the texture binding check in R_Mesh_TexBind...
2018-04-07 havocDelete unused Debug_PolygonBegin and associated code.
2018-04-07 havocFix a mistake made when merging R_RenderView call in...
2018-04-07 havocConfigure all of the CL_MeshEntities* meshes the same...
2018-04-07 havocMake the semantics of CL_VM_UpdateView more clear ...
2018-04-07 havocDon't duplicate the entity relinking when using CSQC.
2018-04-05 divverentMark r_fakelight and r_equalize_entities_fullbright...
2018-04-05 divverentNew alternative to fullbright: r_fullbright_directed.
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