xonotic/darkplaces.git
2011-03-25 divverentfix another dp_shadow2D call
2011-03-25 havocfix some GLSL warnings
2011-03-25 havocprevent crashes on BIH code
2011-03-25 divverentspeed up packet loss handling by changing EntityFrame5_...
2011-03-24 vortexAdd R_LightPoint which is fast version of R_CompleteLig...
2011-03-23 divverentmake the endless loop run in 3 milliseconds (fixes...
2011-03-23 divverentfix PRVM error and warning backtrace display
2011-03-23 divverentwe need one more glsl 130 compat ifdef...
2011-03-22 havocchanged default r_useportalculling from 1 to 2, this...
2011-03-22 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-21 havocenable another AABB overlap check, this time on point...
2011-03-21 havocincreased bih traceline speed by nearly 50% by enabling...
2011-03-21 havocBIH building and recursion no longer directly links...
2011-03-21 havocadded mod_collision_bih_childrengrouping cvar (default...
2011-03-21 havocfix some disabled code so that it could compile again
2011-03-20 eihrulswap out some _mm_stream_ps usage
2011-03-20 divverentfix GL20TU list for deluxemapping
2011-03-20 divverentdeluxemapping support for dpsoftrast
2011-03-20 eihrulsaturated bloom subtract
2011-03-20 eihrulfix post-process shader using invalid texcoord array
2011-03-20 eihrulfix row order of screen to texture copies
2011-03-20 eihrulfix some redundant shuffles
2011-03-20 havocmake it easier to benchmark steelstorm by stopping...
2011-03-19 havocdefault vid_netwmfullscreen to 0 again because it doesn...
2011-03-19 havocadded r_usesurfaceculling cvar which defaults on, this...
2011-03-19 vortexadd "r_fog_clear" cvar which allows to disable framebuf...
2011-03-19 havocfix an array index out of bounds error on
2011-03-19 divverentfix a syntax error in the non-glsl13 case
2011-03-19 divverentremove CRLFs added by last commit
2011-03-19 vortexAdded JAM video decoder plugin, used by Blood Omnicide
2011-03-19 vortexAdd "Both Alphas" technique for VertexTextureBlend...
2011-03-19 vortexAdd "originscale" parameter to r_editlights (may be...
2011-03-19 vortexdynamically grow maxtempentities
2011-03-19 havocuse vid_netwmfullscreen 1 by default (yes I know auto...
2011-03-19 vortexadd -maxtempents switch to increase starting 256/4000...
2011-03-19 divverentdefine GLSL version explicitly to work around a problem...
2011-03-19 divverentfix a possible glsl compile error (no idea why it didn...
2011-03-19 divverentturn "assignment to world" from dprint into warning...
2011-03-18 divverentnew con_closeontoggleconsole logic:
2011-03-17 havocchange default r_shadow_deferred_8bitrange to 4 to...
2011-03-17 havocfixes for GLSL syntax errors in the deferred geometry...
2011-03-17 havocavoid a crash when creating model decals if RSurf_Activ...
2011-03-14 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-14 havocfix a crash on r_restart related to collision caching
2011-03-14 havocimproved vid_touchscreen - it now adapts to screen...
2011-03-13 divverentadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetm...
2011-03-13 divverenthuge glsl change: avoid #defining reserved keywords
2011-03-13 divverentfix some warnings in the shader
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-13 divverentbetter support non-GLSL130 in offsetmapping
2011-03-13 havocreduced number of varying variables required in a certa...
2011-03-13 havocr_shadow_bouncegrid now uses floats for accumulating...
2011-03-13 havocfix an HLSL warning
2011-03-13 havocfix a typo (Fogcolor should be FogColor)
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-12 havocslight speedup to collision_cache by using individual...
2011-03-12 havocredesigned most of collision_cache code, cleaner and...
2011-03-12 havocsignificant speed gain on collision_cache 1 by tweaking...
2011-03-12 havocreduce number of varying variables required in shaders...
2011-03-11 havocfix two C++ errors
2011-03-11 havoccache collision trace results from frame to frame
2011-03-09 havocactually the culling in
2011-03-09 havocfixed a flaw in the culling in
2011-03-07 havocfixed bug with toggling r_shadow_bouncegrid where the...
2011-03-06 havocfix a warning about an unsigned array on ios
2011-03-06 divverentimprove the evaluation script
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-06 divverentfix fog/colormodability evaluation
2011-03-06 divverentfix fog for GL_SRC_ALPHA GL_ONE
2011-03-06 havocfix drawclipsetarea in D3D9, this fixes the minimap...
2011-03-06 havocadded shader_glsl.h and shader_hlsl.h to the project...
2011-03-06 divverentalso turn off fog on blendfuncs that cannot handle it
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...
2011-03-05 divverentinstead, define the FILE_OFFSET_BITS part in the build...
2011-03-05 divverentfix compile problem on win32
2011-03-04 divverentmove the "quakedef.h" include, which gives us _FILE_OFF...
2011-03-04 divverentput back the changes that make >2GB work (fix signedness)
2011-03-04 divverentRevert "properly use lseek64 on Linux for files larger...
2011-03-04 havocfix zfighting on decals in D3D9 (where negative polygon...
2011-03-03 havocupdate HLSL shader to no longer swap R/B color componen...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-03 havocfix rounding error that caused a memory block overflow...
2011-03-03 havocbouncegrid now uses interpolated photon accumulation...
2011-03-03 havocskip backfaces in surface traceline
2011-03-03 havocreplaced r_shadow_bouncegrid_particlespacing with
2011-03-02 havocfixed surface traceline code, bouncegrid looks a lot...
2011-03-02 havocmake r_shadow_shadowmapping 1 by default, this loses...
2011-03-02 havocwe don't like typos in cvar descriptions
2011-03-01 havocfix two compile errors in D3D9 build
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremove more r_shadow_particletrace code I missed in...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-03-01 havocfix two typos (one a compile error, one a code error)
2011-03-01 havocbouncegrid particles now scale by 0.5 if texture is...
2011-03-01 havocbouncegrid now uses high precision 48bpp accumulation...
2011-02-28 havoconly update r_shadow_bouncegridmatrix when a texture...
2011-02-28 havocchanged offsetmapping to use forward step math, greatly...
2011-02-28 havocproperly use lseek64 on Linux for files larger than 2GB
2011-02-28 havocfix compilation on SDL 1.2 again
2011-02-27 havocexperimental touchscreen support, intended for mobile...
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