]> de.git.xonotic.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2016-11-28 havocFix severe bugs in mul128 implementation which was...
2016-11-27 havocSignificant rework of bouncegrid photon distribution...
2016-11-27 havocChanged bouncegrid to use its own buffers (Mem_Alloc...
2016-11-27 havocAdded an implementation of Lehmer random number generat...
2016-11-27 havocFix one trace I missed when adding skipsupercontentsmas...
2016-11-27 havocDon't allocate resize buffer for texture upload if...
2016-11-27 havocFix infinite loop that occurred in R_FrameData_Alloc...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocAdded a MessageBox call in Sys_Error on Windows, matchi...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which prints...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-11-27 havocEnable /LARGEADDRESSAWARE on win32 builds in MSVS2015...
2016-10-11 havocFix another bug in R_Shadow_PrepareLights_AddSceneLight...
2016-10-11 havocFix bad memory overrun bug in R_Shadow_PrepareLights_Ad...
2016-10-11 havocAdded cl_bob_limit cvar which limits the maximum rage...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-12 havocFix Q2BSP texture loading, Q2BSP contents issues, and...
2016-09-12 havocChanged naming of glsl/default.glsl and hlsl/default...
2016-09-11 havocEnable shadowmapping on transparent surfaces.
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocAdded MSVC++ 2015 projects.
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-28 havocFix a typo in a field name.
2016-08-28 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2016-08-27 havocimplemented r_shadow_bouncegrid_blur, this tremendously...
2016-08-27 havocRefactored r_shadow_bouncegrid light splatting code...
2016-08-27 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-27 havocFix a serious bug with r_shadow_bouncegrid_static where...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2016-08-18 divverentAdd user defined movetypes extension
2016-07-30 divverentDon't run MOVETYPE_NOCLIP physics asynchronously
2016-07-20 divverentOOPS. Enable USE_RWOPS only on Android.
2016-07-20 divverentStop using bytes >= 128 in format strings. They break...
2016-07-20 divverentFix the show-keyboard logic for non-Steel Storm by...
2016-07-20 divverentMake the touch outline feature actually work.
2016-07-20 divverentAdd DP_FS_USERDIR macro consistent to DP_FS_BASEDIR.
2016-07-20 divverentFile system: Android assets support.
2016-07-18 havocAdd another bug entry
2016-07-18 havocRefactor DP_MACHINE logic in makefile and makefile...
2016-07-18 havocFix an error detected by -Wnarrowing (~0 narrowing...
2016-07-17 havocAdded a couple todo items related to pq_fullpitch
2016-07-17 havocAdded a couple bugs
2016-06-27 divverentAdd a cvar net_sourceaddresscheck (default 1) to ignore...
2016-06-13 divverentFix FTBFS on non-x86 architectures
2016-04-25 divverentSupport darkplaces.opt from local files too.
2016-04-05 havocAdded darkplaces-osx-sdl launch script, this has been...
2016-04-04 havocChange makefile.inc to use SDL2 by default rather than...
2016-03-28 divverentcl_collision: don't hit network entities of players...
2016-03-16 havocChanged master server IP addresses back to hostnames...
2016-03-14 divverentSDL2 dropped i386 support, so stop compiling against...
2016-03-13 divverentXonotic's travis script: Build the Linux binaries again...
2016-03-12 divverentFix warning and MSVC build against SDL2.
2016-03-07 divverentv_yshearing: Make the cvar take the max angle to apply...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2016-02-07 divverentFix initial state of autocvars.
2016-02-07 divverentRemoved leftovers from progid.
2016-02-07 divverentRemoved globaldefindex_progid field from cvar struct.
2016-02-07 divverentInitialize globalindex for autocvars with -1 to prevent...
2016-01-04 divverentUnbreak Nexuiz weapon animation.
2016-01-04 divverentUnbreak "make sv-nexuiz" and "make nexuiz".
2015-12-28 divverentDocument DP_SV_DISABLECLIENTPREDICTION.
2015-12-28 divverentNew feature: disableclientprediction == -1.
2015-11-26 divverentOops. Add more ifdeffery to the NvOptimus stuff :)
2015-11-26 divverentFix prvm_leaktest - it now really supports references...
2015-11-26 divverentSet NvOptimusEnablement.
2015-11-24 divverentLeaktest: store longer allocation origins.
2015-11-24 divverentLeaktest: disable support for following target/targetna...
2015-11-24 divverentMake the number of frames used for initial settling...
2015-11-24 divverentFix a recent typo-fix :)
2015-11-08 havocFix several warnings with gcc-5 and an error with mingw...
2015-11-08 havocFix a type issue where SDL_GLContext * was being used...
2015-10-17 divverentSDL2: add clipboard support for all platforms.
2015-10-03 havocFix SolutionDir)) typo in Debug builds using VS2012...
2015-08-25 divverentFix an annoying bug in the d0_blind_id protocol handling:
2015-08-09 havocAdd darkplaces.rc to the vcxproj files for sdl, sdl2...
2015-08-09 havocFixed two compile issues with vid_sdl.c.
2015-08-08 havocRevert motorsep's change r12222.
2015-08-06 motorsep+ Added support for Doom 3 entity spawnargs ("name...
2015-08-03 divverentOops, should also have fixed the uses inside AdjustWind...
2015-08-03 divverentAlso, rect shouldn't be a reference in AdjustWindowBoun...
2015-08-03 divverentFix type of AdjustWindowBounds - this is C, not C++.
2015-08-03 divverentOnly abort the move of a MOVETYPE_TOSS entity if it...
2015-08-03 divverentCompile with IPv6 support by default
2015-08-03 divverentColor code editing
2015-08-03 divverentadjust window position and size to the available deskto...
2015-07-19 motorsep+ Added a new game, Steel Storm: Revenants
2015-06-16 divverentq1bsp: Warn if a texture has an altframe but no frame.
2015-06-16 divverentq1bsp: Warn if an animated texture has exactly one...
2015-06-16 divverentq1bsp: Only warn once per "bad animating texture".
2015-06-06 havocAdded MSVC++ 2013 projects, fixed a casting issue in...
2015-06-01 divverentAdd a cvar: r_water_cameraentitiesonly.
2015-03-21 divverentAdd a cvar: r_shadow_realtime_world_importlightentities...
2015-03-20 havocFix a crash when playing q2bsp maps where t->currentfra...
2015-03-10 divverentLimit number of particles created at once.
2015-03-09 divverentTE_EXPLOSION2: don't crash on colorLength == 0.
2015-03-09 divverentFix a curl-related hang when exiting.
2015-03-05 divverentFix rephrased altstr code.
2015-03-05 divverentFix warnings.
2015-03-05 divverentRephrase VM_altstr_prepare to no longer annoy Coverity.
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