xonotic/darkplaces.git
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocdisable sv_gameplayfix_nudgeoutofsolid by default until...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-06-08 havocreduce cvar spam when using developer_extra
2011-06-07 divverenttheora encoding: simplify; bump default quality to...
2011-06-07 divverenttheora encoding: allow both bitrate and quality to...
2011-06-07 divverenttheora encoding: set VP3 compatibility mode. This SHOUL...
2011-06-05 divverentinitial attempt do do r_trippy in HLSL
2011-06-05 divverentfix r_trippy compile with DRI/Mesa
2011-06-04 divverentenable alpha test in dpsoftrast. Why was it turned...
2011-06-04 divverentadd the new S_ function to snd_null.c too
2011-06-03 divverentnew cvars: snd_startloopingsounds, snd_startnonloopings...
2011-06-03 havoccheck OpenGL 2.0 version again, rather than supporting...
2011-06-01 eihruliqm version 1 compatibility
2011-06-01 divverentthe git describe option --dirty is too new, so don...
2011-05-31 eihrulsupport for version 2 of iqm
2011-05-31 divverentviewmodel matrix fixes:
2011-05-29 divverentfix calculation of viewangles to include v_idlescale
2011-05-29 havocadded r_trippy cvar
2011-05-28 havocreworked sv_gameplayfix_nudgeoutofsolid, it now begins...
2011-05-27 divverentcall SetDllDirectory on Win32 too
2011-05-27 havocapply vid_sRGB correction to viewblends and particles
2011-05-25 havocr_speeds now shows without being connected (in menu...
2011-05-25 havocfix bugs with deformvertexes autosprite in GL11/GL13...
2011-05-23 havochonor ent->shadertime in all material handling (tcmod...
2011-05-23 havocadded LoopingFrameNumberFromDouble function to do this...
2011-05-23 havocfix steelstorm animated shader timing (shadertime was...
2011-05-23 havocfix a crash in debug builds where the compiler did...
2011-05-21 vortexMove some sprite-related cvars to model_sprite.c.
2011-05-20 vortexadd precache_cubemap() builtin
2011-05-20 vortexAdded "loadcubemap" builtin to allow preload cubemaps...
2011-05-19 havocadded JOY_UP/DOWN/LEFT/RIGHT keys which are a more...
2011-05-19 havocXInput code path no longer emulates arrow keys in menu...
2011-05-18 havocdisable VorteX's multisample setup code because it...
2011-05-18 havocimplemented support for Windows XInput (using different...
2011-05-18 havocfix a bug where the wrong PRVM_ macro was being used
2011-05-17 divverentnew movement cvar and stat: sv_airaccel_qw_stretchfactor
2011-05-14 havocdon't crash in dedicated server when parsing shaders...
2011-05-14 divverentA temporary hack for GAME_XONOTIC only
2011-05-14 divverentadd a missing declaration in last commit
2011-05-14 divverentAttempt to make loading screens not stay cached, to...
2011-05-13 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 havocadded prvm_offsets.h which centralizes field/global...
2011-05-09 havocreworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage...
2011-05-09 havocadded pmove_onground to get this value from the engine...
2011-05-09 havocfix missing .string message fielddef
2011-05-09 havocadd the prvm_badvalue variable needed by the last commit
2011-05-09 havocadded debugging code for PRVM_EDICTFIELD*/PRVM_GLOBALFI...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-05-08 havocfix a crash
2011-05-08 havocmac builds now detect if the gamedir exists in the...
2011-05-08 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-05-08 havoclovely untested OSX code for detecting gamedir inside...
2011-05-08 havocdon't bother using GL_ARB_texture_non_power_of_two...
2011-05-08 vortexrenabe builtin particle->spawnparticle (DP_CSQC_SPAWNPA...
2011-05-08 havocupdated to SDL1.2.14 version of OSX main code
2011-05-08 havocfix another warning
2011-05-08 havocfix a C++ compile error
2011-05-08 havoca few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE...
2011-05-08 havocremoved NULL checks for PRVM_EDICTFIELDVALUE/GLOBALFIEL...
2011-05-08 divverentfix naming of two fields
2011-05-08 divverentfix parsing in more places
2011-05-08 divverentadd a compare tool for dpdefs (not really complete!)
2011-05-08 divverentfix annotation of crypto fields
2011-05-08 havocfixed RF_VIEWMODEL really good this time
2011-05-08 havocfix bug in last patch, fix RF_USEAXIS handling
2011-05-08 havocfix RF_VIEWMODEL by using CL_GetTagMatrix on self rathe...
2011-05-08 divverentfix double declarations of ODE stuff
2011-05-07 divverentadd buttons 9 to 16; improve autocvar description
2011-05-07 divverentfix water renders with r_viewscale
2011-05-07 divverenttry harder to get a version string out of git
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-06 divverentadd 2 missing casts
2011-05-06 divverentwe can enable NPOT fonts, there seems to be no slowdown...
2011-05-06 divverentnew cvar: r_font_nonpoweroftwo (to save GPU VRAM for...
2011-05-06 divverentadd a debug print about font map use
2011-05-06 divverentFINALLY use the mapidx right
2011-05-06 divverentto resolve the format string madness once and for all...
2011-05-06 havocadded .float sendcomplexanimation server qc field which...
2011-05-06 havocfix a format error in map_identifier (load_flags needs...
2011-05-06 havocfix bug with iqm models by removing pose 0 optimization...
2011-05-05 havocfix serious error in font caching
2011-05-05 havocavoid creating an empty config.cfg in the basedir folde...
2011-05-04 vortexRemoved mqt_viewmindist as it messes up order and don...
2011-05-04 divverentavoid rendering the glyphs when not needed
2011-05-04 divverentfree the data allocated by font rendering, even if...
2011-05-04 divverentalso calculate padding if the font glyph is not to...
2011-05-04 divverentadd a third mode to call Font_Postprocess (NULL image...
2011-05-03 havocfix screenshot prefix updates on gamedir change
2011-05-03 havocfix loading of quake lmp/wad textures
2011-05-03 havocgl_texturecompression is no longer required for TEXF_CO...
2011-05-03 havocavoid bugs introduced by the attempt to skip image...
2011-05-03 havocdon't upload the same ft2 font texture more than once
2011-05-03 havoccheck GL_ARB_fragment_shader
2011-05-03 havocreworked GL shader detection a bit, now works on Mac...
2011-05-03 havocfix two compile errors in C++ mode
2011-05-03 havocfix two bugs with the Windows handling of GAMEDIRMODE_S...
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-05-01 divverentshells are too stupid to understand precedence of ...
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