]> de.git.xonotic.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2011-05-08 divverentfix annotation of crypto fields
2011-05-08 havocfixed RF_VIEWMODEL really good this time
2011-05-08 havocfix bug in last patch, fix RF_USEAXIS handling
2011-05-08 havocfix RF_VIEWMODEL by using CL_GetTagMatrix on self rathe...
2011-05-08 divverentfix double declarations of ODE stuff
2011-05-07 divverentadd buttons 9 to 16; improve autocvar description
2011-05-07 divverentfix water renders with r_viewscale
2011-05-07 divverenttry harder to get a version string out of git
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-06 divverentadd 2 missing casts
2011-05-06 divverentwe can enable NPOT fonts, there seems to be no slowdown...
2011-05-06 divverentnew cvar: r_font_nonpoweroftwo (to save GPU VRAM for...
2011-05-06 divverentadd a debug print about font map use
2011-05-06 divverentFINALLY use the mapidx right
2011-05-06 divverentto resolve the format string madness once and for all...
2011-05-06 havocadded .float sendcomplexanimation server qc field which...
2011-05-06 havocfix a format error in map_identifier (load_flags needs...
2011-05-06 havocfix bug with iqm models by removing pose 0 optimization...
2011-05-05 havocfix serious error in font caching
2011-05-05 havocavoid creating an empty config.cfg in the basedir folde...
2011-05-04 vortexRemoved mqt_viewmindist as it messes up order and don...
2011-05-04 divverentavoid rendering the glyphs when not needed
2011-05-04 divverentfree the data allocated by font rendering, even if...
2011-05-04 divverentalso calculate padding if the font glyph is not to...
2011-05-04 divverentadd a third mode to call Font_Postprocess (NULL image...
2011-05-03 havocfix screenshot prefix updates on gamedir change
2011-05-03 havocfix loading of quake lmp/wad textures
2011-05-03 havocgl_texturecompression is no longer required for TEXF_CO...
2011-05-03 havocavoid bugs introduced by the attempt to skip image...
2011-05-03 havocdon't upload the same ft2 font texture more than once
2011-05-03 havoccheck GL_ARB_fragment_shader
2011-05-03 havocreworked GL shader detection a bit, now works on Mac...
2011-05-03 havocfix two compile errors in C++ mode
2011-05-03 havocfix two bugs with the Windows handling of GAMEDIRMODE_S...
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-05-01 divverentshells are too stupid to understand precedence of ...
2011-05-01 havocfix a compile error in my last edit for OSX
2011-05-01 havocdon't override dock icon on OSX
2011-05-01 divverentdetect git revision too, not just svn version
2011-05-01 havocreworked userdir path selection, now has 4 "tiers":
2011-04-29 divverentCL_RotateMoves: helper builtin for Xonotic for perfect...
2011-04-29 havocchanged vid_hasfocus check to use SDL_APPINPUTFOCUS...
2011-04-29 havocon OSX use ~/Library/Application Support/<gamename...
2011-04-29 havocrefactored the SDL_WM_SetCaption and SDL_WM_SetIcon...
2011-04-27 divverentuse highp by default
2011-04-27 divverentdo NOT use mediump explicitly for GLSL130 because this...
2011-04-27 divverentin glsl130, add "precision mediump float"
2011-04-27 havocadded r_transparent cvar to turn off transparent render...
2011-04-25 divverentevaluate sv_curl_serverpackages changes immediately...
2011-04-23 vortexR_LightPoint: fix glitch. Add checking for worldmodel...
2011-04-20 divverentreally fix csprogs.dat.??.po loading
2011-04-20 divverentdo NOT use the crc inside the file name for .po file...
2011-04-20 divverentfix compile failure in crypto.c
2011-04-19 havocfix a comment about ftransform
2011-04-19 divverentfix a segfault in menu routing when switching gamedirs
2011-04-19 divverentfix a bug in cvar hash handling
2011-04-19 divverentcrypto: avoid generating control-like packets
2011-04-18 havocdisabled glBegin, glEnd, glPolygonMode wrapper function...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-18 havocfix typo in last commit
2011-04-18 havocmove iphone detection above macosx detection
2011-04-18 havocseparate out the GLES2 stuff from the iphone stuff
2011-04-17 havocmade r_showoverdraw honor material face culling settings
2011-04-17 havocadded r_showoverdraw cvar which allows you to see how...
2011-04-17 havocfix cullentities trace on q1bsp, it was broken by the
2011-04-14 havocundo an accidental r_test commit in vid_sdl.c
2011-04-13 divverentmake dpoffsetscale apply again
2011-04-13 divverentfix a typo causing moire with offsetmapping
2011-04-13 divverentnew cvar: r_glsl_offsetmapping_reliefmapping_refinestep...
2011-04-12 divverentfix loading "g"-less .obj files
2011-04-12 divverentavoid some crashes when recursing BIHs
2011-04-12 havocfix a typo
2011-04-12 divverentoops, fix last fix
2011-04-12 divverentfix an engine crash in vid_glx
2011-04-11 divverentfix mingw breakage on Ubuntu
2011-04-11 havocremove the never-finished first incarnation of obj...
2011-04-10 divverentfix compilation of dpsoftrast on mingw32 (use Interlock...
2011-04-10 divverentbreak the net connection AFTER calling ClientDisconnect...
2011-04-10 havocdon't infinite loop if a sound has total_length 0
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-10 divverentfix the same bugs as before in strireplace
2011-04-10 divverentr_showsurfaces 3: render sky (appears as average-colore...
2011-04-09 havoccorrect a cvar comment now that directional shading...
2011-04-09 havocredesigned r_shadow_bouncegrid_static_directionalshadin...
2011-04-09 havocdon't use GL_RGBA internalformat on opaque textures...
2011-04-08 divverentclang has _mm_cvtss_f32 but not __builtin_ia32_vec_ext_v4sf
2011-04-08 havocsome cleanup of offsetmapping setup code
2011-04-08 havocadded mod_noshader_default_offsetmapping to allow separ...
2011-04-08 havocwhen loading q1bsp textures, do not allow q3 shader...
2011-04-08 havocrewrote mod_collision_bih tracing code, the functions...
2011-04-06 divverentfix multiple bugs in strreplace
2011-04-06 eihrulmore concise version of Texture2DBGRA8
2011-04-06 divverentimplement MODE_WATER
2011-04-06 divverentmake MODE_REFRACTION not use TEXCOORD1..3 to help MODE_...
2011-04-06 divverentpreparation for MODE_WATER: refactor the pixel getting...
2011-04-05 eihruluse ASYNCBLIT by default
2011-04-05 divverentmake vid_glx also clear fullscreen properly
2011-04-05 divverentonly use ONE buffer for non-Xshm
2011-04-05 divverentsanity check the visual obtained
2011-04-05 divverentXShm and pthreads support for vid_glx dpsoftrast
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