xonotic/darkplaces.git
2013-02-25 divverentAdd a cvar to change menu progs filename
2013-02-25 havocremoved cvar sv_gameplayfix_stepwhilejumping which...
2013-02-24 divverentNevermind, we can't remove that STX char... just add...
2013-02-24 divverentFix bug with cl_parse.c putting extra \2 in the Con_Pri...
2013-02-24 divverentLets add the ability to have silent messages sent to...
2013-02-23 havocfix C++ compile error
2013-02-23 havocfix bug where particle textures scroll in GL11/GL13...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocremoved frames last second report in r_speeds graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-23 havocadded velocity-oriented blood decals, cvar is cl_decals...
2013-02-17 havocchanged Q1BSP traceline to only use the surface-hitting...
2013-02-15 havocadded missing VS2010 projects
2013-02-07 havocadded props files for vs2010 and vs2012, changed name...
2013-02-07 havocadded MSVC 2012 projects
2013-02-07 havocadded MSVC++ 2010 projects
2013-02-07 havocfix a sizeof using an array index variable that is...
2013-02-07 havocfix another C++ compile error
2013-02-07 havocfix a Mem_Alloc call that needs a type cast in C++
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-02-07 eihrulremove unused macro
2013-01-25 divverentr_showsurfaces + r_glsl_skeletal doesn't work currently...
2013-01-23 divverentskel_build: fix wrong 4th matrix row of skeleton matrices
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-20 divverentFix typos in GPU skeletal; explain the crossproduct...
2013-01-16 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-13 divverentmake MUL_VF and MUL_FV friendlier for compilers, and...
2013-01-12 havoccast to etype_t to avoid g++ compiler errors
2013-01-10 divverentfix a typo in the watchpoints code that warns
2013-01-10 havocfix effectinfo.txt trail effects which were honoring...
2013-01-10 havocpatch from roboman2444 :
2013-01-09 divverentMake watchpoints data type aware; now vector watchpoint...
2013-01-08 divverentBreakpoints and watchpoints
2013-01-08 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-08 havocflag a few more things (depth-only draws, shadowmap...
2013-01-08 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2013-01-02 divverentserver: ignore out of order prespawn/spawn/begin commands
2012-12-31 divverentslightly speed up vid_glx by better XShm handling
2012-12-25 eihrulallow framebuffer objects to be used where non-power...
2012-12-22 havocfixed coronas not being rendered with MATERIALFLAG_NODE...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-12-22 havocadded GAME_QUOTH to use the hipnotic hud and workaround...
2012-12-22 havocremoved GAME_SOM as this game was never finished or...
2012-12-22 havocdon't set r_hdr in the menu presets for lighting qualit...
2012-12-20 divverentuse LNO files for backtraces (by Blub)
2012-12-20 divverentproperly use the D3DX C interface
2012-12-20 divverentonly include SDL_syswm.h if really necessary
2012-12-13 divverentskel_build: normalize the per-bone matrices
2012-12-08 eihruladditional high quality shadowmap filter that uses...
2012-12-01 eihrulfaster shadowmap sampler filter
2012-12-01 eihrulsilence more warnings
2012-12-01 eihrulsilence some warnings
2012-09-29 eihrulensure shadowing quality keeps track of r_fb.usedepthte...
2012-09-27 divverentfix rcon crash
2012-09-26 divverentuse library versions 2 and 3 of ODE too. It seems compa...
2012-09-26 divverentsupport DP_QC_ENTITYDATA in menuqc too
2012-09-23 vortexscr_loadingscreen_background: fix double-applied gamma.
2012-09-20 divverentadd a cast to fix compile error
2012-09-19 divverentbuffer csprogs downloads and load csprogs from the...
2012-09-19 divverentcl_loadingscreen_fps: fix it on Linux
2012-09-19 divverentturn off session locking if running -readonly
2012-09-18 divverentcommand line option -readonly to turn off all writing
2012-09-17 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-09-07 havocupgrade some memory formats to unsigned int from unsign...
2012-09-06 divverentspecial character translation: don't generate control...
2012-09-01 vortexNew cvar scr_loadingscreen_picture to customize loading...
2012-08-09 vortexNew cvar scr_loadingscreen_maxfps (default 10) which...
2012-08-05 havocrelax PRVM_EDICT_NUM error checking on saving a savegam...
2012-08-01 havocfix some compile errors and warnings with USE_GLES2
2012-07-28 vortexgl_lightmaps: value of 2 keeps normalmaps.
2012-07-25 havocfix an infinite loop if an engine cvar is being restore...
2012-07-22 havocdon't double-apply slowmo when playing back non-darkpla...
2012-07-22 havocfix bloom rendering bugs caused by lingering state...
2012-07-21 havocdon't honor cl.paused or host_framerate in demo playbac...
2012-06-27 divverentdon't put lines starting with rcon_password in the...
2012-06-23 havocfix for hip1m1 gold key door - favor earlier entity...
2012-06-22 divverenturi_postbuf: copy the content-type, do not keep a refer...
2012-06-15 divverentrename a macro with misleading name, as TriangleOverlap...
2012-06-15 havocfix two crashes introduced by vortex ( r11822 ) on...
2012-06-10 divverentfix a misleading error "Mod_ForName: NULL name"
2012-06-10 divverentsync dpdefs with xonotic
2012-06-06 divverentMem_Realloc: allow the pool to be NULL in which case...
2012-05-27 havocadded note about multi-gpu on the descriptions of r_mot...
2012-05-27 havocdisable r_coronas by default
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-20 eihrulslightly cheaper linear PCF sequence
2012-05-19 eihruluse texture gather emulation for the shadowmap sampler...
2012-05-16 divverentfix alphatest surfaces in GL11 path
2012-05-16 divverentmultiple fog fixes for GL11/GL13 render path
2012-05-15 divverentreorder printf fields
2012-05-13 divverentworkaround for broken libc on mingw32
2012-05-05 havocfix some int to bool conversion warnings on MSVS2008
2012-05-05 havocredesigned r_celoutlines shader code to be a shadowing...
2012-04-29 divverentfix a stupid overrun in OP_DONE/OP_RETURN when trying...
2012-04-24 vortexR_MeshQueue_AddTransparent: Switch checks for RENDER_NO...
2012-04-21 divverentadd extra var DP_GMP_STATIC_LIBDIR
2012-04-20 divverentVM_sprintf: use intmax_t for integer types
2012-04-20 divverentfix ReadPicture/WritePicture for sizes > 32k
2012-04-20 havocfix a few more redundancies with PRVM_64
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