xonotic/darkplaces.git
2009-11-07 divverentfix typo compile erorr
2009-11-07 divverentmore stupid error code passing
2009-11-07 divverentand fix a NULL pointer causing typo...
2009-11-07 divverentfix gettagmatrix error handling
2009-11-07 divverenttry fixing gettaginfo in client with frameblend etc...
2009-11-07 divverentbetter default for fog
2009-11-07 divverentprevent creation of a cvar named "", as that breaks...
2009-11-07 divverentadd a comment to bind writing
2009-11-07 divverentfix config.cfg writing (properly escape cvar names...
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 divverentequalization: reduce min ambient, it was too high
2009-11-06 havocfix a couple merging bugs
2009-11-06 havocreenabled fake lightmap on water to fix r_glsl 0 render...
2009-11-06 havocfix two bugs introduced in r5828 (2005-11-25) that...
2009-11-06 havocremove some dead code
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-11-06 havocmsurface_t pointer arrays are now const, as are the...
2009-11-06 havocuse larger batches for shadowmaps
2009-11-06 havocrenamed polygonelements, skyboxelements, skysphereeleme...
2009-11-06 havocadded fogging info to rsurface state so model scaling...
2009-11-06 havocfix compile error
2009-11-06 havocchanged sky rendering to occur after depthmask polygons...
2009-11-06 havocadded R_SkinFrame_LoadInternal8bit
2009-11-06 havocreworked R_SkinFrame_Purge handling to encapsulate...
2009-11-06 havocallow non-standard sizes for quake sky textures (anythi...
2009-11-06 havocreworked Matrix4x4_TransformPositivePlane and
2009-11-06 divverentlight equalizing: minimum ambient level feature (preven...
2009-11-06 divverententity light equalization as an alternative rendering...
2009-11-05 divverentfix coronas for "realtime darks"
2009-11-05 divverentsupport for "realtime world/dynamic darks". Just for...
2009-11-03 divverentyou can go hunter2 my hunter2-ing hunter2 (comment...
2009-11-03 divverenthide private cvars from the output of cvar name and...
2009-11-03 divverentfirst test of multi-account rcon:
2009-11-03 havocreplace FogPoint_* functions with RSurf_FogVertex
2009-11-03 havocremove prototypes for a couple functions that were...
2009-11-03 havocimplemented a new preallocated "boxbrush" type for...
2009-11-03 havocoptimized AABB collision case for q3bsp, 14.5% faster...
2009-11-02 havocoptimized edgedir handling to use half as many, which...
2009-11-02 havocfix USE_WSPIAPI_H
2009-11-02 havocanother attempt at WIN32RELEASE
2009-11-02 havocanother attempt at WIN32RELEASE
2009-11-02 havocfix WIN32RELEASE check
2009-11-02 havocadding a WIN32RELEASE flag which uses my build options
2009-11-02 havocfix compatibility with old windows versions when USE_WS...
2009-11-01 havocadd a little bias to prevent constant contact cases...
2009-10-30 divverentfix bug with bogus refresh rate info in xvidmode data
2009-10-30 divverentfix stupid console input bug
2009-10-26 divverentfix makefile bug of DP_ODE_STATIC_LIBDIR combined with...
2009-10-25 havocimplemented sv_gameplayfix_nudgeoutofsolid
2009-10-25 havocreworked brush collisions to support edgedir cross...
2009-10-24 eihrulsanity checks on shadowmap size relative to border...
2009-10-24 divverentfix handling of entities which change movetype at runtime
2009-10-24 divverentDP_QC_ENTITYSTRING: menu builtins like reading/writing...
2009-10-24 divverentODE code cleanup; WARNING: interface change. Springs...
2009-10-24 divverentadd a missing VectorClear
2009-10-23 havocfix a serious bug in R_Mesh_AddBrushMeshFromPlanes...
2009-10-23 divverentadd support for fixed joints (jointtype -1), debug...
2009-10-23 divverentfix FLT_MAX on visual studio sucky compiler
2009-10-23 divverentadd missing dInfinity
2009-10-23 divverentadd two missing functions
2009-10-23 divverentmore ODE fixes
2009-10-23 divverentmake ODE entities call touch functions
2009-10-23 divverentspeed up ODE by not creating bodies for non-physics...
2009-10-22 vortexhacky and experimental DP_LIGHTSTYLE_STATICVALUE extens...
2009-10-22 divverentfix ODE_DYNAMIC makefile stuff
2009-10-22 divverentmakefile: new flag DP_ODE_DYNAMIC
2009-10-22 divverentfix warning
2009-10-22 divverentdue to huge slowdowns even in non-ODE using games ...
2009-10-22 divverentmovedir stuff
2009-10-22 divverentmake movedir_y fps independent
2009-10-22 divverentmake springs use fps- and physics-engine independent...
2009-10-22 divverentexperimental support for springs:
2009-10-22 divverentadd missing declarations
2009-10-22 divverentchange cl_lerping interpolation model from euler angles...
2009-10-22 divverentadd cvars for world erp and cfm; remove pistons for...
2009-10-22 divverentODE: joints
2009-10-21 havocdon't emit obj materials more than once
2009-10-21 havocfix an error in the spinvelocity -> avelocity conversion
2009-10-20 havocdisabled use of WINAPI in ODE_API because ODE uses...
2009-10-20 divverentsupport DP_SV_BOUNCEFACTOR and .float gravity for ODE...
2009-10-20 divverentcomment out two unused functions (as ODE 0.9 does not...
2009-10-20 havocremoved .axis_forward, .axis_left, .axis_up, .spinveloc...
2009-10-20 havocfix last fix
2009-10-20 havocfix typo
2009-10-20 havocadded automatic conversion from legacy entity angles...
2009-10-20 havocfix compile error with .avelocity
2009-10-20 havocfix bug with rotating bmodels
2009-10-20 havocuse dInitODE instead of dInitODE2
2009-10-20 divverentfix two pointer bugs in ODE code
2009-10-20 divverentculling: fix culling of rotating entities... might...
2009-10-20 divverentmove the ODE_API modifiers where they should be
2009-10-19 havocODE physics engine support, needs more work, disabled...
2009-10-19 havocadded examples of installing ogg cd tracks
2009-10-19 havocfix a crash when r_shadow_lightattenuation* cvars are...
2009-10-18 divverentmore rcon_secure cleanup
2009-10-18 divverentclean up rcon_secure checks
2009-10-18 havocreplaced host_sleep with cl_maxfps_alwayssleep cvar...
2009-10-17 havocimplemented real support for QW skins (pants, shirt...
2009-10-17 divverentalso support bouncefactor for MOVETYPE_BOUNCEMISSILE
2009-10-17 eihruluse r_shadow_shadowmapmaxsize instead of directly acces...
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