]> de.git.xonotic.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2011-07-16 divverentfix two errors in DDS format as written by DP
2011-07-13 havocadded a FIXME comment - R_CompleteLightPoint should...
2011-07-11 eihrulhandle IQM models with no blend weights
2011-07-10 eihrultab formatting fix
2011-07-10 eihrulbuild static frame for IQM models with no animations
2011-07-09 havocadded -developer3 for crazy debugging sessions (gl_prin...
2011-07-09 havocprint shader compile and link logs always if developer_...
2011-07-09 divverentUpdate the default values for the motionblur..... I...
2011-07-09 divverentAdd/update cvars and such... Almost done now basically...
2011-07-09 divverentChange how the factor is calculated and set it up to...
2011-07-09 divverentBegin a quick re-write of how motionblur values are...
2011-07-09 divverentDifferent fade rates for adapting to bright scenes...
2011-07-09 havocchanged qwmasters - kubus.rulez.pl is down, added qwmas...
2011-07-08 divverentfix gl_mesh_testmanualfeeding
2011-07-08 divverentOS X compile: do not build the AGL target by default...
2011-07-05 divverentDP_SND_SOUND7_WIP1
2011-07-02 divverentmove gecko builtins to menudefs.qc
2011-07-01 havoceffectinfo velocitymultiplier defaults to 0 again
2011-07-01 havocfix default effectinfo gravity and size
2011-07-01 havocdefault effectinfo velocitymultiplier to 0 in nexuiz...
2011-06-30 havocfix some loading errors on effectinfo.txt where variabl...
2011-06-28 havocfix offsetmapping without a q3 shader on Q1BSP and MDL
2011-06-28 havocdon't spam joy_active notices with developer_extra
2011-06-27 divverentprevent segfault caused by stringlistsort
2011-06-27 havocfix C++ compile errors
2011-06-27 havocfix the solid water bug for real
2011-06-27 havocanother attempt at fixing solid water in the dedicated...
2011-06-26 havocimplemented DP_ENT_TRAILEFFECTNUM extension, which...
2011-06-26 divverentfix a bug in EntityFrame5 stats delta bits handling
2011-06-26 divverentfunny feature: cl_lerpexcess
2011-06-26 divverentadd a workaround to make the ^ key work on some X.org...
2011-06-26 divverentwork around broken XLookupKeysym returning "" on XK_asc...
2011-06-26 havoccleaned up the fix for solid water in q1bsp dedicated...
2011-06-26 havocfix q1bsp dedicated server collisions, a simplification...
2011-06-24 havocfixed gfx/menuplyr handling - Draw_NewPic now flags...
2011-06-23 havocdraw weapons on sbar at full opacity like they are...
2011-06-23 havocfix model loading memory corruption errors related to
2011-06-23 havocmore rework of r_shadow_bouncegrid, now dynamic mode...
2011-06-23 havocadded r_shadow_bouncegrid 2 which disables rtlights...
2011-06-22 havocadded sv_gameplayfix_q1bsptracelinereportstexture cvar...
2011-06-21 divverent"real" Unicode upper/lowercase (only 1:1 mappings,...
2011-06-20 havocfix two typos in DP_PHYSICS_ODE explanation (thanks...
2011-06-19 havocchange default r_texture_dds_load_logfailure to 0 as...
2011-06-14 divverentfix entity networking AGAIN
2011-06-13 divverentfix wrong array sizes in MODE_WATER in softrast causing...
2011-06-13 divverentfix some warnings about useless code (unsigned < 0...
2011-06-13 divverentfix detection of multisampling for ATC
2011-06-13 havocrefactored MSG_ReadString to be nicer code (and fix...
2011-06-13 divverentMSG_ReadString: if hitting the max length of the string...
2011-06-12 divverentmake "exec" accept wildcards
2011-06-12 divverentremove duplicate names from file search results
2011-06-08 havocfix a crash on saving a game
2011-06-08 divverentuse subtractive blend equation to support negative...
2011-06-08 havocreworked progs loading so that entvars_t and globalvars...
2011-06-08 havoceliminated S_LockSfx and S_UnlockSfx which were not...
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocdisable sv_gameplayfix_nudgeoutofsolid by default until...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-06-08 havocreduce cvar spam when using developer_extra
2011-06-07 divverenttheora encoding: simplify; bump default quality to...
2011-06-07 divverenttheora encoding: allow both bitrate and quality to...
2011-06-07 divverenttheora encoding: set VP3 compatibility mode. This SHOUL...
2011-06-05 divverentinitial attempt do do r_trippy in HLSL
2011-06-05 divverentfix r_trippy compile with DRI/Mesa
2011-06-04 divverentenable alpha test in dpsoftrast. Why was it turned...
2011-06-04 divverentadd the new S_ function to snd_null.c too
2011-06-03 divverentnew cvars: snd_startloopingsounds, snd_startnonloopings...
2011-06-03 havoccheck OpenGL 2.0 version again, rather than supporting...
2011-06-01 eihruliqm version 1 compatibility
2011-06-01 divverentthe git describe option --dirty is too new, so don...
2011-05-31 eihrulsupport for version 2 of iqm
2011-05-31 divverentviewmodel matrix fixes:
2011-05-29 divverentfix calculation of viewangles to include v_idlescale
2011-05-29 havocadded r_trippy cvar
2011-05-28 havocreworked sv_gameplayfix_nudgeoutofsolid, it now begins...
2011-05-27 divverentcall SetDllDirectory on Win32 too
2011-05-27 havocapply vid_sRGB correction to viewblends and particles
2011-05-25 havocr_speeds now shows without being connected (in menu...
2011-05-25 havocfix bugs with deformvertexes autosprite in GL11/GL13...
2011-05-23 havochonor ent->shadertime in all material handling (tcmod...
2011-05-23 havocadded LoopingFrameNumberFromDouble function to do this...
2011-05-23 havocfix steelstorm animated shader timing (shadertime was...
2011-05-23 havocfix a crash in debug builds where the compiler did...
2011-05-21 vortexMove some sprite-related cvars to model_sprite.c.
2011-05-20 vortexadd precache_cubemap() builtin
2011-05-20 vortexAdded "loadcubemap" builtin to allow preload cubemaps...
2011-05-19 havocadded JOY_UP/DOWN/LEFT/RIGHT keys which are a more...
2011-05-19 havocXInput code path no longer emulates arrow keys in menu...
2011-05-18 havocdisable VorteX's multisample setup code because it...
2011-05-18 havocimplemented support for Windows XInput (using different...
2011-05-18 havocfix a bug where the wrong PRVM_ macro was being used
2011-05-17 divverentnew movement cvar and stat: sv_airaccel_qw_stretchfactor
2011-05-14 havocdon't crash in dedicated server when parsing shaders...
2011-05-14 divverentA temporary hack for GAME_XONOTIC only
2011-05-14 divverentadd a missing declaration in last commit
2011-05-14 divverentAttempt to make loading screens not stay cached, to...
2011-05-13 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 havocadded prvm_offsets.h which centralizes field/global...
2011-05-09 havocreworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage...
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