]> de.git.xonotic.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2006-03-23 havocfixed bug that made light filter cubemaps not work...
2006-03-23 havoccorrected PFLAGS_FULLDYNAMIC pitch angle handling
2006-03-23 havocfix bugs with bbox vs bbox traces (the collision box...
2006-03-23 havocfixed really stupid bug in Matrix4x4_Normalize - it...
2006-03-23 havocadd back a cls.signon = 0 in the SpawnServer code that...
2006-03-23 havocadded more validation of clipnodes loaded from a q1bsp...
2006-03-22 havocanother WIN32_LEAN_AND_MEAN patch from Willis, this...
2006-03-22 havocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-22 havocchanged collision code to report supercontents, surface...
2006-03-21 havoc448
2006-03-21 havocfixed bug that made deluxemapping gloss appear even...
2006-03-21 havocfix alpha blended textures in GLSL lighting path
2006-03-21 havocchanged all Draw_CachePic calls to precache the pic...
2006-03-21 havocfix a crash that could occur if resizing the resize...
2006-03-21 havocslight readability improvement to PointInfrontOfTriangle
2006-03-21 havocremoved detection of GL_NV_texture_shader extension...
2006-03-21 havocremoved TEXF_FRAGMENT support from texture manager...
2006-03-21 molivierMinor changes to get rid of functions deprecated in...
2006-03-21 havocmodified Q1BSP loader to generate lightmap fragments...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-21 havocremoved the USETEXMATRIX define (now always on), reduce...
2006-03-21 havocremoved unused R_Mesh_CacheArray stuff
2006-03-21 havocmoved SCR_UpdateScreen and SCR_DrawScreen code to cl_sc...
2006-03-21 havocfixed one more cvar declaration that was missing a...
2006-03-21 havocfixed value/description of r_textshadow
2006-03-20 havocfixed stuck entity warnings when they should not have...
2006-03-20 havocenabled fullbrights on liquid textures in q1bsp loading...
2006-03-20 havocfix crash when using r_editlights mode
2006-03-20 havocfix nail and explosion sound defaults
2006-03-20 havoccl_movement 0 should no longer be causing an input...
2006-03-20 havocWIN32_LEAN_AND_MEAN patch from Willis to speed up MSVC...
2006-03-20 havocadded reliefmapping (behaves exactly like offsetmapping...
2006-03-19 havocfixed deluxemapping
2006-03-19 havocadded one more r_speeds 2 report item, to ensure that...
2006-03-18 sajtThis made the cvar completion so much more readable
2006-03-18 sajtI was just joking
2006-03-18 sajtnitpicky
2006-03-18 havocadded r_glsl_restart command, and modified shaderstring...
2006-03-18 havocone more correction
2006-03-18 havocfix stupid but non-harmful bug in RSurf_DrawLightmap...
2006-03-18 havocfixed an uninitialized variable warning (which was...
2006-03-18 havocreduced number of image extensions checked by doing...
2006-03-17 havocupdated default.glsl
2006-03-17 havocadded deluxemapping (per pixel lighting using lightmaps...
2006-03-17 havocupdated default glsl shader
2006-03-17 havocadded GLSL shader path for normal rendering stage,...
2006-03-17 havoc446
2006-03-17 havocmodified R_GetTexture to return the texnum of r_texture...
2006-03-17 havocremove fullbright flag on lava and teleport textures
2006-03-17 sajtYes, that was a rather silly typo!
2006-03-16 havocadded v_deathtiltangle cvar to allow changing of the...
2006-03-15 havoccleaning up GLSL code
2006-03-15 havocchanged skybox string from size 64 to MAX_QPATH (which...
2006-03-15 molivierRemoved cgame.c, cgamevm.c, ui.c, cg_math.h, cgame_api...
2006-03-15 havocslight optimization of model purging and the like,...
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-15 havocdon't set qc impulse more than once per packet
2006-03-15 havocremoved cgame and ui code (both unused), this reduces...
2006-03-15 havocadded LAN search for quakeworld servers
2006-03-15 havocsplit up net_slist into net_slist and net_slistqw,...
2006-03-14 havocfix crosshair 6, and allow custom crosshairs up to 32
2006-03-12 sajtFix in Nexuiz's fallback menu to avoid ending up with...
2006-03-12 sajtr_nearclip cvar
2006-03-12 sajtAdded some non-crucial header files to the VC++6 projec...
2006-03-11 havocfix typo
2006-03-11 havocuse hash lookups in Cvar_FindVar, this gives a ~40...
2006-03-11 havocrefactored _Mem_Free into _Mem_FreeBlock which takes...
2006-03-11 havocadded back brackets so that developer isn't forced...
2006-03-11 havocoops, accidentally set developer to 100 by default
2006-03-11 havocchanged VID_Finish to take an allowmousegrab parameter...
2006-03-11 havocinit host_framecount to 0, just a cleanup
2006-03-11 havocfix bug in [515]'s csqc code - it was using the literal...
2006-03-11 havocfix incredibly stupid bug in Memory_Init, it was cleari...
2006-03-11 havoccleaned up the stupid forcedeveloper hack, now changes...
2006-03-11 havocmoved -developer code to the very beginning of Host_Ini...
2006-03-11 havocmoved name in memory pools to a different part of the...
2006-03-11 havocfix skinfile memory leaks on ZYM, DPM, and PSK model...
2006-03-11 havocmoved Log_Start call into SCR_BeginLoadingPlaque (which...
2006-03-10 havoc446
2006-03-10 havocdefault sv_jumpstep to 0 to not allow players to jump...
2006-03-10 havocfixed cl_activebeams handling, now beams work again
2006-03-10 havocfixed bug that caused SV_SpawnServer to fail to send...
2006-03-10 havocwhen loading a savegame, use the saved v_angle value...
2006-03-10 havocfixed bug that allowed the quake2 stair jump to work
2006-03-10 havocdon't clear player entity when loading a savegame
2006-03-10 havocchanged TraceBox functions to take start,mins,maxs...
2006-03-10 havocfixed bullets-going-through-walls bug in q3bsp collisio...
2006-03-09 havocfixed bug that caused ClientDisconnect to not be called...
2006-03-08 havocmade zym and dpm model loaders warn and ignore the...
2006-03-08 havocsome work on SV_TestEntityPosition and entity unstickin...
2006-03-07 havocsome win64 fixes from Willis
2006-03-07 havocrearranged surface renderer some more
2006-03-07 havocsimplified cl_particles_quality handling, shouldn't...
2006-03-07 havocfix r_speeds 1 so that it works again
2006-03-07 havocfixed pogostick/doublejump bug when running id1 qc...
2006-03-07 molivierModified ResampleSfx for a small speed gain
2006-03-06 molivierAdded "SDL/include" to the include paths and "SDL/lib...
2006-03-04 havocupped player limit (MAX_SCOREBOARD) from 64 to 255...
2006-03-04 havoccommented out a line as suggested by Spike, to fix...
2006-03-04 havocadded LittleLong around the checksums to fix endian...
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