]> de.git.xonotic.org Git - xonotic/darkplaces.git/shortlog
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2002-08-20 havoccentered Sbar_IntermissionOverlay
2002-08-20 havocsys_usetimegettime is now initialized at a place where...
2002-08-17 havocremoved fxmesa support (3dfx svgalib) because no one...
2002-08-16 havocupdate client color values when new values are recieved...
2002-08-16 havocSV_ChangeTeam now actually gets called with the right...
2002-08-16 havocreformatted and updated extensions list
2002-08-16 havocfix alignment of frag list, it is now centered
2002-08-16 havocchanged GL_MATRIX_MODE check to GL_PROJECTION, and...
2002-08-15 havoconly warn about time stepping backwards if it's more...
2002-08-15 havocadded support for .colormap values >= 1024 in QC to...
2002-08-15 havoccvar_vars is no longer known by files other than cvar...
2002-08-15 havocturned #define WIN32_USETIMEGETTIME into a cvar named...
2002-08-14 havocreset stack position when new progs loaded, or error...
2002-08-14 havocchanged fps counter behavior to be more 'traditional...
2002-08-10 havoc(patch from Elric) BloodBath renamed to Transfusion
2002-08-10 havocconverted particle rendering to use R_Mesh_Draw_GetBuffer
2002-08-09 havocnow uses R_Mesh_Draw_GetBuffer
2002-08-09 havocchanged viewblend to use R_Mesh_Draw_GetBuffer
2002-08-09 havocconverted coronas to R_Mesh_Draw_GetBuffer
2002-08-09 havocconverted skysphere to R_Mesh_Draw_GetBuffer
2002-08-09 havocchanged a bunch of #if 1's to #if USEMESHBUFFER (which...
2002-08-09 havocskybox now uses R_Mesh_Draw_GetBuffer
2002-08-09 havocre-enable optimizations by default
2002-08-09 havocconverted code to use R_Mesh_Draw_GetBuffer
2002-08-09 havocconverted drawing code from R_Mesh_Draw to R_Mesh_Draw_...
2002-08-09 havocrewrote most of the RSurfShader_ functions to use R_Mes...
2002-08-07 havocfixed r_drawentities 0 which was forgetting to enlarge...
2002-08-07 havocsupport for top to bottom TGA, thanks Elric.
2002-08-06 havocadded r_sortsurfaces cvar, default off, sorting them...
2002-08-06 havocfix for the effects menu input code, thanks Elric
2002-08-06 havocfix for 'falling' in a corner bug, thanks to Elric...
2002-08-05 havocspawned entities were often not appearing in quake...
2002-08-05 havocthe -I and -L weren't necessary (and didn't work anyway)
2002-08-05 havocfix for double to float warning in MSVC
2002-08-05 havocconsistency fix for GL_EXT_draw_range_elements - don...
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-08-05 havocR_GetTexture is now named R_RealGetTexture, R_GetTextur...
2002-08-05 havocremoved procedural texture support because it was ineff...
2002-08-05 havoclightmaps shouldn't be procedural, because they have...
2002-08-05 havocattempt to optimize SND_PaintChannelFrom8 a little bit
2002-08-05 havocfix view_ofs when dead (negative viewheight)
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-08-05 havocan optimization to CL_RelinkNetworkEntities (and relate...
2002-08-05 havocoptimized phys_moveentities (in cgame.c) so it doesn...
2002-08-04 havocfix svc_setview
2002-08-04 havocmoved the GL_CloseLibrary call a bit
2002-08-04 havocfix mouse in win32, I had forgotten to update a lot...
2002-08-04 havoclimit gl_mesh_batchtriangles to never go below 1, becau...
2002-08-03 havocremoved cl_light.h (which has already been merged into...
2002-08-03 havocnow entirely dynamic OpenGL binding
2002-08-03 havocadded r_floatbuildlightmap, unfortunately using floats...
2002-08-03 havocoptimized entity updates substantially (or rather,...
2002-08-03 havocsome optimizations (notably sparks don't have air frict...
2002-08-03 havocrearranged things a little, mostly related to particles...
2002-08-03 havocdefault gl_mesh_floatcolors on, and force it off on...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-03 havoccls.spawnparms isn't needed
2002-08-03 havocchanged linux/soundcard.h to sys/soundcard.h for more...
2002-08-03 havocprint edict responsible for "Trigger in clipping list...
2002-08-02 havocadded a mesh queue callback system (to allow mesh rende...
2002-08-02 havoccleaned up vid_glx.c somewhat, it can now quit properly...
2002-08-02 havocadded alphafade and gravity fields to particle struct...
2002-08-02 havocadded cl_explosions and cl_stainmaps cvars, which will...
2002-08-02 havocfixed a lighting bug with overbright modes when using...
2002-08-02 havocmade liquid colors 50% thinner (it's still apparent...
2002-08-02 havoc'sock' local variable isn't needed anymore, cleaned...
2002-08-02 havocfixed bug in NET_Shutdown related to freeing sockets
2002-08-02 havocremoved R_Mesh_Draw_NativeOnly (it was not used)
2002-08-01 havoccleaned up glDrawRangeElements limit checking a bit...
2002-07-31 havoccleaned up gl_mesh_drawmode related code, hopefully...
2002-07-31 havocexpanded sprint/centerprint buffer from 256 chars to...
2002-07-31 havocdisabled 3DFX mesh size error (because it really only...
2002-07-31 havoccleaned up behavior when an invalid replacement sky...
2002-07-31 havocadded -fno-strict-aliasing (even though it isn't a...
2002-07-31 havocincreased name limit on engineversion string from 39...
2002-07-31 havocadded the readme file to cvs (... and it needs massive...
2002-07-31 havocwin32 fixes and some MSVC warnings fixed
2002-07-31 knghtbrdFix for -particles specified wrongly on the cmdline..
2002-07-30 havocfix 'flashing' crosshair bug caused by negative colors...
2002-07-29 havocslight simplification/optimzation/readability enhanceme...
2002-07-29 havocfix animating textures
2002-07-29 knghtbrdWater transition splashes do not happen for lava anymor...
2002-07-29 knghtbrdMake coronas look better (it looks good in Twilight...
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-07-29 havocmuch nicer rocket and grenade trails
2002-07-29 havoccorrected fullbright map handling for the case when...
2002-07-29 havocdisabled memory clumping, which surprisingly improves...
2002-07-28 knghtbrdAlphabetized extensions and added TW_SV_STEPCONTROL..
2002-07-26 molivierFixed PCX file loading for images with an odd width
2002-07-25 havocnow uses a fragment texture for the video (massive...
2002-07-25 havocfragment images made for fragment textures will now...
2002-07-25 havocfix fatal bugs in S_RawSamples_Enqueue and Dequeue...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-07-25 havocwhitespace
2002-07-25 havocwhitespace cleanup
2002-07-25 havocadded S_RawSamples_Enqueue, S_RawSamples_Dequeue, and...
2002-07-25 havocadd -fno-strict-aliasing
2002-07-25 havocminor whitespace and comment cleanup
2002-07-25 havocmassive cleanup of S_TransferPaintBuffer and moved...
2002-07-21 havocinclude quakedef (which drags in lots of other stuff...
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