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xonotic/darkplaces.git
2007-01-24
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fix a few typos in comments
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2007-01-24
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replaced prvm_tempstringmemory cvar with automatic...
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2007-01-24
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redesigned tempstring system, now uses a fixed size...
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2007-01-24
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added r_hdr_range cvar (which just divides r_bloom_colo...
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2007-01-23
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another minor cleanup for static entities related to...
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2007-01-23
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fixed bug in CL_RelinkStaticEntities related to delayed...
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2007-01-23
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changed Cmd_StuffCmds_f to combine the entire set of...
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2007-01-23
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fix bug in GL_CullFace which was causing it to often...
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2007-01-23
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504 (-7)
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2007-01-23
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changed the not-very-useful min/avg/max part of timedem...
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2007-01-23
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fixed bug in CSQC_AddRenderEdict (it was using the...
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2007-01-23
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eliminated cl.csqc_entities array and related fields
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2007-01-23
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significant cleanup of CL_UpdateEntities, GL_UpdateNetw...
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2007-01-22
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fix a couple warnings (one of them more serious than...
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2007-01-22
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added support for single-quoted strings in COM_ParseTok...
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2007-01-22
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removed \ escape character support from COM_ParseTokenC...
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2007-01-22
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implemented csprogs.dat downloading with special dlcach...
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2007-01-22
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two improvements to vid_restart in the SDL client:...
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2007-01-22
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STAT_TOTALSECRETS and STAT_TOTALMONSTERS are now networ...
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2007-01-22
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modified droptofloor to treat trace.startsolid as an...
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2007-01-22
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added framecount and framerate checks to PF_effect
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2007-01-22
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added \' and \\ support to parsers, and added such...
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2007-01-22
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implemented \" and \n support in quoted string parsers...
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2007-01-22
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moved EF_MUZZLEFLASH checking to CL_MoveLerpEntityState...
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2007-01-22
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tweaked default TE_TELEPORT effect, it now spawns one...
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2007-01-22
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improved SV_TestEntityPosition in q1bsp/hlbsp by checki...
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2007-01-22
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client no longer tries to download missing files from...
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2007-01-22
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changed FS_ChangeGamedir to FS_ChangeGameDirs and made...
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2007-01-22
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changed ping report name matching to allow scoreboard...
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2007-01-22
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CL_Effect (called by svc_effect parsing) now sanity...
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2007-01-21
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autodetect whether a map supports transparent water...
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2007-01-21
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implemented individual file downloads on darkplaces...
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2007-01-21
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reorganized view rendering setup code a bit to reduce...
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2007-01-21
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added some comments in Mod_LoadModel
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2007-01-21
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fixed negative time delta problem with sbar item flashing
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2007-01-21
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added FS_FileSize and made FS_FileExtension public
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2007-01-21
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r_textshadow is now a saved cvar
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2007-01-20
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very minor cleaning
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2007-01-20
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fix a crash in R_SkyStartFrame when there is no worldmodel
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2007-01-20
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added FS_CheckNastyPath prototype to fs.h so that it...
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2007-01-20
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S_PrecacheSound now clears the SFXFLAG_FILEMISSING...
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2007-01-18
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increased M_MAX_EDICTS to 32768
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2007-01-18
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changed CL_MAX_EDICTS to match MAX_EDICTS
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2007-01-18
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applied div0's patch to the tell command adding player...
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2007-01-18
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added collision_prefernudgedfraction cvar (defaults...
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2007-01-18
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renamed r_bloomstate.vertex3f to r_screenvertex3f and...
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2007-01-18
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fixed problems with cl.time stepping backwards causing...
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2007-01-18
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support partial IP addresses in the ipv4 address parser...
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2007-01-18
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expanded the Replacement Content section with some...
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2007-01-14
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changed extResponse handler to quote the address string...
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2007-01-14
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patch from div0 that enables printf format warnings...
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2007-01-14
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patch from div0 that adds sv_random_seed for benchmarki...
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2007-01-14
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patch from div0 to add sv_adminnick cvar which override...
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2007-01-14
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cast time of received moves to float to prevent negativ...
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2007-01-14
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added DP_MENU_EXTRESPONSEPACKET to extensions list
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2007-01-14
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patch from div0 that adds a special "extResponse "...
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2007-01-14
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patch from div0 to make DrawQ_ColoredString return...
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2007-01-14
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patch from div0 to clamp ping reports to 1-9999 range...
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2007-01-14
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added -Wdeclaration-after-statement to warn about any...
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2007-01-12
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changed Cmd_AddCommand to only work for console command...
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2007-01-12
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gamedir is now checked by FS_CheckNastyPath
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2007-01-11
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implemented new bloom code (still not using GLSL, but...
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2007-01-11
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implemented detection of GL_EXT_blend_subtract
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2007-01-11
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try harder to identify little endian cpus when BYTE_ORD...
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2007-01-04
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corrected comment on savings of the optimized skeletal...
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2006-12-31
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added r_shadow_glossexponent cvar to control specular...
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2006-12-30
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fix bug that made some models not cast shadows from...
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2006-12-30
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added r_shadows cvar which renders Quake3 cg_shadows...
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2006-12-30
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I don't know how this got committed
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2006-12-30
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fix default modellight_lightdir shading direction in...
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2006-12-30
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added a missing const modifier
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2006-12-30
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fix stupid bug in CL_SetInfo when checking for pmodel...
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2006-12-28
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patch from div0 that adds sv_public modes -2 (do not...
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2006-12-24
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made brush loader trust q3map2 brushes completely,...
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2006-12-24
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changed collision brush loader to not discard planes...
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2006-12-24
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set world mins/maxs/absmin/absmax at server startup
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2006-12-23
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Init gl_main before gl_draw to make DP start from anywh...
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2006-12-22
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raised MAX_TEXTUREUNITS from 16 to 64
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2006-12-21
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removed Q3TEXTUREFLAG_ALPHATEST uses in the code, fixin...
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2006-12-19
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support for GL_ARB_texture_non_power_of_two extension...
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2006-12-18
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added a missing extern
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2006-12-18
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patch from div0 to fix screenshot naming when -game...
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2006-12-17
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implemented QW gamedir switching and manual gamedir...
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2006-12-17
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improved Mod_Q3BSP_LightPoint function to use r_refdef...
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2006-12-17
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added snd_reload command to reload all sounds
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2006-12-17
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removed unused packlist variable and pack->next field
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2006-12-16
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added Cvar_UnlockDefaults function (not console accessible)
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2006-12-15
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removed an unused extern for fs_modified
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2006-12-15
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modified "stuffcmds" command (which runs commandline...
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2006-12-15
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corrected some svc_nop's to clc_nop's (same value but...
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2006-12-15
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removed NET_MAXRATE (as it served no useful purpose...
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2006-12-14
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add a newline at the end of each exec'd config file
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2006-12-13
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updated Dev-C++ project file from Spirit
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2006-12-12
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display loading plaque much sooner in startup process...
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2006-12-11
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moved health counter in quake hud back to its original...
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2006-12-11
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optimized Mod_Alias_GetMesh_Vertices to eliminate memse...
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2006-12-11
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changed demo playback csqc mismatch error to a warning
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2006-12-10
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fix crash when a client reconnects to the same client...
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2006-12-08
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patch from div0 that fixes rate limiting code to make...
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2006-12-06
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fixed bug where non-autosprite transparencies rendered...
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