]> de.git.xonotic.org Git - xonotic/darkplaces.git/shortlog
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2003-03-07 havocmenu.c - changed M_DrawSlider to take a value and a...
2003-03-07 havocunfinished beginnings of support for voodoo1/voodoo2...
2003-03-07 havocnow uses TEXF_FORCELINEAR on lightmaps
2003-03-07 havocadded TEXF_FORCENEAREST and TEXF_FORCELINEAR flags
2003-03-07 havocgot rid of AreaNode stuff, now only has AreaGrid (had...
2003-03-07 havocadded gl_delayfinish cvar (default off, used to always...
2003-03-07 havocadded invpow (arbitrary logarithm, finds a power that...
2003-03-07 havocadded DrawQ_SuperPic, fixed severe bug in DrawQ_Mesh...
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2003-03-07 havocadded Matrix4x4_OriginFromMatrix, and Matrix4x4_ScaleFr...
2003-03-05 havocgot an email about this being out of date, fixed
2003-03-02 havocchanged gloss behavior, now darkens light intensity...
2003-03-02 havocfix external model skins (they weren't rendering)
2003-03-02 havocchanged lots of printf to Con_Printf
2003-02-28 havocfix improper handling of overbright pixels when saving...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-02-28 havocsome added structures in in preparation for another...
2003-02-28 havocfix chthon lightning (ugh, how did I manage to use...
2003-02-27 havocchanged TEXF_CLAMP to use GL_CLAMP_TO_EDGE (GL_EXT_text...
2003-02-26 havocadjustable r_shadow_projectdistance for testing (trying...
2003-02-26 havocToo fine an AREA_GRID seems to be dropping performance...
2003-02-21 havocadded new method of culling irrelevant entity collision...
2003-02-21 havocadded VectorMultiply (not used by anything, but for...
2003-02-21 havocdisable step interpolation unless entity is MOVETYPE_STEP
2003-02-20 havocoptional polygon collisions, not ready for practical...
2003-02-20 havocadded #include "portals.h"
2003-02-20 havocsome minor cleanup of PartialIPAddress (and some commen...
2003-02-20 havocnow counts (very approximate) cost of builtin functions...
2003-02-20 havocsimplified "connect local" a bit
2003-02-20 havocoptional portal based determination of lit surfaces...
2003-02-17 havocno longer adopt colors from server updates (this means...
2003-02-17 havocimproved Com_HexDumpToConsole, it now prints properly...
2003-02-14 havocoptimized some functions like SV_WallFriction and SV_Fl...
2003-02-14 havocfix some bugs with r_fullbright, no lights, and other...
2003-02-14 havocadded con_notify cvar, which controls how many console...
2003-02-14 havocadded VectorBlend and Matrix4x4_Blend
2003-02-14 havocdon't crash on NULL model in entity culling
2003-02-12 havocrestructured LDFLAGS a bit to make sure libraries come...
2003-02-12 havocget rid of yet another entity_frame_t on the stack...
2003-02-11 havocfix two more stack overflows on win32 (in one case...
2003-02-11 havocanother stack overflow fixed, this one more on the...
2003-02-11 havocfixed another stack overflow on win32, apparently a...
2003-02-10 havocfix win32 stack overflows in CL_ParseServerInfo, it...
2003-02-10 havocadded cl_noplayershadow cvar to allow disabling player...
2003-02-10 havocalmost lost this very important part of the MAX_EDICTS...
2003-02-10 havocMAX_EDICTS has changed to 32768. Yes this is madness...
2003-02-01 havocmakefile to use for cross compiling mingw builds
2003-02-01 havocfixed targa quake sky loading
2003-01-31 havocchthon lightning no longer uses beam polygons
2003-01-31 havoclimited pitch range to that of quake
2003-01-28 havoccorrected comment again, indicating that the offset...
2003-01-28 havoccorrected numbering of polygons in comment (oops)
2003-01-28 havocadded a lot of comments to lightning beam code
2003-01-27 warpThe gcc 2.95 problem was in fact OP_STORE_V doing nasty...
2003-01-27 havocfixed some very ewww bugs (a few .c files made their...
2003-01-27 havoccorrected rtlights loading of cubemapname (stupid typo)
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-23 havocentity shadow casting is now optional per entity (EF_NO...
2003-01-23 havocadded resolutions 320x240, 400x300, 1152x864, 1280x1024...
2003-01-22 havocreduced intensity and radius of teleport flash
2003-01-22 havocremoved allsolid check from droptofloor
2003-01-22 havocturned off mipmapping on attenuation texture
2003-01-16 havocworks with NULL worldmodel
2003-01-15 havocchanged a debugging notice about texture loading
2003-01-15 havocnow checks for NULL worldmodel
2003-01-15 havocnow prints image size (was printing garbage before)
2003-01-15 havoctiny cleanup to RotatePointAroundVector (uses a VectorC...
2003-01-15 havocfixed bumpmapping! now looks correct
2003-01-15 havocexpanded string table offset table from 1024 to 65536...
2003-01-15 havocadded developer_memory cvar (default off) to decide...
2003-01-15 havocnow checks if worldmodel is NULL again, some comment...
2003-01-15 havoccleanup of precache messages and assorted comments
2003-01-06 molivierE4M9 was added to the Transfusion map list
2002-12-24 havocloadimagepixels is a little cleaner now (yes made clean...
2002-12-24 havocdetect bogus texture upload attempts and print the...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-11 molivierSome stupid Linux machines (i.e. Mandrake) seem to...
2002-12-11 havocI guess those glLoadIdentity calls were more important...
2002-12-09 havocremoved glLoadIdentity calls (they were all useless...
2002-12-09 havocadded Electro's smoke trail tweaks
2002-12-03 molivierRemoved some warnings in MSVC6
2002-12-03 molivierUpdated Transfusion map list
2002-12-02 havocfix textured DrawQ_Fill problem when DrawQ_Fill is...
2002-12-02 havocanother bugfix for WORKINGLQUAKE code
2002-12-02 havocmd3 model support and some cleanups to skin loading...
2002-12-02 havocbeginnings of some proper server list code, commented...
2002-12-02 havocchanged master server list around a bit (added rick...
2002-12-02 havocreverted to fast version of trianglefacinglight code...
2002-12-02 havocadded loadtextureimagebumpasnmap
2002-12-02 havocwater moves around again
2002-12-02 havocoptimized single frame lerp case
2002-12-02 havoccleaned up shadow volume culling somewhat
2002-12-02 havocrenamed and altered SZ_HexDumpToConsole to be Com_HexDu...
2002-12-01 havocfix compiling problems in MSVC (thanks Tomaz)
2002-12-01 havoca few more glquake and glqwcl compatibility fixes
2002-12-01 havocadded a simplified CL_TraceLine in the WORKINGLQUAKE...
2002-11-30 havocdecals added back due to popular demand, currently...
2002-11-29 havoc-width and -height can now be used alone (instead of...
2002-11-28 havocmdl/md2 transitioned to meshes
2002-11-28 havocmost of the new alias mesh system is in place now...
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